landsandboat/scripts/commands/addcurrency.lua

51 lines
1.4 KiB
Lua

-----------------------------------
-- func: addcurrency <currency type> <amount> <target player>
-- desc: Adds the specified currency to the player
-----------------------------------
---@type TCommand
local commandObj = {}
commandObj.cmdprops =
{
permission = 1,
parameters = 'sis'
}
local function error(player, msg)
player:printToPlayer(msg)
player:printToPlayer('!addcurrency <currency type> <amount> (player)')
end
commandObj.onTrigger = function(player, currency, amount, target)
-- validate target
local targ
if target == nil then
targ = player
else
targ = GetPlayerByName(target)
if targ == nil then
error(player, string.format('Player named "%s" not found!', target))
return
end
end
-- validate currency
-- note: getCurrency does not ever return nil at the moment. will work on this in future update.
if currency == nil or targ:getCurrency(currency) == nil then
error(player, 'Invalid currency type.')
return
end
-- validate amount
if amount == nil or amount < 1 then
error(player, 'Invalid amount.')
return
end
-- add currency
targ:addCurrency(currency, amount)
local newAmount = targ:getCurrency(currency)
player:printToPlayer(string.format('%s was given %i %s, for a total of %i.', targ:getName(), amount, currency, newAmount))
end
return commandObj