landsandboat/scripts/commands/addtreasure.lua

56 lines
1.4 KiB
Lua

-----------------------------------
-- func: addtreasure <itemId> <target player/party/alliance>
-- desc: Adds an item directly to the treasure pool.
-----------------------------------
---@type TCommand
local commandObj = {}
commandObj.cmdprops =
{
permission = 1,
parameters = 'isi'
}
local function error(player, msg)
player:printToPlayer(msg)
player:printToPlayer('!addtreasure <itemID> (player) (npcID)')
end
commandObj.onTrigger = function(player, itemId, target, dropper)
-- validate itemId
if itemId ~= nil then
itemId = tonumber(itemId)
end
if itemId == nil or itemId == 0 then
error(player, 'Invalid itemID.')
return
end
-- validate target
local targ
if target == nil then
targ = player
else
targ = GetPlayerByName(target)
if targ == nil then
error(player, string.format('Player named "%s" not found!', target))
return
end
end
-- validate dropper
if dropper ~= nil then
dropper = GetNPCByID(dropper)
if dropper == nil then
error(player, 'Invalid npcID.')
return
end
end
-- add treasure to pool
targ:addTreasure(itemId, dropper)
player:printToPlayer(string.format('Item of ID %d was added to the treasure pool of %s or their party/alliance.', itemId, targ:getName()))
end
return commandObj