----------------------------------- -- Tutorial Mini-Quest ----------------------------------- xi = xi or {} xi.tutorial = xi.tutorial or {} xi.tutorial.onTrigger = function(player, npc, npc_event_offset, nation_offset) local stage = player:getCharVar('TutorialProgress') if stage == 0 then player:startEvent(npc_event_offset + 17) else local mLevel = player:getMainLvl() if stage == 1 then player:startEvent(npc_event_offset) elseif stage == 2 then if not player:hasStatusEffect(xi.effect.SIGNET) then player:startEvent(npc_event_offset + 1) else player:startEvent(npc_event_offset + 2) end elseif stage == 3 then if not player:hasStatusEffect(xi.effect.FOOD) then player:startEvent(npc_event_offset + 3) else player:startEvent(npc_event_offset + 4) end elseif stage == 4 then local isSkilled = false for i = xi.skill.HAND_TO_HAND, xi.skill.STAFF do if player:getSkillLevel(i) >= 5 then isSkilled = true break end end if not isSkilled then player:startEvent(npc_event_offset + 5) else player:startEvent(npc_event_offset + 6) end elseif stage == 5 then player:startEvent(npc_event_offset + 7) elseif stage == 6 then player:startEvent(npc_event_offset + 8, 0, 0, 0, xi.ki.CONQUEST_PROMOTION_VOUCHER, 0, 0, 0) elseif stage == 7 then if mLevel < 4 then player:startEvent(npc_event_offset + 9) else player:startEvent(npc_event_offset + 10, 0, 0, nation_offset, 0, 0, 0, 0, 0) end elseif stage == 8 then player:startEvent(npc_event_offset + 11, 0, 0, nation_offset, 0, 0, 0, 0, 0) elseif stage == 9 then player:startEvent(npc_event_offset + 12, 800 * xi.settings.main.EXP_RATE, 0, nation_offset, 0, 0, 0, 0, 0) elseif stage == 10 then if mLevel < 10 then player:startEvent(npc_event_offset + 13, 0, 0, nation_offset, 0, 0, 0, 0, 0) else player:startEvent(npc_event_offset + 14, 0, 1000 * xi.settings.main.GIL_RATE, nation_offset, 0, 0, 0, 0, 0) end elseif stage == 11 then if not player:hasKeyItem(xi.ki.HOLLA_GATE_CRYSTAL + nation_offset) then player:startEvent(npc_event_offset + 15, xi.ki.HOLLA_GATE_CRYSTAL + nation_offset, 0, nation_offset, 0, 0, 0, 0, 0) else player:startEvent(npc_event_offset + 16, xi.ki.HOLLA_GATE_CRYSTAL + nation_offset, 1000 * xi.settings.main.EXP_RATE, 1789, 3, 0, 0, 0, 0) end end end end xi.tutorial.onAuctionTrigger = function(player) if player:getCharVar('TutorialProgress') == 5 then player:setCharVar('TutorialProgress', 6) end end xi.tutorial.onEventFinish = function(player, csid, option, npc_event_offset, nation_offset) if csid == npc_event_offset then player:setCharVar('TutorialProgress', 2) elseif csid == (npc_event_offset + 2) then if npcUtil.giveItem(player, { { xi.item.STRIP_OF_MEAT_JERKY, 6 } }) then player:setCharVar('TutorialProgress', 3) end elseif csid == (npc_event_offset + 4) then player:setCharVar('TutorialProgress', 4) elseif csid == (npc_event_offset + 6) then if player:getZoneID() == xi.zone.WINDURST_WOODS then if npcUtil.giveItem(player, { { xi.item.WATER_CRYSTAL, 1 }, { xi.item.BIRD_EGG, 1 }, { xi.item.POT_OF_HONEY, 1 } }) then player:setCharVar('TutorialProgress', 5) end elseif player:getZoneID() == xi.zone.BASTOK_MARKETS then if npcUtil.giveItem(player, { { xi.item.FIRE_CRYSTAL, 1 }, { xi.item.LIZARD_TAIL, 1 }, { xi.item.POT_OF_HONEY, 1 } }) then player:setCharVar('TutorialProgress', 5) end elseif player:getZoneID() == xi.zone.SOUTHERN_SAN_DORIA then if npcUtil.giveItem(player, { { xi.item.FIRE_CRYSTAL, 1 }, { xi.item.CHUNK_OF_ROCK_SALT, 1 }, { xi.item.SLICE_OF_HARE_MEAT, 1 } }) then player:setCharVar('TutorialProgress', 5) end end elseif csid == (npc_event_offset + 8) then npcUtil.giveKeyItem(player, xi.ki.CONQUEST_PROMOTION_VOUCHER) player:setCharVar('TutorialProgress', 7) elseif csid == (npc_event_offset + 10) then if npcUtil.giveItem(player, xi.item.RAISING_EARRING) then player:setCharVar('TutorialProgress', 8) end elseif csid == (npc_event_offset + 12) then player:addExp(800 * xi.settings.main.EXP_RATE) player:setCharVar('TutorialProgress', 10) elseif csid == (npc_event_offset + 14) then npcUtil.giveCurrency(player, 'gil', 1000) player:setCharVar('TutorialProgress', 11) elseif csid == (npc_event_offset + 16) then if npcUtil.giveItem(player, { { xi.item.FREE_CHOCOPASS, 3 } }) then player:addExp(1000 * xi.settings.main.EXP_RATE) player:setCharVar('TutorialProgress', 0) end end end xi.tutorial.onMobDeath = function(player) if player and player:getCharVar('TutorialProgress') == 8 then player:setCharVar('TutorialProgress', 9) end end