----------------------------------- -- xi.effect..COUNTERSTANCE -- DEF is removed in core as equip swaps can mess this up otherwise! ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) if target:isMob() and target:getSpecies() == xi.mobSpecies.BUGBEAR then -- Bugbear Family effect:addMod(xi.mod.ATTP, 15) end effect:addMod(xi.mod.COUNTER, effect:getPower()) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) end return effectObject