----------------------------------- -- func: setmerits -- desc: Sets the target players merit count. ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 1, parameters = 'is' } local function error(player, msg) player:printToPlayer(msg) player:printToPlayer('!setmerits (player)') end commandObj.onTrigger = function(player, amount, target) -- validate amount if amount == nil or amount < 0 then error(player, 'Invalid amount.') return end -- validate target local targ if target == nil then targ = player else targ = GetPlayerByName(target) if targ == nil then error(player, string.format('Player named "%s" not found!', target)) return end end -- set merits targ:setMerits(amount) player:printToPlayer(string.format('%s now has %i merits.', targ:getName(), targ:getMeritCount())) end return commandObj