----------------------------------- -- xi.effect.SANGE ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) effect:addMod(xi.mod.DAKEN, 100) -- 100% daken, mod is cleaned up on effect expiry local accuracy = target:getMerit(xi.merit.SANGE) effect:addMod(xi.mod.RACC, accuracy) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) end return effectObject