----------------------------------- -- xi.effect.CHAINSPELL ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) local jpValue = target:getJobPointLevel(xi.jp.CHAINSPELL_EFFECT) target:addMod(xi.mod.UFASTCAST, 150) target:addMod(xi.mod.MAGIC_DAMAGE, jpValue * 2) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) local jpValue = target:getJobPointLevel(xi.jp.CHAINSPELL_EFFECT) target:delMod(xi.mod.UFASTCAST, 150) target:delMod(xi.mod.MAGIC_DAMAGE, jpValue * 2) end return effectObject