----------------------------------- -- func: monstrosity -- desc: scripts/globals/monstrosity.lua for a general overview of how Monstrosity works and is designed. ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 1, parameters = '' } commandObj.onTrigger = function(player) if xi.settings.main.ENABLE_MONSTROSITY ~= 1 then player:printToPlayer('Setting main.ENABLE_MONSTROSITY is not enabled.') return end if player:getMainJob() ~= xi.job.MON then local pos = player:getPos() player:setMonstrosityEntryData(pos.x, pos.y, pos.z, pos.rot, player:getZoneID(), player:getMainJob(), player:getSubJob()) player:changeJob(xi.job.MON) else local data = player:getMonstrosityData() player:changeJob(data.entry_mjob) player:changesJob(data.entry_sjob) end player:setPos(player:getXPos(), player:getYPos(), player:getZPos(), player:getRotPos(), player:getZoneID()) end return commandObj