----------------------------------- -- xi.effect.SIGNET -- Signet is a a beneficial Status Effect that allows the acquisition of Conquest Points and Crystals -- from defeated enemies that grant Experience Points. -- Increased Healing HP -- No TP loss while resting -- Bonus experience earned in smaller parties -- Increased defense and evasion against attacks from your auto-attack target when even match or lower ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addLatent(xi.latent.SIGNET_BONUS, 0, xi.mod.DEF, 15) target:addLatent(xi.latent.SIGNET_BONUS, 0, xi.mod.EVA, 15) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:delLatent(xi.latent.SIGNET_BONUS, 0, xi.mod.DEF, 15) target:delLatent(xi.latent.SIGNET_BONUS, 0, xi.mod.EVA, 15) end return effectObject