----------------------------------- -- func: stun -- desc: stuns a non-NPC target for an hour. good for testing damage/mechanics on a punching bag. ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 3, parameters = '' } commandObj.onTrigger = function(player) local targ = player:getCursorTarget() if targ and not targ:isNPC() then local stun = targ:getStatusEffect(xi.effect.STUN) targ:delStatusEffect(xi.effect.STUN) if not stun or stun:getPower() ~= 69 then -- it's toggleable targ:addStatusEffect(xi.effect.STUN, { power = 69, duration = 3600, origin = player }) player:printToPlayer('Gave target super Stun.') else player:printToPlayer('Removed target mob\'s super Stun.') end else player:printToPlayer('Must select a non-NPC target using in game cursor first.') end end return commandObj