----------------------------------- -- ID: 5547 -- Item: Beef Stewpot -- Food Effect: 3 Hrs, All Races ----------------------------------- -- TODO: Group Effect -- HP +10% Cap 50 -- MP +10 -- HP Recoverd while healing 5 -- MP Recovered while healing 1 -- Attack +18% Cap 40 -- Evasion +5 ----------------------------------- ---@type TItemFood local itemObject = {} itemObject.onItemCheck = function(target, item, caster) return xi.itemUtils.foodOnItemCheck(target, xi.foodType.BASIC) end itemObject.onItemUse = function(target, user, item, action) target:addStatusEffect(xi.effect.FOOD, { duration = 10800, origin = user, sourceType = xi.effectSourceType.FOOD, sourceTypeParam = item:getID() }) end itemObject.onEffectGain = function(target, effect) effect:addMod(xi.mod.FOOD_HPP, 10) effect:addMod(xi.mod.FOOD_HP_CAP, 50) effect:addMod(xi.mod.FOOD_MP, 10) effect:addMod(xi.mod.HPHEAL, 5) effect:addMod(xi.mod.MPHEAL, 1) effect:addMod(xi.mod.FOOD_ATTP, 18) effect:addMod(xi.mod.FOOD_ATT_CAP, 40) effect:addMod(xi.mod.EVA, 5) end itemObject.onEffectLose = function(target, effect) end return itemObject