----------------------------------- -- xi.effect.BATTUTA ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) xi.job_utils.rune_fencer.onBattutaEffectGain(target, effect) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) xi.job_utils.rune_fencer.onBattutaEffectLose(target, effect) end return effectObject