----------------------------------- -- ID: 14787 -- Item: Deadeye Earring -- Item Effect: Ranged Attack 20 -- Duration: 3 Minutes ----------------------------------- ---@type TItem local itemObject = {} itemObject.onItemCheck = function(target, item, caster) if target:getStatusEffectBySource(xi.effect.ENCHANTMENT, xi.effectSourceType.EQUIPPED_ITEM, xi.item.DEADEYE_EARRING) ~= nil then target:delStatusEffect(xi.effect.ENCHANTMENT, nil, xi.effectSourceType.EQUIPPED_ITEM, xi.item.DEADEYE_EARRING) end return 0 end itemObject.onItemUse = function(target, user) if target:hasEquipped(xi.item.DEADEYE_EARRING) then target:addStatusEffect(xi.effect.ENCHANTMENT, { duration = 180, origin = user, sourceType = xi.effectSourceType.EQUIPPED_ITEM, sourceTypeParam = xi.item.DEADEYE_EARRING }) end end itemObject.onEffectGain = function(target, effect) effect:addMod(xi.mod.RATT, 20) end itemObject.onEffectLose = function(target, effect) end return itemObject