----------------------------------- -- xi.effect.KILLER_INSTINCT ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) -- onUseAbilityKillerInstinct in BST job_utils assigns the pet's ecosystem Enum as the effect subPower. -- subPower is then used to grant the corresponding killer effect. local ecosystemCorrelationMap = { -- Pet Ecosystem(subPower), Corresponding killer modifier [xi.ecosystem.AMORPH] = xi.mod.BIRD_KILLER, [xi.ecosystem.AQUAN] = xi.mod.AMORPH_KILLER, [xi.ecosystem.BEAST] = xi.mod.LIZARD_KILLER, [xi.ecosystem.BIRD] = xi.mod.AQUAN_KILLER, [xi.ecosystem.LIZARD] = xi.mod.VERMIN_KILLER, [xi.ecosystem.PLANTOID] = xi.mod.BEAST_KILLER, [xi.ecosystem.VERMIN] = xi.mod.PLANTOID_KILLER, } local mod = ecosystemCorrelationMap[effect:getSubPower()] if mod then effect:addMod(mod, effect:getPower()) end end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) end return effectObject