----------------------------------- -- xi.effect.OVERKILL ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.DOUBLE_SHOT_RATE, 100) target:addMod(xi.mod.TRIPLE_ATTACK, 33) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:delMod(xi.mod.DOUBLE_SHOT_RATE, 100) target:delMod(xi.mod.TRIPLE_ATTACK, 33) end return effectObject