----------------------------------- -- xi.effect.BARRAGE ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) local jpValue = target:getJobPointLevel(xi.jp.BARRAGE_EFFECT) effect:addMod(xi.mod.RATT, jpValue * 3) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) end return effectObject