----------------------------------- -- xi.effect.DREAD_SPIKES ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.SPIKES, 3) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:delMod(xi.mod.SPIKES, 3) end return effectObject