----------------------------------- -- xi.effect.WIND_MANEUVER ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) local pet = target:getPet() if pet then pet:addMod(xi.mod.AGI, effect:getPower()) end end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) local pet = target:getPet() if pet then pet:delMod(xi.mod.AGI, effect:getPower()) end end return effectObject