----------------------------------- -- func: speed -- desc: Sets the players movement speed. ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 1, parameters = 'i' } commandObj.onTrigger = function(player, speed) if not speed then player:printToPlayer(string.format('Current Speed: %u', player:getSpeed())) return end -- Validate speed amount speed = utils.clamp(speed, -1, 255) if speed == 0 then player:printToPlayer('Returning to your regular speed.') else player:printToPlayer('Bypassing regular speed calculations and limits.') player:printToPlayer('Set speed value to "0" to return to your regular speed, any negative number to bind.') player:printToPlayer(string.format('New speed: %u', speed == -1 and 0 or speed)) end player:setMod(xi.mod.MOVE_SPEED_OVERRIDE, speed) player:recalculateStats() end return commandObj