----------------------------------- -- func: entityVisual -- desc: push entityVisual packet to player ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 1, parameters = 's' } local function error(player, msg) player:printToPlayer(msg) player:printToPlayer('!entityvisual ') end commandObj.onTrigger = function(player, visualstring) -- validate visualstring if visualstring == nil then error(player, 'You must enter a valid animation string.') return end -- push visual packet to player player:entityVisualPacket(visualstring) end return commandObj