----------------------------------- -- xi.effect.POTENCY -- -- Adds Critical Hit Rate ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.CRITHITRATE, effect:getSubPower()) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:delMod(xi.mod.CRITHITRATE, effect:getSubPower()) end return effectObject