----------------------------------- -- func: getstats -- desc: prints stats of cursor target into chatlog, for debugging. ----------------------------------- ---@type TCommand local commandObj = {} local options = { [1] = 'base', [2] = 'defensive', [3] = 'offensive', [4] = 'elements', } commandObj.cmdprops = { permission = 1, parameters = 's' } commandObj.onTrigger = function(player, option) local target = player:getCursorTarget() if target == nil then player:printToPlayer('Target something first.') return end local targetType = target:getObjType() if targetType == xi.objType.NPC then player:printToPlayer('Target something other than an NPC..They don\'t have stats!') return end -- map integer option to a name for easier reading in if/else for convenient use if options[tonumber(option)] then option = options[tonumber(option)] end player:printToPlayer('Stats for ' .. target:getName(), xi.msg.channel.SYSTEM_3) switch(option): caseof { ['base'] = function() player:printToPlayer(string.format('MainJob(jID: %s) LV: %i / SubJob(jID: %s) LV: %i ', target:getMainJob(), target:getMainLvl(), target:getSubJob(), target:getSubLvl()), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('HP: %i/%i MP: %i/%i (current/max) ', target:getHP(), target:getMaxHP(), target:getMP(), target:getMaxMP()), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Total STR: %i ', target:getStat(xi.mod.STR)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Total DEX: %i ', target:getStat(xi.mod.DEX)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Total VIT: %i ', target:getStat(xi.mod.VIT)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Total AGI: %i ', target:getStat(xi.mod.AGI)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Total MND: %i ', target:getStat(xi.mod.MND)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Total INT: %i ', target:getStat(xi.mod.INT)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Total CHR: %i ', target:getStat(xi.mod.CHR)), xi.msg.channel.SYSTEM_3) if targetType == xi.objType.PC then player:printToPlayer(string.format('Total Subtle Blow: %i ', target:getMod(xi.mod.SUBTLE_BLOW)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Total Store TP: %i ', target:getMod(xi.mod.STORETP)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('%s\'s base Treasure Hunter with current equipment: %i', target:getName(), target:getMod(xi.mod.TREASURE_HUNTER)), xi.msg.channel.SYSTEM_3) elseif targetType == xi.objType.MOB then player:printToPlayer(string.format('Mob\'s current Treasure Hunter Tier: %i', target:getTHlevel()), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Battletime: %i ', target:getBattleTime()), xi.msg.channel.SYSTEM_3) end end, ['offensive'] = function() player:printToPlayer(string.format('Food Accuracy%% bonus: %i ', target:getMod(xi.mod.FOOD_ACCP)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Accuracy Base: %i ', target:getMod(xi.mod.ACC)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Total Accuracy: %i ', target:getStat(xi.mod.ACC)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Attack Base: %i ', target:getMod(xi.mod.ATT)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Total Attack: %i ', target:getStat(xi.mod.ATT)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Main Weap Dmg: %i ', target:getWeaponDmg()), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('RAccuracy Base: %i ', target:getMod(xi.mod.RACC)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Total RAccuracy: %i ', target:getStat(xi.mod.RACC)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Ranged Weap Dmg: %i ', target:getRangedDmg()), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Magic Attack bonus: %i ', target:getMod(xi.mod.MATT)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Magic Accuracy bonus: %i ', target:getMod(xi.mod.MACC)), xi.msg.channel.SYSTEM_3) return end, ['defensive'] = function() player:printToPlayer(string.format('EVA Base: %i ', target:getMod(xi.mod.EVA)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('EVA Total: %i ', target:getStat(xi.mod.EVA)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Magic EVA Base: %i ', target:getMod(xi.mod.MEVA)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Defense Base: %i ', target:getMod(xi.mod.DEF)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Total Defense: %i ', target:getStat(xi.mod.DEF)), xi.msg.channel.SYSTEM_3) player:printToPlayer(string.format('Magic Defense bonus: %i ', target:getMod(xi.mod.MDEF)), xi.msg.channel.SYSTEM_3) return end, ['elements'] = function() local eleMessages = {} for k, v in pairs(xi.element) do if v > 0 then local message = k -- Right padding to line up lines (not perfect as the font ) for i = 1, 8 do if string.len(k) < i then message = ' ' .. message .. ' ' end end message = message .. ' SDT: ' .. target:getMod(xi.data.element.getElementalSDTModifier(v)) message = message .. ' resRank: ' .. target:getMod(xi.data.element.getElementalResistanceRankModifier(v)) message = message .. ' Null%: ' .. target:getMod(xi.data.element.getElementalNullificationModifier(v)) message = message .. ' Absorb%: ' .. target:getMod(xi.data.element.getElementalAbsorptionModifier(v)) message = message .. ' MEva: ' .. target:getMod(xi.data.element.getElementalMEVAModifier(v)) eleMessages[v] = message end end -- Because pairs(xi.element) doesn't guarantee order for _, message in ipairs(eleMessages) do player:printToPlayer(message, xi.msg.channel.SYSTEM_3) end if targetType == xi.objType.MOB then -- Print immunities local printString = 'Immunities:' local hasImmunities = false for k, v in pairs(xi.immunity) do if v > 0 then if target:hasImmunity(v) then printString = printString .. ' ' .. k hasImmunities = true end end end if not hasImmunities then printString = printString .. ' None' end player:printToPlayer(printString, xi.msg.channel.SYSTEM_3) end return end, ['default'] = function() -- Not found in switch statement, so we didn't match an option local printString = 'Please choose a report type:' for k, v in ipairs(options) do printString = printString .. ' ' .. v .. '-' .. k end player:printToPlayer(printString) player:printToPlayer('Example: !getstats base or !getstats 1') end, } end return commandObj