----------------------------------- -- xi.effect.INVINCIBLE ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.UDMGPHYS, -10000) target:addMod(xi.mod.UDMGRANGE, -10000) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:delMod(xi.mod.UDMGPHYS, -10000) target:delMod(xi.mod.UDMGRANGE, -10000) end return effectObject