----------------------------------- -- These values are the codes that represent any statistic possible on an entity. -- These are NOT the actual status effects such as weakness or silence, -- but rather arbitrary codes chosen to represent different modifiers to the effected characters and mobs. -- -- Even if the particular mod is not completely (or at all) implemented yet, you can still script the effects using these codes. -- -- Example: target:getMod(xi.mod.STR) will get the sum of STR bonuses/penalties from gear, food, STR Etude, Absorb-STR, and any other STR-related buff/debuff. -- Note that the above will ignore base statistics, and that getStat() should be used for stats, Attack, and Defense, while getACC(), getRACC(), and getEVA() also exist. ----------------------------------- xi = xi or {} ---@enum xi.mod xi.mod = { -- IF YOU ADD ANY NEW MODIFIER HERE, ADD IT IN src/map/modifier.h ASWELL! NONE = 0, DEF = 1, HP = 2, HPP = 3, CONVMPTOHP = 4, MP = 5, MPP = 6, CONVHPTOMP = 7, STR = 8, DEX = 9, VIT = 10, AGI = 11, INT = 12, MND = 13, CHR = 14, WEAKNESS_PCT = 1093, -- Weakness HP/MP reduction term, -1 = - 1% HP/MP CURSE_PCT = 1094, -- Curse HP/MP reduction term, -1 = - 1% HP/MP BASE_HP = 1095, -- Base HP bonus (like merits) BASE_MP = 1096, -- Base MP bonus (like merits) FOOD_HP = 1130, -- Food HP (this is added after curse) FOOD_MP = 1131, -- Food MP (this is added after curse) EXP_LVL_MOD = 1196, -- Modifies level during /check, exp calculation and certain packets only TWOHAND_STR = 218, -- Same as STR, but only active when using a two handed weapon (e.g. Hasso) -- Magic Evasion versus elements -- This has been repeatedly mixed up with SDT - be careful! FIRE_MEVA = 15, ICE_MEVA = 16, WIND_MEVA = 17, EARTH_MEVA = 18, THUNDER_MEVA = 19, WATER_MEVA = 20, LIGHT_MEVA = 21, DARK_MEVA = 22, -- Magic Evasion RANK versus elements (resistance ranks) FIRE_RES_RANK = 192, -- Fire Resistance Rank ICE_RES_RANK = 193, -- Ice Resistance Rank WIND_RES_RANK = 194, -- Wind Resistance Rank EARTH_RES_RANK = 195, -- Earth Resistance Rank THUNDER_RES_RANK = 196, -- Thunder Resistance Rank WATER_RES_RANK = 197, -- Water Resistance Rank LIGHT_RES_RANK = 198, -- Light Resistance Rank DARK_RES_RANK = 199, -- Dark Resistance Rank -- Magic Evasion RANK versus status effects (resistance ranks) PARALYZE_RES_RANK = 1160, BIND_RES_RANK = 1161, SILENCE_RES_RANK = 1162, SLOW_RES_RANK = 1163, POISON_RES_RANK = 1164, LIGHT_SLEEP_RES_RANK = 1165, DARK_SLEEP_RES_RANK = 1166, BLIND_RES_RANK = 1167, STUN_RES_RANK = 1186, ATT = 23, RATT = 24, ACC = 25, RACC = 26, TWOHAND_ACC = 219, -- Same as ACC, but only active when using a two handed weapon (e.g. Hasso) ENMITY = 27, ENMITY_LOSS_REDUCTION = 427, MATT = 28, -- Magic attack bonus MDEF = 29, MACC = 30, -- This is NOT item level "magic accuracy skill" ! That happens in item_weapon.sql instead MEVA = 31, -- Elemental mods FIRE_MAB = 32, -- Elemental "Magic Attack Bonus" aka "Affinity" ICE_MAB = 33, -- Elemental "Magic Attack Bonus" aka "Affinity" WIND_MAB = 34, -- Elemental "Magic Attack Bonus" aka "Affinity" EARTH_MAB = 35, -- Elemental "Magic Attack Bonus" aka "Affinity" THUNDER_MAB = 36, -- Elemental "Magic Attack Bonus" aka "Affinity" WATER_MAB = 37, -- Elemental "Magic Attack Bonus" aka "Affinity" LIGHT_MAB = 38, -- Elemental "Magic Attack Bonus" aka "Affinity" DARK_MAB = 39, -- Elemental "Magic Attack Bonus" aka "Affinity" FIRE_MACC = 40, ICE_MACC = 41, WIND_MACC = 42, EARTH_MACC = 43, THUNDER_MACC = 44, WATER_MACC = 45, LIGHT_MACC = 46, DARK_MACC = 47, FIRE_STAFF_BONUS = 347, -- Elemental staff bonus (DMG and MACC). ICE_STAFF_BONUS = 348, -- Elemental staff bonus (DMG and MACC). WIND_STAFF_BONUS = 349, -- Elemental staff bonus (DMG and MACC). EARTH_STAFF_BONUS = 350, -- Elemental staff bonus (DMG and MACC). THUNDER_STAFF_BONUS = 351, -- Elemental staff bonus (DMG and MACC). WATER_STAFF_BONUS = 352, -- Elemental staff bonus (DMG and MACC). LIGHT_STAFF_BONUS = 353, -- Elemental staff bonus (DMG and MACC). DARK_STAFF_BONUS = 354, -- Elemental staff bonus (DMG and MACC). FIRE_AFFINITY_PERP = 553, ICE_AFFINITY_PERP = 554, WIND_AFFINITY_PERP = 555, EARTH_AFFINITY_PERP = 556, THUNDER_AFFINITY_PERP = 557, WATER_AFFINITY_PERP = 558, LIGHT_AFFINITY_PERP = 559, DARK_AFFINITY_PERP = 560, -- Day/Weather elemental bonuses. FORCE_FIRE_DWBONUS = 531, -- Set to above 0 to force fire day/weather elemental bonuses. Penalties are NOT forced. FORCE_ICE_DWBONUS = 532, -- Set to above 0 to force ice day/weather elemental bonuses. Penalties are NOT forced. FORCE_WIND_DWBONUS = 533, -- Set to above 0 to force wind day/weather elemental bonuses. Penalties are NOT forced. FORCE_EARTH_DWBONUS = 534, -- Set to above 0 to force earth day/weather elemental bonuses. Penalties are NOT forced. FORCE_LIGHTNING_DWBONUS = 535, -- Set to above 0 to force lightning day/weather elemental bonuses. Penalties are NOT forced. FORCE_WATER_DWBONUS = 536, -- Set to above 0 to force water day/weather elemental bonuses. Penalties are NOT forced. FORCE_LIGHT_DWBONUS = 537, -- Set to above 0 to force light day/weather elemental bonuses. Penalties are NOT forced. FORCE_DARK_DWBONUS = 538, -- Set to above 0 to force dark day/weather elemental bonuses. Penalties are NOT forced. FORCE_DW_BONUS_PENALTY = 1156, -- Set to above 0 to force all day/weather elemental bonus AND penalties. This is used by "Hachirin-no-Obi". WSACC = 48, ATTP = 62, DEFP = 63, COMBAT_SKILLUP_RATE = 64, -- % increase in skillup combat rate MAGIC_SKILLUP_RATE = 65, -- % increase in skillup magic rate RATTP = 66, EVA = 68, -- Evasion stat (Not Combat Skill Evasion) RDEF = 69, REVA = 70, MPHEAL = 71, HPHEAL = 72, STORETP = 73, -- These are NOT item Level skill, they are skill in your status menu. iLvl "skill" happens in item_weapon.sql HTH = 80, DAGGER = 81, SWORD = 82, GSWORD = 83, AXE = 84, GAXE = 85, SCYTHE = 86, POLEARM = 87, KATANA = 88, GKATANA = 89, CLUB = 90, STAFF = 91, RAMPART_DURATION = 92, -- Rampart duration in seconds FLEE_DURATION = 93, -- Flee duration in seconds MEDITATE_DURATION = 94, -- Meditate duration in seconds WARDING_CIRCLE_DURATION = 95, -- Warding Circle duration in seconds BOOST_EFFECT = 97, -- Boost power in tenths CAMOUFLAGE_DURATION = 98, -- Camouflage duration in percents -- These are NOT item Level skill, they are skill in your status menu. iLvl "skill" happens in item_weapon.sql AUTO_MELEE_SKILL = 101, -- Do not apply to items in item_mods_pet.sql, apply only to master (it does not work properly on pet mods) AUTO_RANGED_SKILL = 102, -- Do not apply to items in item_mods_pet.sql, apply only to master (it does not work properly on pet mods) AUTO_MAGIC_SKILL = 103, -- Do not apply to items in item_mods_pet.sql, apply only to master (it does not work properly on pet mods) ARCHERY = 104, MARKSMAN = 105, THROW = 106, GUARD = 107, EVASION = 108, SHIELD = 109, PARRY = 110, -- Magic Skill modifiers DIVINE = 111, HEALING = 112, ENHANCE = 113, ENFEEBLE = 114, ELEM = 115, DARK = 116, SUMMONING = 117, NINJUTSU = 118, SINGING = 119, STRING = 120, WIND = 121, BLUE = 122, GEOMANCY_SKILL = 123, HANDBELL_SKILL = 124, CHAKRA_MULT = 1026, -- Chakra multiplier increase CHAKRA_REMOVAL = 1027, -- Extra statuses removed by Chakra SUPPRESS_OVERLOAD = 125, -- Kenkonken "Suppresses Overload" mod. Unclear how this works exactly. Requires testing on retail. BP_DAMAGE = 126, -- Blood Pact: Rage Damage increase percentage FISH = 127, WOOD = 128, SMITH = 129, GOLDSMITH = 130, CLOTH = 131, LEATHER = 132, BONE = 133, ALCHEMY = 134, COOK = 135, SYNERGY = 136, RIDING = 137, -- Damage taken modifiers. All damage modifiers are base 10000, so 375 = 3.75% YES WE KNOW retail is using base 256. DMG = 160, -- Modifies all/any damage taken. DMGPHYS = 161, -- Modifies physical damage taken. Caps at 50% DMGPHYS_II = 190, -- Physical Damage Taken II % (Burtgang). Bypasses previous cap. UDMGPHYS = 387, -- Uncaped. DMGBREATH = 162, -- Modifies breath damage taken. Caps at 50% UDMGBREATH = 388, -- Uncaped. DMGMAGIC = 163, -- Modifies magical damage taken. Caps at 50% DMGMAGIC_II = 831, -- Magic Damage Taken II % (Aegis). Bypasses previous cap. UDMGMAGIC = 389, -- Uncaped. DMGRANGE = 164, -- Modifies ranged damage taken. Caps at 50% UDMGRANGE = 390, -- Uncaped. DMG_AOE = 158, -- Mob only. Damage Taken % when not main target of an AoE action. (Ex: Locus Mobs). Uncaped. RECEIVED_DAMAGE_CAP = 221, -- Caps the damage taken recieved by the attacker RECEIVED_DAMAGE_VARIANT = 222, -- The variance that you want the damage cap to changed by. Ex: If you want the damage to be from 90-100 instead of a flat 100 you can set this to 10. It will random the value between 90-100 if the damage is above 100. SLASH_SDT = 49, -- Overrides mob_resistances.sql. PIERCE_SDT = 50, -- Overrides mob_resistances.sql. IMPACT_SDT = 51, -- Overrides mob_resistances.sql. HTH_SDT = 52, -- Overrides mob_resistances.sql. FIRE_SDT = 54, -- Overrides mob_resistances.sql. ICE_SDT = 55, -- Overrides mob_resistances.sql. WIND_SDT = 56, -- Overrides mob_resistances.sql. EARTH_SDT = 57, -- Overrides mob_resistances.sql. THUNDER_SDT = 58, -- Overrides mob_resistances.sql. WATER_SDT = 59, -- Overrides mob_resistances.sql. LIGHT_SDT = 60, -- Overrides mob_resistances.sql. DARK_SDT = 61, -- Overrides mob_resistances.sql. -- Occasionally annuls damage taken. Modifier value = chance in % NULL_DAMAGE = 142, -- Occasionally annuls all/any damage. NULL_PHYSICAL_DAMAGE = 416, -- Occasionally annuls physical damage. NULL_BREATH_DAMAGE = 143, -- Occasionally annuls breath damage. NULL_MAGICAL_DAMAGE = 476, -- Occasionally annuls magical damage. NULL_RANGED_DAMAGE = 239, -- Occasionally annuls ranged damage. FIRE_NULL = 467, -- Occasionally annuls fire elemental damage. ICE_NULL = 468, -- Occasionally annuls ice elemental damage. WIND_NULL = 469, -- Occasionally annuls wind elemental damage. EARTH_NULL = 470, -- Occasionally annuls earth elemental damage. LTNG_NULL = 471, -- Occasionally annuls thunder elemental damage. WATER_NULL = 472, -- Occasionally annuls water elemental damage. LIGHT_NULL = 473, -- Occasionally annuls light elemental damage. DARK_NULL = 474, -- Occasionally annuls dark elemental damage. -- Occasionally absorbs damage taken. Modifier value = chance in % ABSORB_DMG_CHANCE = 480, -- Occasionally absorbs all/any damage. PHYS_ABSORB = 512, -- Occasionally absorbs physical damage. USED FOR RANGED ASWELL. MAGIC_ABSORB = 475, -- Occasionally absorbs magical damage. FIRE_ABSORB = 459, -- Occasionally absorbs fire elemental damage. ICE_ABSORB = 460, -- Occasionally absorbs ice elemental damage. WIND_ABSORB = 461, -- Occasionally absorbs wind elemental damage. EARTH_ABSORB = 462, -- Occasionally absorbs earth elemental damage. LTNG_ABSORB = 463, -- Occasionally absorbs thunder elemental damage. WATER_ABSORB = 464, -- Occasionally absorbs water elemental damage. LIGHT_ABSORB = 465, -- Occasionally absorbs light elemental damage. DARK_ABSORB = 466, -- Occasionally absorbs dark elemental damage. -- Action-type power multipliers POWER_MULTIPLIER_BASIC_ATTACK = 1173, -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100) POWER_MULTIPLIER_BASIC_RANGED = 1174, -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100) POWER_MULTIPLIER_SPELL = 1175, -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100) POWER_MULTIPLIER_WEAPONSKILL = 1176, -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100) POWER_MULTIPLIER_JOB_ABILITY = 1177, -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100) POWER_MULTIPLIER_MOBSKILL = 1178, -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100) CRITHITRATE = 165, CRITHITRATE_ONLY_WEP = 141, CRIT_DMG_INCREASE = 421, RANGED_CRIT_DMG_INCREASE = 964, -- Increases ranged critical damage by a percent CRITICAL_HIT_EVASION = 166, CRIT_DEF_BONUS = 908, -- Reduces crit hit damage MAGIC_CRITHITRATE = 562, MAGIC_CRITHITRATE_II = 1168, -- Raises chance to add a critical 1.25 magic damage multiplier. MAGIC_CRIT_DMG_INCREASE = 563, HASTE_MAGIC = 167, SPELLINTERRUPT = 168, -- Movement speed modifiers in use order. -- See CBattleEntity::UpdateSpeed MOUNT_MOVE = 972, -- % Mount Movement Speed MOVE_SPEED_STACKABLE = 75, -- Additive modifier. Applied before multipliers. Gear movement speed penalties. MOVE_SPEED_WEIGHT_PENALTY = 77, -- Multiplicative modifier. For Gravity and curse. MOVE_SPEED_FLEE = 1085, -- Multiplicative modifier. MOVE_SPEED_CHEER = 1087, -- Multiplicative modifier from "cheer" type KI's. MOVE_SPEED_GEAR_BONUS = 76, -- Multiplicative modifier. Gear movement speed bonuses. DOES NOT STACK with each other, only highest applies. MOVE_SPEED_QUICKENING = 78, -- Additive modifier. Applied after multipliers. Jig, spreinter shoes, etc. Shares cap with Mazurka. MOVE_SPEED_MAZURKA = 79, -- Additive modifier. Applied after multipliers. Song movement speed. Shares cap with Quickening, MOVE_SPEED_BOLTERS_ROLL = 1086, -- Additive modifier. Applied after multipliers. MOVE_SPEED_OVERRIDE = 169, -- Modifier used to overide regular speed caps. (GM speed and Feast of Swords) FASTCAST = 170, UFASTCAST = 407, CURE_CAST_TIME = 519, ELEMENTAL_CELERITY = 901, -- Quickens Elemental Magic Casting HEALING_MAGIC_RECAST = 1183, -- Recast delay (percent, usually negative) ENFEEBLING_MAGIC_RECAST = 1184, -- Recast delay (percent, usually negative) ENHANCING_MAGIC_RECAST = 1185, -- Recast delay (percent, usually negative) DELAY = 171, RANGED_DELAY = 172, -- This is in-game delay not milliseconds MARTIAL_ARTS = 173, SKILLCHAINBONUS = 174, -- Damage bonus applied to skill chain damage (/100). Modifier from effects/traits SKILLCHAINDMG = 175, -- Damage bonus applied to skill chain damage (/10000). Modifier from gear (multiplicative after effect/traits) MAX_SWINGS = 978, ADDITIONAL_SWING_CHANCE = 979, FOOD_HPP = 176, FOOD_HP_CAP = 177, FOOD_MPP = 178, FOOD_MP_CAP = 179, FOOD_ATTP = 180, FOOD_ATT_CAP = 181, FOOD_DEFP = 182, FOOD_DEF_CAP = 183, FOOD_ACCP = 184, FOOD_ACC_CAP = 185, FOOD_RATTP = 186, FOOD_RATT_CAP = 187, FOOD_RACCP = 188, FOOD_RACC_CAP = 189, FOOD_MACCP = 99, FOOD_MACC_CAP = 100, FOOD_DURATION = 937, -- Percentage to increase food duration VERMIN_KILLER = 224, BIRD_KILLER = 225, AMORPH_KILLER = 226, LIZARD_KILLER = 227, AQUAN_KILLER = 228, PLANTOID_KILLER = 229, BEAST_KILLER = 230, UNDEAD_KILLER = 231, ARCANA_KILLER = 232, DRAGON_KILLER = 233, DEMON_KILLER = 234, EMPTY_KILLER = 235, HUMANOID_KILLER = 236, LUMINIAN_KILLER = 237, LUMINION_KILLER = 238, -- Status effect Job trait resistance modifiers. SLEEPRES = 240, POISONRES = 241, PARALYZERES = 242, BLINDRES = 243, SILENCERES = 244, VIRUSRES = 245, PETRIFYRES = 246, BINDRES = 247, CURSERES = 248, GRAVITYRES = 249, SLOWRES = 250, STUNRES = 251, CHARMRES = 252, AMNESIARES = 253, LULLABYRES = 254, DEATHRES = 255, STATUSRES = 958, -- "Resistance to All Status Ailments" -- Status effect Magic Evasion modifiers. SLEEP_MEVA = 200, POISON_MEVA = 201, PARALYZE_MEVA = 202, BLIND_MEVA = 203, SILENCE_MEVA = 204, VIRUS_MEVA = 205, PETRIFY_MEVA = 206, BIND_MEVA = 207, CURSE_MEVA = 208, GRAVITY_MEVA = 209, SLOW_MEVA = 210, STUN_MEVA = 211, CHARM_MEVA = 212, AMNESIA_MEVA = 213, LULLABY_MEVA = 214, DEATH_MEVA = 215, STATUS_MEVA = 216, -- Status effect magic Evasion modifiers. SLEEP_IMMUNOBREAK = 261, POISON_IMMUNOBREAK = 262, PARALYZE_IMMUNOBREAK = 263, BLIND_IMMUNOBREAK = 264, SILENCE_IMMUNOBREAK = 265, PETRIFY_IMMUNOBREAK = 266, BIND_IMMUNOBREAK = 267, GRAVITY_IMMUNOBREAK = 268, SLOW_IMMUNOBREAK = 269, ADDLE_IMMUNOBREAK = 270, AFTERMATH = 256, PARALYZE = 257, MIJIN_RERAISE = 258, DUAL_WIELD = 259, DOUBLE_ATTACK = 288, DOUBLE_ATTACK_DMG = 1038, -- Increases "Double Attack" damage/"Double Attack" damage + (in percents, e.g. +20 = +20% damage) SUBTLE_BLOW = 289, SUBTLE_BLOW_II = 973, -- Subtle Blow II Effect (Cap 50%) Total Effect (SB + SB_II cap 75%) ENF_MAG_POTENCY = 290, -- Increases Enfeebling magic potency % ENF_MAG_DURATION = 1151, -- Increases enfeebling magic duration % COUNTER = 291, KICK_ATTACK_RATE = 292, AFFLATUS_SOLACE = 293, AFFLATUS_MISERY = 294, CLEAR_MIND = 295, CONSERVE_MP = 296, ENHANCES_SABOTEUR = 297, -- Increases Saboteur Potency % STEAL = 298, DESPOIL = 896, PERFECT_DODGE = 883, -- Increases Perfect Dodge duration in seconds BLINK = 299, STONESKIN = 300, PHALANX = 301, PHALANX_RECEIVED = 1182, -- Phalanx +N when Phalanx is received (cast on self or from other player) TRIPLE_ATTACK = 302, TRIPLE_ATTACK_DMG = 1039, -- Increases "Triple Attack" damage/"Triple Attack" damage + (in percents, e.g. +20 = +20% damage) TREASURE_HUNTER = 303, TREASURE_HUNTER_PROC = 1048, -- Increases Treasure Hunter proc rate (percent) TREASURE_HUNTER_CAP = 1049, -- Increases the Treasure Hunter Cap (e.g. THF JP Gift) TAME = 304, RECYCLE = 305, ZANSHIN = 306, UTSUSEMI = 307, UTSUSEMI_BONUS = 900, -- Extra shadows from gear UTSUSEMI_AOE = 1179, -- "Utsusemi" effect extends to an area NINJA_TOOL = 308, BLUE_POINTS = 309, -- Tracks extra blue points BLUE_LEARN_CHANCE = 945, -- Additional chance to learn blue magic DMG_REFLECT = 316, ROLL_ROGUES = 317, ROLL_GALLANTS = 318, ROLL_CHAOS = 319, ROLL_BEAST = 320, ROLL_CHORAL = 321, ROLL_HUNTERS = 322, ROLL_SAMURAI = 323, ROLL_NINJA = 324, ROLL_DRACHEN = 325, ROLL_EVOKERS = 326, ROLL_MAGUS = 327, ROLL_CORSAIRS = 328, ROLL_PUPPET = 329, ROLL_DANCERS = 330, ROLL_SCHOLARS = 331, -- Corsair Rolls Level 65+ ROLL_BOLTERS = 869, ROLL_CASTERS = 870, ROLL_COURSERS = 871, ROLL_BLITZERS = 872, ROLL_TACTICIANS = 873, ROLL_ALLIES = 874, ROLL_MISERS = 875, ROLL_COMPANIONS = 876, ROLL_AVENGERS = 877, ROLL_NATURALISTS = 878, ROLL_RUNEISTS = 879, BUST = 332, FINISHING_MOVES = 333, SAMBA_DURATION = 490, -- Samba duration bonus WALTZ_POTENCY = 491, -- Waltz Potency Bonus JIG_DURATION = 492, -- Jig duration bonus in percents VFLOURISH_MACC = 493, -- Violent Flourish accuracy bonus STEP_FINISH = 494, -- Bonus finishing moves from steps STEP_ACCURACY = 403, -- Accuracy bonus for steps WALTZ_DELAY = 497, -- Waltz Ability Delay modifier (-1 mod is -1 second) SAMBA_PDURATION = 498, -- Samba percent duration bonus WALTZ_COST = 139, -- Reduce Waltz cost by 5tp (50 post 1000tp scale) WIDESCAN = 340, BARRAGE_ACC = 420, BARRAGE_COUNT = 138, -- Increases Barrage shots by 1 ENSPELL = 341, -- Stores the type of enspell active (0 if nothing) SPIKES = 342, ENSPELL_DMG = 343, ENSPELL_CHANCE = 856, ENSPELL_DMG_BONUS = 432, -- Adds to the base damage of the enspell before bonuses and reductions ENSPELL_DMG_PCT = 1195, -- Adds to the multiplier applied to enspell damage after base damage is calculated, before day and weather bonuses and reductions ENSPELL_DURATION = 938, -- Adds a flat bonus to duration in seconds. Examples: Buzzard tuck, Brilliance. SPIKES_DMG = 344, TP_BONUS = 345, SPIKES_DMG_BONUS = 1079, -- Increases Blaze/Ice/Shock spikes damage by percentage (e.g. mod value 50 = +50% spikes damage) -- fTP modifiers FIRE_FTP_BONUS = 544, -- Gives bonus fTP when weaponskill has a Fire property. (Elemental beltes and gorgets) /256 ICE_FTP_BONUS = 545, -- Gives bonus fTP when weaponskill has a Ice property. (Elemental beltes and gorgets) /256 WIND_FTP_BONUS = 546, -- Gives bonus fTP when weaponskill has a Wind property. (Elemental beltes and gorgets) /256 EARTH_FTP_BONUS = 547, -- Gives bonus fTP when weaponskill has a Earth property. (Elemental beltes and gorgets) /256 THUNDER_FTP_BONUS = 548, -- Gives bonus fTP when weaponskill has a Thunder property. (Elemental beltes and gorgets) /256 WATER_FTP_BONUS = 549, -- Gives bonus fTP when weaponskill has a Water property. (Elemental beltes and gorgets) /256 LIGHT_FTP_BONUS = 550, -- Gives bonus fTP when weaponskill has a Light property. (Elemental beltes and gorgets) /256 DARK_FTP_BONUS = 551, -- Gives bonus fTP when weaponskill has a Dark property. (Elemental beltes and gorgets) /256 ANY_FTP_BONUS = 1144, -- Gives bonus fTP when weaponskill has a (any) property. (Fotia Gorget, Fotia Belt) /256 DAY_FTP_BONUS = 1145, -- Gives bonus fTP when weaponskill has a property that matches current day. (Mekira Oto, Gavialis helm, etc...) /256 -- Warrior BERSERK_POTENCY = 948, -- Augments "Berserk"/Enhances "Berserk" effect (Conqueror) BERSERK_DURATION = 954, -- Berserk Duration AGGRESSOR_DURATION = 955, -- Aggressor Duration DEFENDER_DURATION = 956, -- Defender Duration ENHANCES_RESTRAINT = 1045, -- Enhances "Restraint" effect/"Restraint" + (Increases the damage bonus of Restraint by XXX%) ENHANCES_BLOOD_RAGE = 1046, -- Enhances "Blood Rage" effect/"Blood Rage" duration + -- Monk ADDITIVE_GUARD = 1092, -- Additive % bonus to final Guard rate (adds after clamp) AUGMENTS_IMPETUS = 1097, -- see https://www.bg-wiki.com/ffxi/Impetus, adds Crit Hit Damage & Accuracy for Impetus -- Black Mage ENHANCES_ELEMENTAL_SEAL = 1149, -- Bonus magic damage when using Elemental Seal (percent) ELEMENTAL_DEBUFF_EFFECT = 1150, -- Increase stat reduction by N, and DoT by N/2 HP per tick -- Paladin ENHANCES_CHIVALRY = 1061, -- Enhances "Chivalry" effect (increases the base TP modifier by the provided value / 100, e.g. mod value 5 = +0.05) ENHANCES_DIVINE_EMBLEM = 1062, -- Enhances "Divine Emblem" effect/"Divine Emblem" + (increases the ability's special enmity bonus by the provided value) ENHANCES_FEALTY = 1063, -- Enhances "Fealty" effect (increases Fealty's duration by 4 seconds per Fealty merit) ENHANCES_IRON_WILL = 1064, -- Enhances "Iron Will" effect (adds +3% Fast Cast per Iron Will merit to Rampart) ENHANCES_GUARDIAN = 1065, -- Enhances "Guardian" effect (increases Sentinel's duration by 2 seconds per Guardian merit) PALISADE_BLOCK_BONUS = 1066, -- Increases base block rate while under the effects of Palisade (additive, not multiplicative) REPRISAL_BLOCK_BONUS = 1067, -- Increases block rate while under the effects of Reprisal (multiplicative, not additive) REPRISAL_SPIKES_BONUS = 1068, -- Increases Reprisal spikes damage by percentage (e.g. mod value of 50 will increase spikes damage by 50%) SHIELD_BARRIER = 1082, -- Grants a bonus to Protect spells cast by self while a shield is equipped. -- Ranger BOUNTY_SHOT_TH_BONUS = 826, -- Boosts base TH level of bounty shot RETAIN_CAMOUFLAGE = 1189, -- Camouflage may be retained after ranged attacks RETAIN_UNLIMITED_SHOT = 1190, -- Unlimited Shot is retained if the ranged attack misses RA_IGNORE_LVL_DIFF = 1191, -- Ranged attacks ignore pDIF level correction penalty -- Dark Knight ARCANE_CIRCLE_DURATION = 858, -- Arcane Circle extended duration in seconds ARCANE_CIRCLE_POTENCY = 1069, -- Increases the potency of the Arcane Circle effect (e.g. mod value 2 = +2% Arcana Killer) SOULEATER_EFFECT = 96, -- Souleater power in percents SOULEATER_EFFECT_II = 53, -- Uncapped additive Souleater bonus in percents, 10 = .1 DESPERATE_BLOWS = 906, -- Adds ability haste to Last Resort STALWART_SOUL = 907, -- Reduces damage taken from Souleater DREAD_SPIKES_EFFECT = 998, -- Percent increase to total HP drain for Dread Spikes DARK_MAGIC_CAST = 1071, -- Reduces Dark Magic Casting Time by percentage (e.g. mod value -10 = -10% cast time) DARK_MAGIC_DURATION = 1072, -- Increases Dark Magic spell durations by percentage (e.g. mod value 10 = +10% duration) ENHANCES_BLOOD_WEAPON = 1070, -- Enhances "Blood Weapon" effect (increases Blood Weapon's duration in seconds) ENHANCES_DARK_SEAL = 1073, -- Enhances "Dark Seal" effect (Increases Dark Magic spell durations by 10% per Dark Seal merit while Dark Seal active) ENHANCES_DIABOLIC_EYE = 275, -- Diabolic Eye duration + "modifier-value" seconds per Diabolic Eye merit. ENHANCES_NETHER_VOID = 1083, -- Enhances "Nether Void" effect (Increases the potency of the next Absorb or Drain Dark Magic by % ENHANCES_MUTED_SOUL = 1084, -- Enhances "Muted Soul" effect (Adds 3% Zanshin rate per MUTED_SOUL merit level) ENHANCES_ABSORB_EFFECTS = 1136, -- Absorb Spell duration +x seconds (Enhances "Absorb" effects) AUGMENTS_ABSORB = 1137, -- Non-Liberator Absorb Spell potency +x% (Augments "Absorb" effects) ABSORB_EFFECT_DURATION = 1138, -- Absorb Spell duration +% ("Absorb" effect duration +x%) AUGMENTS_ABSORB_TP = 1153, -- Increases absorb-TP potency, stacks with AUGMENTS_ABSORB -- Beastmaster TANDEM_STRIKE_POWER = 271, -- Grants a bonus to your and your pet's accuracy and magic accuracy when you and your pet are attacking the same target. TANDEM_BLOW_POWER = 272, -- Reduces amount of TP gained by enemies when striking them if you and your pet are attacking the same target. ENHANCES_MONSTER_CORRELATION = 1155, -- Grants acc +X and attp +X% against a weaker opposing ecosystem. Typically applied to pet, not owner (item_mods_pet.sql) ENHANCES_SPUR = 1157, -- Increases Store TP bonus by the mod amount when using job ability Spur -- Samurai SENGIKORI_SC_DMG_DEBUFF = 1088, -- % Increase to closing skillchain damage. Applied to defender. SENGIKORI_MB_DMG_DEBUFF = 1089, -- % Increase to magic burst damage. Applied to defender. SENGIKORI_BONUS = 1090, -- additive % increase to Sengikori HASSO_ZANSHIN_BONUS = 1187, -- Enables Hasso to occasionally trigger Zanshin after landing normal attacks SEIGAN_COUNTER_BONUS = 1188, -- Enables Seigan counter bonus based on Zanshin rate -- Ninja ENHANCES_SANGE = 1091, -- 1 = +1 attack for Daken during Sange per Sange merit (i.e. 20 with 5 merits = +100 attack during Sange) ENHANCES_FUTAE = 1148, -- Adds to the +50% bonus damage to elemental ninjutsu provided by Futae (percent) YONIN_UTSUSEMI_ENMITY = 1192, -- Enables extra enmity from Utsusemi spells while under Yonin SANGE_MULTI_HIT = 1193, -- Sange uses shadow-based multi-hit ranged attack instead of Daken boost -- Dragoon WYVERN_LVL_BONUS = 1043, -- Wyvern: Lv.+ (Increases wyvern's base level above 99) WYVERN_SHOW_READYING = 1195, -- Pet shows readying animation instead of suppressing it (e.g., wyvern breath) -- Summoner AVATAR_LVL_BONUS = 1040, -- Avatar: Lv. ###/+ (Increases all avatar's base level above 99) CARBUNCLE_LVL_BONUS = 1041, -- Carbuncle: Lv.+ (Increases Carbuncle's base level above 99) CAIT_SITH_LVL_BONUS = 1042, -- Cait Sith: Lv.+ (Increases Cait Sith's base level above 99) ENHANCES_MANA_CEDE = 74, -- Bonus % to Mana Cede effect, +1 = 1% SUMMONING_MAGIC_CAST = 1078, -- Summoning magic casting time reduction in seconds SPIRIT_CAST_REDUCTION = 140, -- Spirit Pact casting time reduction in seconds -- Puppetmaster AUTOMATON_LVL_BONUS = 1044, -- Automaton: Lv. (Increases automaton's base level above 99) TACTICAL_SWITCH_TP_BONUS = 1199, -- TP bonus granted by Tactical Switch (percent) OVERDRIVE_BONUS_DURATION = 1200, -- Extra seconds added to Overdrive -- Blue Mage ENHANCES_BURST_AFFINITY = 1139, -- Increases WSC bonus on spells cast with Burst Affinity (percent) ENHANCES_CHAIN_AFFINITY = 1140, -- TODO: Increases WSC bonus on spells cast with Chain Affinity (base damage +) BLUE_MAGIC_RECAST = 1147, -- Recast time for blue magic spells (percent, usually negative) -- Geomancer FULL_CIRCLE = 1025, -- Increases the initial multiplier on MP returned via Full Circle BOLSTER_EFFECT = 1028, -- Adds bonus duration as +N seconds LIFE_CYCLE_EFFECT = 1029, -- Adds bonus HP% returned to the luopan when using Life Cycle AURA_SIZE = 1030, -- Used to extend aura size, the formula is 6.25 + (PEntity->getMod(Mod::AURA_SIZE) / 100) so adding 100 will make this 7.25 -- Rune Fencer ENHANCES_BATTUTA = 1004, -- Used by RUN merit point cat 2 to add +N% bonus damage to parry spikes during Battuta effect ENHANCES_ELEMENTAL_SFORZO = 1005, -- Bonus duration ENHANCES_SLEIGHT_OF_SWORD = 1006, -- Used by RUN merit point cat 2 to add +N Subtle Blow to Swordplay ENHANCES_INSPIRATION = 1007, -- Used by RUN merit point cat 2 to add +N Fast Cast to Vallation/Valiance SWORDPLAY = 1008, -- Adds bonus starting ticks to Swordplay LIEMENT = 1009, -- Adds bonus duration as +N seconds VALIANCE_VALLATION_DURATION = 1010, -- Adds bonus duration as +N seconds PFLUG = 1011, -- Adds flat additional all-resist rate in +N% VIVACIOUS_PULSE_POTENCY = 1012, -- Adds final HP bonus +N% to calculation of Vivacious Pulse AUGMENTS_VIVACIOUS_PULSE = 1013, -- Adds random erase/-na to Vivacious Pulse RAYKE_DURATION = 1014, -- Adds bonus duration as +N seconds ODYLLIC_SUBTERFUGE_DURATION = 1015, -- Adds bonus duration as +N seconds SWIPE = 1016, -- Adds bonus damage to the Swipe/Lunge magic damage calculation LIEMENT_DURATION = 1017, -- Adds bonus duration as +N seconds GAMBIT_DURATION = 1018, -- Adds bonus duration as +N seconds EMBOLDEN_DURATION = 1019, -- Adds bonus duration as +N seconds LIEMENT_EXTENDS_TO_AREA = 1020, -- Epeolatry's (RUN Ergon weapon) special effect, makes Liement AoE to party instead of self target only. INSPIRATION_FAST_CAST = 1021, -- Inspiration's fast cast, additive with normal fast cast for a cap beyond 80% PARRY_SPIKES = 1022, -- Battuta parry spikes rate PARRY_SPIKES_DMG = 1023, -- Battuta parry spikes damage SPECIAL_ATTACK_EVASION = 1024, -- Foil "Special Attack" evasion AUGMENTS_SLEIGHT_OF_SWORD = 277, -- Enhances bonus "Subtle Blow" per merit. ADDS_WEAPONSKILL = 355, BP_DELAY = 357, STEALTH = 358, RAPID_SHOT = 359, CHARM_TIME = 360, FAMILIAR_BONUS = 1169, -- Bonus minutes of charm and haste when using familiar JUMP_TP_BONUS = 361, -- bonus tp player receives when using jump JUMP_SPIRIT_TP_BONUS = 285, -- bonus tp player receives when using jump for spirit jump only JUMP_ATT_BONUS = 362, -- ATT% bonus for all jumps JUMP_SOUL_SPIRIT_ATT_BONUS = 286, -- ATT% bonus for Soul & Spirit jump only JUMP_ACC_BONUS = 936, -- accuracy bonus for all jumps JUMP_DOUBLE_ATTACK = 888, -- DA% bonus for all jumps HIGH_JUMP_ENMITY_REDUCTION = 363, -- for gear that reduces more enmity from high jump ENHANCES_STRAFE = 282, -- Strafe merit augment, +50 TP gained per merit level on breath use. ENHANCES_SPIRIT_LINK = 281, -- Adds erase/-na to Spirit Link REWARD_HP_BONUS = 364, SNAPSHOT = 365, DMG_RATING = 287, -- adds damage rating to weapon (+DMG augments, maneater/blau dolch etc hidden effects) MAIN_DMG_RATING = 366, -- adds damage rating to mainhand weapon SUB_DMG_RATING = 367, -- adds damage rating to off hand weapon RANGED_DMG_RATING = 376, -- adds damage rating to ranged weapon MAIN_DMG_RANK = 377, -- adds weapon rank to main weapon http://wiki.bluegartr.com/bg/Weapon_Rank SUB_DMG_RANK = 378, -- adds weapon rank to sub weapon RANGED_DMG_RANK = 379, -- adds weapon rank to ranged weapon REGAIN = 368, REFRESH = 369, REGEN = 370, -- Perpetuation Cost AVATAR_PERPETUATION = 371, WEATHER_REDUCTION = 372, DAY_REDUCTION = 373, PERPETUATION_REDUCTION = 346, HALF_PERPETUATION_CARBUNCLE = 356, -- if > 0, halves perpetuation cost if summon is Carbuncle (Carby Mitts, Asteria Mitts +1) HALF_PERPETUATION_DAY = 1170, -- if > 0, halves perpetuation cost if summon matches day element (Caller's Bracers +1) HALF_PERPETUATION_WEATHER = 1171, -- if > 0, halves perpetuation cost if summon matches weather element (Beckoner's Bracers) CURE_POTENCY = 374, CURE_POTENCY_II = 260, -- % cure potency II | bonus from gear is capped at 30 CURE_POTENCY_RCVD = 375, CURE_POTENCY_BONUS = 1051, -- TODO: Increases amount healed by Cure spells (fixed amount) DELAYP = 380, RANGED_DELAYP = 381, EXP_BONUS = 382, HASTE_ABILITY = 383, HASTE_GEAR = 384, TWOHAND_HASTE_ABILITY = 217, -- Only applies to auto attacks when using two handed weapons, additive to HASTE_ABILITY SHIELD_BASH = 385, KICK_DMG = 386, CHARM_CHANCE = 391, WEAPON_BASH = 392, BLACK_MAGIC_COST = 393, WHITE_MAGIC_COST = 394, BLACK_MAGIC_CAST = 395, WHITE_MAGIC_CAST = 396, BLACK_MAGIC_RECAST = 397, WHITE_MAGIC_RECAST = 398, ELEMENTAL_MAGIC_RECAST = 1146, -- Recast time for elemental magic spells (percent, usually negative) ALACRITY_CELERITY_EFFECT = 399, LIGHT_ARTS_EFFECT = 334, DARK_ARTS_EFFECT = 335, LIGHT_ARTS_SKILL = 336, DARK_ARTS_SKILL = 337, LIGHT_ARTS_REGEN = 338, -- Regen bonus HP from Light Arts and Tabula Rasa REGEN_DURATION = 339, HELIX_EFFECT = 478, HELIX_DURATION = 477, STORMSURGE_EFFECT = 400, SUBLIMATION_BONUS = 401, GRIMOIRE_SPELLCASTING = 489, -- "Grimoire: Reduces spellcasting time" bonus WYVERN_BREATH = 402, UNCAPPED_WYVERN_BREATH = 284, -- Uncapped wyvern breath boost. Used on retail for augments, normal gear should use WYVERN_BREATH. REGEN_DOWN = 404, -- poison REFRESH_DOWN = 405, -- plague, reduce mp REGAIN_DOWN = 406, -- plague, reduce tp MAGIC_DAMAGE = 311, -- Magic damage added directly to the spell's base damage MP_COST_REDUCTION = 1197, -- Reduces MP cost of all spells by percentage (e.g. mod value 10 = -10% MP cost) -- Gear set modifiers DA_DOUBLE_DMG_RATE = 408, -- Double attack's double damage chance %. TA_TRIPLE_DMG_RATE = 409, -- Triple attack's triple damage chance %. ZANSHIN_DOUBLE_DAMAGE = 410, -- Zanshin's double damage chance %. RAPID_SHOT_DOUBLE_DAMAGE = 479, -- Rapid shot's double damage chance %. EXTRA_DUAL_WIELD_ATTACK = 481, -- Chance to land an extra attack when dual wielding EXTRA_KICK_ATTACK = 482, -- Occasionally allows a second Kick Attack during an attack round without the use of Footwork. SAMBA_DOUBLE_DAMAGE = 415, -- Double damage chance when samba is up. QUICK_DRAW_TRIPLE_DAMAGE = 417, -- Chance to do triple damage with quick draw. BAR_ELEMENT_NULL_CHANCE = 418, -- Bar Elemental spells will occasionally nullify damage of the same element. GRIMOIRE_INSTANT_CAST = 419, -- Spells that match your current Arts will occasionally cast instantly, without recast. COUNTERSTANCE_EFFECT = 543, -- Counterstance effect in percents DODGE_EFFECT = 552, -- Dodge effect in percents FOCUS_EFFECT = 561, -- Focus effect in percents MUG_EFFECT = 835, -- Mug effect as multiplier ACC_COLLAB_EFFECT = 884, -- Increases amount of enmity transferred HIDE_DURATION = 885, -- Hide duration increase (percentage based GILFINDER = 897, -- Gil % increase MOGHANCEMENT_GIL_BONUS_P = 1158, -- Kill shot gil bonus and "open the armoury crate" bonus (yes, really) REVERSE_FLOURISH_EFFECT = 836, -- Reverse Flourish effect in tenths of squared term multiplier SENTINEL_EFFECT = 837, -- Sentinel effect in percents REGEN_MULTIPLIER = 838, -- Regen base multiplier AUGMENT_SONG_STAT = 1003, -- Stat MOD Value based on song element DOUBLE_SHOT_RATE = 422, -- The rate that double shot can proc VELOCITY_SNAPSHOT_BONUS = 423, -- Increases Snapshot whilst Velocity Shot is up. VELOCITY_RATT_BONUS = 424, -- Increases Ranged Attack whilst Velocity Shot is up. SHADOW_BIND_EXT = 425, -- Extends the time of shadowbind ABSORB_PHYSDMG_TO_MP = 426, -- Absorbs a percentage of physical damage taken to MP. SHIELD_MASTERY_TP = 485, -- Shield mastery TP bonus when blocking with a shield PERFECT_COUNTER_ATT = 428, -- Raises weapon damage by 20 when countering while under the Perfect Counter effects. This also affects Weapon Rank (though not if fighting barehanded). FOOTWORK_ATT_BONUS = 429, -- Raises the attack bonus of Footwork. (Tantra Gaiters +2 raise 100/1024 to 152/1024) MINNE_EFFECT = 433, -- MINUET_EFFECT = 434, -- PAEON_EFFECT = 435, -- REQUIEM_EFFECT = 436, -- THRENODY_EFFECT = 437, -- MADRIGAL_EFFECT = 438, -- MAMBO_EFFECT = 439, -- LULLABY_EFFECT = 440, -- ETUDE_EFFECT = 441, -- BALLAD_EFFECT = 442, -- MARCH_EFFECT = 443, -- FINALE_EFFECT = 444, -- CAROL_EFFECT = 445, -- MAZURKA_EFFECT = 446, -- ELEGY_EFFECT = 447, -- PRELUDE_EFFECT = 448, -- HYMNUS_EFFECT = 449, -- VIRELAI_EFFECT = 450, -- SCHERZO_EFFECT = 451, -- ALL_SONGS_EFFECT = 452, -- MAXIMUM_SONGS_BONUS = 453, -- SONG_DURATION_BONUS = 454, -- SONG_SPELLCASTING_TIME = 455, -- AVATARS_FAVOR_ENHANCE = 1154, -- Adds 1 rank to avatars favor QUICK_DRAW_DMG = 411, -- QUICK_DRAW_MACC = 191, -- Quick draw magic accuracy QUAD_ATTACK = 430, -- Quadruple attack chance. ABSORB_DMG_TO_MP = 516, -- Unlike PLD gear mod, works on all damage types (Ethereal Earring) WARCRY_DURATION = 483, -- Warcy duration bonus from gear AUSPICE_EFFECT = 484, -- Auspice Subtle Blow Bonus TACTICAL_PARRY = 486, -- Tactical Parry TP Bonus INHIBIT_TP = 488, -- Inhibits TP Gain (percent) GOV_CLEARS = 496, -- Tracks GoV page completion (for 4% bonus on rewards). -- Reraise (Auto Reraise, will be used by ATMA) RERAISE_I = 456, -- Reraise. RERAISE_II = 457, -- Reraise II. RERAISE_III = 458, -- Reraise III. ITEM_ADDEFFECT_LVADJUST = 278, -- level correction factor to use, if any ITEM_ADDEFFECT_PLACEHLD = 279, -- placeholder, want to keep these together and 99% sure we'll use this ITEM_ADDEFFECT_DSTAT = 280, -- value = attacker modifier to use as bonus dmg (mnd, int, etc) ITEM_ADDEFFECT_TYPE = 431, -- see procType table in scripts\globals\additional_effects.lua ITEM_SUBEFFECT = 499, -- Animation ID of Spikes and Additional Effects ITEM_ADDEFFECT_DMG = 500, -- Damage of an items Additional Effect or Spikes ITEM_ADDEFFECT_CHANCE = 501, -- Chance of an items Additional Effect or Spikes ITEM_ADDEFFECT_ELEMENT = 950, -- Element of the Additional Effect or Spikes, for resist purposes ITEM_ADDEFFECT_STATUS = 951, -- Status Effect ID to try to apply via Additional Effect or Spikes ITEM_ADDEFFECT_POWER = 952, -- Base Power for effect in MOD_ITEM_ADDEFFECT_STATUS ITEM_ADDEFFECT_DURATION = 953, -- Base Duration for effect in MOD_ITEM_ADDEFFECT_STATUS ITEM_ADDEFFECT_PRIORITY = 1180, -- Set to 1 to check add effect anyway even if enspells etc have already occured ITEM_ADDEFFECT_SCRIPTED = 1181, -- Set to 1 to run item script directly instead of through scripts\globals\additional_effects.lua FERAL_HOWL_DURATION = 503, -- +20% duration per merit when wearing augmented Monster Jackcoat +2 MANEUVER_BONUS = 504, -- Maneuver Stat Bonus OVERLOAD_THRESH = 505, -- Overload Threshold Bonus BURDEN_DECAY = 847, -- Increases amount of burden removed per tick REPAIR_EFFECT = 853, -- Removes # of status effects from the Automaton REPAIR_POTENCY = 854, -- Note: Only affects amount regenerated by a %, not the instant restore! PREVENT_OVERLOAD = 855, -- Overloading erases a water maneuver (except on water overloads) instead, if there is one EXTRA_DMG_CHANCE = 506, -- Proc rate of OCC_DO_EXTRA_DMG. 111 would be 11.1% OCC_DO_EXTRA_DMG = 507, -- Multiplier for "Occasionally do x times normal damage". 250 would be 2.5 times damage. REM_OCC_DO_DOUBLE_DMG = 863, -- Proc rate for REM Aftermaths that apply "Occasionally do double damage" REM_OCC_DO_TRIPLE_DMG = 864, -- Proc rate for REM Aftermaths that apply "Occasionally do triple damage" REM_OCC_DO_DOUBLE_DMG_RANGED = 867, -- Ranged attack specific REM_OCC_DO_TRIPLE_DMG_RANGED = 868, -- Ranged attack specific MYTHIC_OCC_ATT_TWICE = 865, -- Proc rate for "Occasionally attacks twice" MYTHIC_OCC_ATT_THRICE = 866, -- Proc rate for "Occasionally attacks thrice" APPRECIATE_GYSAHL_GREENS = 156, -- Enhances food effect of Gysahl Greens EAT_RAW_FISH = 412, -- Without this, only Mithra can eat raw fish (item cannot be used) EAT_RAW_MEAT = 413, -- Without this, only Galka can eat raw meat (item cannot be used) DRINK_DISTILLED = 159, -- Without this, Distilled Water cannot be consumed (item can still be used) EQUIPMENT_ONLY_RACE = 276, -- An 8-bit flag that denotes that only a certain race(s) can use this equipment (0 means all races can use) ENHANCES_CURSNA_RCVD = 67, -- Potency of "Cursna" effects received ENHANCES_CURSNA = 310, -- Raises success rate of Cursna when removing effect (like Doom) that are not 100% chance to remove ENHANCES_HOLYWATER = 495, -- Used by gear with the "Enhances Holy Water" or "Holy Water+" attribute ENHANCES_PROT_SHELL_RCVD = 977, -- Enhances Protect and Shell Effects Received (Binary MOD) ENHANCES_PROT_RCVD = 1050, -- TODO: Enhances Protect Received (Percent) RETALIATION = 414, -- Increases damage of Retaliation hits THIRD_EYE_COUNTER_RATE = 508, -- Adds counter to 3rd eye anticipates & if using Seigan counter rate is increased by 15% THIRD_EYE_RETENTION_RATE = 839, -- Increases retention rate of third eye with Seigan. 50 = 50% CLAMMING_IMPROVED_RESULTS = 509, -- CLAMMING_REDUCED_INCIDENTS = 510, -- CHOCOBO_RIDING_TIME = 511, -- Increases chocobo riding time HARVESTING_RESULT = 513, -- Improves harvesting results LOGGING_RESULT = 514, -- Improves logging results MINING_RESULT = 515, -- Improves mining results EGGHELM = 517, -- Egg Helm (Chocobo Digging) SHIELDBLOCKRATE = 518, -- Affects shield block rate, percent based SCAVENGE_EFFECT = 312, -- DIA_DOT = 313, -- Increases the DoT damage of Dia SHARPSHOT = 314, -- Sharpshot accuracy bonus ENH_DRAIN_ASPIR = 315, -- % damage boost to Drain and Aspir SNEAK_ATK_DEX = 830, -- % DEX boost to Sneak Attack (if gear mod, needs to be equipped on hit) TRICK_ATK_AGI = 520, -- % AGI boost to Trick Attack (if gear mod, needs to be equipped on hit) NIN_NUKE_BONUS_INNIN = 223, -- Ninjutsu damage multiplier from Innin. NIN_NUKE_BONUS_GEAR = 522, -- Ninjutsu damage multiplier from gear. Ex: Koga Hatsuburi. DAKEN = 911, -- Chance to throw shuriken on attack AMMO_SWING = 523, -- Follow-up swing rate w/ virtue stone ammo (Jailer weapons). Does nothing for non-players. ROLL_RANGE = 528, -- Additional range for COR roll abilities. PHANTOM_ROLL = 881, -- Phantom Roll+ Effect from SOA Rings. PHANTOM_DURATION = 882, -- Phantom Roll Duration +. PHANTOM_RECAST = 1076, -- Phantom Roll Recast -. ENHANCES_REFRESH = 529, -- "Enhances Refresh" adds +1 per modifier to spell's tick result. NO_SPELL_MP_DEPLETION = 530, -- % to not deplete MP on spellcast. STONESKIN_BONUS_HP = 539, -- Bonus "HP" granted to Stoneskin spell. ENHANCES_ELEMENTAL_SIPHON = 540, -- Bonus Base MP added to Elemental Siphon skill. BP_DELAY_II = 541, -- Blood Pact Delay Reduction II JOB_BONUS_CHANCE = 542, -- Chance to apply job bonus to COR roll without having the job in the party. DAY_NUKE_BONUS = 565, -- Bonus damage from "Elemental magic affected by day" (Sorc. Tonban) DAY_WEATHER_PROC_BONUS = 1194, -- Bonus damage from Twilight cape which works with both day OR weather procs. IRIDESCENCE = 566, -- Iridescence trait (additional weather damage/penalty) BARSPELL_AMOUNT = 567, -- Additional elemental resistance granted by bar- spells RANDOM_DEAL_BONUS = 220, -- % chance to reset 2 abilities BARSPELL_MDEF_BONUS = 827, -- Extra magic defense bonus granted to the bar- spell effect RAPTURE_AMOUNT = 568, -- Bonus amount added to Rapture effect EBULLIENCE_AMOUNT = 569, -- Bonus amount added to Ebullience effect WYVERN_EFFECTIVE_BREATH = 829, -- Increases the threshold for triggering healing breath ENHANCE_DEEP_BREATHING = 283, -- Add 5/256 to deep breathing bonus per merit level when calculating healing breath AQUAVEIL_COUNT = 832, -- Modifies the amount of hits that Aquaveil absorbs before being removed SONG_RECAST_DELAY = 833, -- Reduces song recast time in seconds. ENH_MAGIC_DURATION = 890, -- Enhancing Magic Duration increase % ENHANCES_COURSERS_ROLL = 891, -- Courser's Roll Bonus % chance ENHANCES_CASTERS_ROLL = 892, -- Caster's Roll Bonus % chance ENHANCES_BLITZERS_ROLL = 893, -- Blitzer's Roll Bonus % chance ENHANCES_ALLIES_ROLL = 894, -- Allies' Roll Bonus % chance ENHANCES_TACTICIANS_ROLL = 895, -- Tactician's Roll Bonus % chance OCCULT_ACUMEN = 902, -- Grants bonus TP when dealing damage with elemental or dark magic QUICK_MAGIC = 909, -- Percent chance spells cast instantly (also reduces recast to 0, similar to Chainspell) -- Automaton mods AUTO_MAB_COEFFICIENT = 157, -- Applies a MAB multiplier to automatons. This value is the bonus %. AUTO_DECISION_DELAY = 842, -- Reduces the Automaton's global decision delay AUTO_SHIELD_BASH_DELAY = 843, -- Reduces the Automaton's global shield bash delay AUTO_MAGIC_COOLDOWN = 844, -- Adjusts the Automaton's global magic cooldown (negative value reduces cooldown, positive value increases cooldown) AUTO_HEALING_DELAY = 845, -- Reduces the Automaton's global healing delay AUTO_HEALING_THRESHOLD = 846, -- Increases the healing trigger threshold AUTO_SHIELD_BASH_SLOW = 848, -- Adds a slow effect to Shield Bash AUTO_TP_EFFICIENCY = 849, -- Causes the Automaton to wait to form a skillchain when its master is > 90% TP AUTO_SCAN_RESISTS = 850, -- Causes the Automaton to scan a target's resistances AUTO_STEAM_JACKET_REDUCTION = 939, -- Percent damage reduction from Steam Jacket AUTO_SCHURZEN = 940, -- Prevents fatal damage leaving the automaton at 1HP and consumes an Earth manuever AUTO_EQUALIZER = 941, -- Reduces damage received according to damage taken AUTO_PERFORMANCE_BOOST = 942, -- Increases the performance of other attachments by a percentage AUTO_ANALYZER = 943, -- Causes the Automaton to mitigate damage from a special attack a number of times AUTO_RANGED_DELAY = 1001, -- Decreases the amount of time between ranged attacks AUTO_RANGED_DAMAGEP = 1002, -- Increases Automaton Ranged Weapon damage by a % VOLT_GUN_POTENCY = 1198, -- AE Potency Bonus for Volt Gun (percent) -- Mythic Weapon Mods AUGMENTS_ABSORB_LIBERATOR = 521, -- Direct Absorb spell increase while Liberator is equipped (percentage based) (Augments "Absorb" spells) AOE_NA = 524, -- Set to 1 to make -na spells/erase always AoE w/ Divine Veil AUGMENTS_CONVERT = 525, -- Convert HP to MP Ratio Multiplier. Value = MP multiplier rate. AUGMENTS_SA = 526, -- Adds Critical Attack Bonus to Sneak Attack, percentage based. AUGMENTS_TA = 527, -- Adds Critical Attack Bonus to Trick Attack, percentage based. AUGMENTS_FEINT = 502, -- Feint will give another -10 Evasion per merit level AUGMENTS_ASSASSINS_CHARGE = 886, -- Gives Assassin's Charge +1% Critical Hit Rate per merit level AUGMENTS_AMBUSH = 887, -- Gives +1% Triple Attack per merit level when Ambush conditions are met AUGMENTS_AURA_STEAL = 889, -- 20% chance of 2 effects to be dispelled or stolen per merit level AUGMENTS_CONSPIRATOR = 912, -- Applies Conspirator benefits to player at the top of the hate list JUG_LEVEL_RANGE = 564, -- Decreases the level range of spawned jug pets. Maxes out at 2. FORCE_JUMP_CRIT = 828, -- Force critical hit for all jumps QUICK_DRAW_DMG_PERCENT = 834, -- Percentage increase to QD damage -- Crafting/Synthesis modifiers SYNTH_SUCCESS_RATE = 851, -- Success rate bonus (percent) for all synths except desynths. SYNTH_SUCCESS_RATE_DESYNTHESIS = 916, -- Success rate bonus (percent) for desynths, specifically. SYNTH_SUCCESS_RATE_WOODWORKING = 1098, -- Success rate bonus (percent) for Woodworking, specifically. SYNTH_SUCCESS_RATE_SMITHING = 1099, -- Success rate bonus (percent) for Smithing, specifically. SYNTH_SUCCESS_RATE_GOLDSMITHING = 1100, -- Success rate bonus (percent) for Goldsmithing, specifically. SYNTH_SUCCESS_RATE_CLOTHCRAFT = 1101, -- Success rate bonus (percent) for Clothcraft, specifically. SYNTH_SUCCESS_RATE_LEATHERCRAFT = 1102, -- Success rate bonus (percent) for Leahercraft, specifically. SYNTH_SUCCESS_RATE_BONECRAFT = 1103, -- Success rate bonus (percent) for Bonecraft, specifically. SYNTH_SUCCESS_RATE_ALCHEMY = 1104, -- Success rate bonus (percent) for Alchemy, specifically. SYNTH_SUCCESS_RATE_COOKING = 1105, -- Success rate bonus (percent) for Cooking, specifically. SYNTH_SKILL_GAIN = 852, -- Synthesis skill gain rate SYNTH_SPEED_WOODWORKING = 1106, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds) SYNTH_SPEED_SMITHING = 1107, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds) SYNTH_SPEED_GOLDSMITHING = 1108, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds) SYNTH_SPEED_CLOTHCRAFT = 1109, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds) SYNTH_SPEED_LEATHERCRAFT = 1110, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds) SYNTH_SPEED_BONECRAFT = 1111, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds) SYNTH_SPEED_ALCHEMY = 1112, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds) SYNTH_SPEED_COOKING = 1113, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds) SYNTH_ANTI_NQ_WOODWORKING = 1114, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails. SYNTH_ANTI_NQ_SMITHING = 1115, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails. SYNTH_ANTI_NQ_GOLDSMITHING = 1116, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails. SYNTH_ANTI_NQ_CLOTHCRAFT = 1117, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails. SYNTH_ANTI_NQ_LEATHERCRAFT = 1118, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails. SYNTH_ANTI_NQ_BONECRAFT = 1119, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails. SYNTH_ANTI_NQ_ALCHEMY = 1120, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails. SYNTH_ANTI_NQ_COOKING = 1121, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails. SYNTH_ANTI_HQ_WOODWORKING = 144, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it. SYNTH_ANTI_HQ_SMITHING = 145, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it. SYNTH_ANTI_HQ_GOLDSMITHING = 146, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it. SYNTH_ANTI_HQ_CLOTHCRAFT = 147, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it. SYNTH_ANTI_HQ_LEATHERCRAFT = 148, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it. SYNTH_ANTI_HQ_BONECRAFT = 149, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it. SYNTH_ANTI_HQ_ALCHEMY = 150, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it. SYNTH_ANTI_HQ_COOKING = 151, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it. SYNTH_HQ_RATE = 862, -- High-quality success rate (not a percent) SYNTH_HQ_RATE_WOODWORKING = 1122, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment. SYNTH_HQ_RATE_SMITHING = 1123, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment. SYNTH_HQ_RATE_GOLDSMITHING = 1124, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment. SYNTH_HQ_RATE_CLOTHCRAFT = 1125, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment. SYNTH_HQ_RATE_LEATHERCRAFT = 1126, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment. SYNTH_HQ_RATE_BONECRAFT = 1127, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment. SYNTH_HQ_RATE_ALCHEMY = 1128, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment. SYNTH_HQ_RATE_COOKING = 1129, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment. SYNTH_MATERIAL_LOSS = 861, -- Material loss rate (percent) for all synths. SYNTH_MATERIAL_LOSS_WOODWORKING = 925, -- Material loss rate (percent) when doing woodworking SYNTH_MATERIAL_LOSS_SMITHING = 926, -- Material loss rate (percent) when doing smithing SYNTH_MATERIAL_LOSS_GOLDSMITHING = 927, -- Material loss rate (percent) when doing goldsmithing SYNTH_MATERIAL_LOSS_CLOTHCRAFT = 928, -- Material loss rate (percent) when doing clothcraft SYNTH_MATERIAL_LOSS_LEATHERCRAFT = 929, -- Material loss rate (percent) when doing leathercraft SYNTH_MATERIAL_LOSS_BONECRAFT = 930, -- Material loss rate (percent) when doing bonecraft SYNTH_MATERIAL_LOSS_ALCHEMY = 931, -- Material loss rate (percent) when doing alchemy SYNTH_MATERIAL_LOSS_COOKING = 932, -- Material loss rate (percent) when doing cooking SYNTH_MATERIAL_LOSS_FIRE = 917, -- Material loss rate (percent) when using a fire crystal (or HQ version) SYNTH_MATERIAL_LOSS_ICE = 918, -- Material loss rate (percent) when using a ice crystal (or HQ version) SYNTH_MATERIAL_LOSS_WIND = 919, -- Material loss rate (percent) when using a wind crystal (or HQ version) SYNTH_MATERIAL_LOSS_EARTH = 920, -- Material loss rate (percent) when using a earth crystal (or HQ version) SYNTH_MATERIAL_LOSS_THUNDER = 921, -- Material loss rate (percent) when using a lightning crystal (or HQ version) SYNTH_MATERIAL_LOSS_WATER = 922, -- Material loss rate (percent) when using a water crystal (or HQ version) SYNTH_MATERIAL_LOSS_LIGHT = 923, -- Material loss rate (percent) when using a light crystal (or HQ version) SYNTH_MATERIAL_LOSS_DARK = 924, -- Material loss rate (percent) when using a dark crystal (or HQ version) -- Weaponskill modifiers WEAPONSKILL_DAMAGE_BASE = 570, -- Specific to 1 Weaponskill: See modifier.h for how this is used ALL_WSDMG_ALL_HITS = 840, -- Generic (all Weaponskills) damage, on all hits. -- Per https://www.bg-wiki.com/bg/Weapon_Skill_Damage we need all 3.. ALL_WSDMG_FIRST_HIT = 841, -- Generic (all Weaponskills) damage, first hit only. WS_NO_DEPLETE = 949, -- % chance a Weaponskill depletes no TP. INQUARTATA = 963, -- additive % bonus to base parry rate WS_STR_BONUS = 980, -- % bonus to str_wsc. WS_DEX_BONUS = 957, -- % bonus to dex_wsc. WS_VIT_BONUS = 981, -- % bonus to vit_wsc. WS_AGI_BONUS = 982, -- % bonus to agi_wsc. WS_INT_BONUS = 983, -- % bonus to int_wsc. WS_MND_BONUS = 984, -- % bonus to mnd_wsc. WS_CHR_BONUS = 985, -- % bonus to chr_wsc. PET_ATK_DEF = 990, -- Increases pet physical attack, ranged attack, and physical defense PET_ACC_EVA = 991, -- Increases pet physical accuracy, ranged accuracy, and evasion PET_MAB_MDB = 992, -- Increases pet magic attack and magic defense PET_MACC_MEVA = 993, -- Increases pet magic accuracy and evasion PET_ATTR_BONUS = 994, -- Increases pet attributes PET_TP_BONUS = 995, -- Increases pet TP bonus -- Circle Abilities Extended Duration from AF/AF+1 HOLY_CIRCLE_DURATION = 857, HOLY_CIRCLE_POTENCY = 1141, -- Increases the potency of the Holy Circle effect (e.g. mod value 2 = +2% Undead Killer) ANCIENT_CIRCLE_DURATION = 859, ANCIENT_CIRCLE_POTENCY = 1142, -- Increases the potency of the Ancient Circle effect (e.g. mod value 2 = +2% Dragon Killer) WARDING_CIRCLE_POTENCY = 1143, -- Increases the potency of the Warding Circle effect (e.g. mod value 2 = +2% Demon Killer) -- Other CURE2MP_PERCENT = 860, -- Converts % of "Cure" amount to MP DIVINE_BENISON = 910, -- Adds fast cast and enmity reduction to -Na spells (includes Erase). Enmity reduction is half of the fast cast amount SAVETP = 880, -- SAVETP Effect for Miser's Roll / ATMA / Hagakure. SMITE = 898, -- Att increase with H2H or 2H weapons TACTICAL_GUARD = 899, -- Tp gain increase when guarding GUARD_PERCENT = 976, -- Guard Percent COUNTER_DAMAGE = 1047, -- Increases Damage from Counter Attacks (adds to base damage) FENCER_TP_BONUS = 903, -- TP Bonus to weapon skills from Fencer Trait FENCER_CRITHITRATE = 904, -- Increased Crit chance from Fencer Trait SHIELD_DEF_BONUS = 905, -- Shield Defense Bonus SNEAK_DURATION = 946, -- Additional duration in seconds INVISIBLE_DURATION = 947, -- Additional duration in seconds CARDINAL_CHANT = 959, CARDINAL_CHANT_BONUS = 1132, -- Geomancy galero INDI_DURATION = 960, GEOMANCY_BONUS = 961, -- Used to increase potency of "Geomancy +" items (only the highest value is counted) WIDENED_COMPASS = 962, MENDING_HALATION = 968, -- This mod should never exceed 1 as the multiplier is the merit, this is basicaly just a bool mod RADIAL_ARCANA = 969, CURATIVE_RECANTATION = 970, PRIMEVAL_ZEAL = 971, COVER_TO_MP = 965, -- Converts a successful cover's phsyical damage to MP COVER_MAGIC_AND_RANGED = 966, -- Redirects ranged and single target magic attacks to the cover ability user COVER_DURATION = 967, -- Increases Cover Duration WYVERN_SUBJOB_TRAITS = 974, -- Adds subjob traits to wyvern GARDENING_WILT_BONUS = 975, -- Increases the number of Vanadays a plant can survive before it wilts CALL_BEAST_DELAY = 273, -- Lowers Call Beast recast WYVERN_BREATH_MACC = 986, REGEN_BONUS = 989, SUPERIOR_LEVEL = 997, -- SU0..5 ONE_HOUR_RECAST = 996, -- Decreases the recast time of one-hour abilities by n minutes. PENGUIN_RING_EFFECT = 152, -- +2 on fishing arrow delay / fish movement for mini - game ALBATROSS_RING_EFFECT = 153, -- adds 30 seconds to mini - game time PELICAN_RING_EFFECT = 154, -- adds extra skillup roll for fishing FISHING_SKILL_GAIN = 155, -- food increase for fishing skill ups BLOOD_BOON = 913, -- Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow. EXPERIENCE_RETAINED = 914, -- Experience points retained upon death (this is a percentage) CAPACITY_BONUS = 915, -- Capacity point bonus granted CONQUEST_BONUS = 933, -- Conquest points bonus granted (percentage) CONQUEST_REGION_BONUS = 934, -- Increases the influence points awarded to the player's nation when receiving conquest points CAMPAIGN_BONUS = 935, -- Increases the evaluation for allied forces by percentage CONSERVE_TP = 944, -- Conserve TP trait, random chance between 10 and 200 TP AUTO_ELEM_CAPACITY = 987, -- Increases the automaton's elemental capacity for attachments MAX_FINISHING_MOVE_BONUS = 988, -- Increases the maximum number of finishing moves that may be stored TRIPLE_SHOT_RATE = 999, -- Percent increase to Triple Shot Rate NINJUTSU_DURATION = 1000, -- AF3 Set Bonus Modifiers AUGMENT_CONSERVE_MP = 1031, -- Percent chance to deal extra damage based on Conserve MP Amount (BLM AF3 Sets) AUGMENT_COMPOSURE = 1032, -- Percent Enhancing Duration Extension for Others (RDM AF3 Sets) AUGMENT_DAMAGE_HP = 1033, -- Percent chance to increase damage based on player HP% (DRK AF3 Sets) AUGMENT_DAMAGE_PET_HP = 1034, -- Percent chance to increase damage based on pet HP% (BST/DRG AF3 Sets) AUGMENT_BLOOD_BOON = 1035, -- Percent chance to deal extra damage based on Blood Boon Amount (SMN AF3 Sets) AUGMENT_BLU_MAGIC = 1036, -- Percent chance for BLU magic to receive 3x WSC value for spell (BLU AF3 Sets) GEOMANCY_MP_NO_DEPLETE = 1037, -- Percent chance for Geomancy to cost 0 MP (GEO AF3 Sets) -- Job Point Gifts SIC_READY_RECAST = 1052, -- SIC/Ready recast reduction (seconds) TRUE_SHOT_EFFECT = 1053, -- TODO: True Shot Ranged Damage increase (percent) DEAD_AIM_EFFECT = 1054, -- TODO: Dead Aim Critical Damage increase (percent) THIRD_EYE_BONUS = 1055, -- TODO: Bonus Third Eye Evasions (count) WYVERN_ATTRIBUTE_DA = 1056, -- Adds an amount of Double Attack to Dragoon each time Wyverns Attributes Increase (percent) DRAGOON_BREATH_RECAST = 1057, -- Restoring/Smithing Breath Recast Reduction (seconds) BLUE_JOB_TRAIT_BONUS = 1058, -- TODO: Increases job traits gained from equipped blue magic (percent) BLUE_MAGIC_EFFECT = 1059, -- TODO: Bonus to Attribute Value of spell (percent) QUICK_DRAW_RECAST = 1060, -- Quick Draw Charge Reduction (seconds) STRATAGEM_RECAST = 1159, -- Recast reduction in seconds DIG_BYPASS_FATIGUE = 1074, -- Chocobo digging modifier found in "Blue Race Silks". Modifier works as a direct percent. DIG_RARE_ABILITY = 1133, -- Chocobo digging modifier found in "Black Chocobo Suit" and "Denim Pants +1". BREATH_DMG_DEALT = 1075, -- Breath damage dealt STEP_TP_CONSUMED = 1077, -- Modifies the amount of TP consumed by dancer steps DAMAGE_LIMIT = 1080, -- Damage Limit increase, found on some traits. It's a flat value added to pDIF (maxpDIF + DL/100) https://www.bg-wiki.com/ffxi/Damage_Limit%2B DAMAGE_LIMITP = 1081, -- Damage Limit +% increase, found on some gear. It's a multiplier added after flat Damage Limit ((maxpDIF + DL/100)*(100 + DLP/100)/100) https://www.ffxiah.com/forum/topic/56649/physical-damage-limit/ MAGIC_BURST_BONUS_CAPPED = 487, -- Magic Burst Bonus I from gear, Ancient Magic Merits, Atmas. Cap at 40% bonus (1.4 multiplier) MAGIC_BURST_BONUS_UNCAPPED = 274, -- Magic Burst Bonus II from gear, JP Gifts, BLM JPs and Job traits. No known cap. DESPAWN_TIME_REDUCTION = 1134, -- Reduction in seconds. 1 = 1 second less to despawn. PARRY_HP_RECOVERY = 1135, -- Recover HP on successful parry. -- TODO: These mods are not yet implemented. REWARD_RECAST = 1152, -- TODO: Reduces Reward recast time (seconds) KNOCKBACK_REDUCTION = 1172, -- Reduces distance knocked back -- IF YOU ADD ANY NEW MODIFIER HERE, ADD IT IN src/map/modifier.h ASWELL! -- The spares take care of finding the next ID to use so long as we don't forget to list IDs that have been freed up by refactoring. -- 570 - 825 used by WS DMG mods these are not spares. -- For Next ID, see modifier.h }