----------------------------------- -- func: animation -- desc: Sets the players current animation. ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 1, parameters = 's' } local function error(player, msg) player:printToPlayer(msg) player:printToPlayer('!animation (animationID)') end commandObj.onTrigger = function(player, animationId) local oldAnimation = player:getAnimation() if animationId == nil then player:printToPlayer(string.format('Current player animation: %d', oldAnimation)) return end -- validate animationId animationId = tonumber(animationId) or xi.anim[string.upper(animationId)] if animationId == nil or animationId < 0 then error(player, 'Invalid animationId.') return end -- set player animation player:setAnimation(animationId) player:printToPlayer(string.format('%s | Old animation: %i | New animation: %i\n', player:getName(), oldAnimation, animationId)) end return commandObj