----------------------------------- -- xi.effect.ENTHUNDER ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.ENSPELL, xi.element.THUNDER) target:addMod(xi.mod.ENSPELL_DMG, effect:getPower()) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:setMod(xi.mod.ENSPELL_DMG, 0) target:setMod(xi.mod.ENSPELL, 0) end return effectObject