----------------------------------- -- xi.effect.MND_BOOST ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.MND, effect:getPower()) end effectObject.onEffectTick = function(target, effect) -- the effect loses mind of 1 every 3 ticks depending on the source of the boost local boostMNDEffectSize = effect:getPower() if boostMNDEffectSize > 0 then effect:setPower(boostMNDEffectSize - 1) target:delMod(xi.mod.MND, 1) end end effectObject.onEffectLose = function(target, effect) local boostMNDEffectSize = effect:getPower() if boostMNDEffectSize > 0 then target:delMod(xi.mod.MND, boostMNDEffectSize) end end return effectObject