----------------------------------- -- xi.effect.MND_DOWN ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) if (target:getStat(xi.mod.MND) - effect:getPower()) < 0 then effect:setPower(target:getStat(xi.mod.MND)) end target:addMod(xi.mod.MND, -effect:getPower()) end effectObject.onEffectTick = function(target, effect) -- The effect restores 1 MND every 3 ticks. (1 Tick = 3 seconds). local downMNDEffectSize = effect:getPower() if downMNDEffectSize > 0 then effect:setPower(downMNDEffectSize - 1) target:delMod(xi.mod.MND, -1) else target:delStatusEffect(xi.effect.MND_DOWN) end end effectObject.onEffectLose = function(target, effect) local downMNDEffectSize = effect:getPower() if downMNDEffectSize > 0 then target:delMod(xi.mod.MND, -downMNDEffectSize) end end return effectObject