----------------------------------- -- xi.effect.AUSPICE -- Power: Used for Enspell Effect -- SubPower: Tracks Subtle Blow Bonus -- Tier: Used for Enspell Calculation ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) -- Auspice Reduces TP via adding to your Subtle Blow Mod local subtleBlowBonus = 10 + target:getMod(xi.mod.AUSPICE_EFFECT) effect:setSubPower(subtleBlowBonus) target:addMod(xi.mod.SUBTLE_BLOW, subtleBlowBonus) -- Afflatus Misery Bonuses if target:hasStatusEffect(xi.effect.AFFLATUS_MISERY) then target:getStatusEffect(xi.effect.AFFLATUS_MISERY):setSubPower(0) target:addMod(xi.mod.ENSPELL, 18) target:addMod(xi.mod.ENSPELL_DMG, effect:getPower()) end end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) local subtleBlow = effect:getSubPower() target:delMod(xi.mod.SUBTLE_BLOW, subtleBlow) -- Clean Up Any Bonuses That From Afflatus Misery Combo if target:hasStatusEffect(xi.effect.AFFLATUS_MISERY) then local accuracyBonus = target:getStatusEffect(xi.effect.AFFLATUS_MISERY):getSubPower() target:delMod(xi.mod.ACC, accuracyBonus) target:getStatusEffect(xi.effect.AFFLATUS_MISERY):setSubPower(0) target:setMod(xi.mod.ENSPELL_DMG, 0) target:setMod(xi.mod.ENSPELL, 0) end end return effectObject