----------------------------------- -- func: setmentor -- desc: 0 = Not a mentor, 1 = Unlocked but inactive, 2 = Unlocked & flag on. ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 1, parameters = 'is' } local function error(player, msg) player:printToPlayer(msg) player:printToPlayer('!setmentor (player)') player:printToPlayer('mode: 0 = Not a mentor, 1 = Unlocked but inactive.') end commandObj.onTrigger = function(player, mentorMode, target) -- validate mode if mentorMode == nil or mentorMode < 0 or mentorMode > 1 then error(player, 'Invalid mode.') return end -- validate target local targ if target == nil then targ = player else targ = GetPlayerByName(target) if targ == nil then error(player, string.format('Player named "%s" not found!', target)) return end end -- set mentor mode (bool) targ:setMentor(mentorMode > 0) end return commandObj