----------------------------------- -- xi.effect.SEPULCHER ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) local power = -effect:getPower() target:addMod(xi.mod.ACC, power) target:addMod(xi.mod.EVA, power) target:addMod(xi.mod.MACC, power) target:addMod(xi.mod.MEVA, power) target:addMod(xi.mod.STORETP, power) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) local power = -effect:getPower() target:delMod(xi.mod.ACC, power) target:delMod(xi.mod.EVA, power) target:delMod(xi.mod.MACC, power) target:delMod(xi.mod.MEVA, power) target:delMod(xi.mod.STORETP, power) end return effectObject