----------------------------------- -- ID: 4271 -- Item: rice_dumpling -- Food Effect: 30minutes, All Races ----------------------------------- -- HP 17 -- Strength 3 -- Vitality 2 -- Agility 1 -- Attack 20% (caps @ 45) -- Ranged Attack 30% (caps @ 45) -- HP Regeneration While Healing 2 -- MP Regeneration While Healing 2 -- Accuracy 5 -- Resist Paralyze +4 ----------------------------------- ---@type TItemFood local itemObject = {} itemObject.onItemCheck = function(target, item, caster) return xi.itemUtils.foodOnItemCheck(target, xi.foodType.BASIC) end itemObject.onItemUse = function(target, user, item, action) target:addStatusEffect(xi.effect.FOOD, { duration = 1800, origin = user, sourceType = xi.effectSourceType.FOOD, sourceTypeParam = item:getID() }) end itemObject.onEffectGain = function(target, effect) effect:addMod(xi.mod.FOOD_HP, 17) effect:addMod(xi.mod.STR, 3) effect:addMod(xi.mod.VIT, 2) effect:addMod(xi.mod.AGI, 1) effect:addMod(xi.mod.FOOD_ATTP, 20) effect:addMod(xi.mod.FOOD_ATT_CAP, 45) effect:addMod(xi.mod.FOOD_RATTP, 30) effect:addMod(xi.mod.FOOD_RATT_CAP, 45) effect:addMod(xi.mod.HPHEAL, 2) effect:addMod(xi.mod.MPHEAL, 2) effect:addMod(xi.mod.ACC, 5) effect:addMod(xi.mod.PARALYZERES, 4) end itemObject.onEffectLose = function(target, effect) end return itemObject