----------------------------------- -- xi.effect.DRAIN_DAZE -- Notes: -- Debuff applied to an entity when hit by an another entity's party that have a corresponding Samba effect active. -- sourceTypeParam for Daze effects stores the ID of the attacker. See battleutils.cpp "HandleEnspell" ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.ENSPELL_DMG, 0) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:setMod(xi.mod.ENSPELL_DMG, 0) end return effectObject