----------------------------------- -- xi.effect.FLASHY_SHOT ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) local boost = target:getMerit(xi.merit.FLASHY_SHOT) effect:addMod(xi.mod.RATTP, boost) effect:addMod(xi.mod.ENMITY, 50) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) end return effectObject