* Core: Disable hot-reloading of spec files * Commands: Use setfenv() in !exec for safety * Core: Use string_view in CCommandHandler
72 lines
1.7 KiB
Lua
72 lines
1.7 KiB
Lua
-----------------------------------
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-- func: exec
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-- desc: Allows you to execute a Lua string directly from chat.
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 4,
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parameters = 's'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!exec <Lua string>')
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end
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commandObj.onTrigger = function(player, str)
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if
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not str or
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str == ''
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then
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error(player, 'You must enter a string to execute.')
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return
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end
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--
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-- Set up a safe environment for us to execute the incoming Lua string in
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--
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-- Capture things from the current or global scope we might want in the sandbox.
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local safeEnv =
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{
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player = player,
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target = player:getCursorTarget()
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}
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setmetatable(safeEnv, {
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__index = function(_, key)
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-- Block the use of powerful libraries
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if
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key == 'os' or
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key == 'io' or
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key == 'debug' or
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key == 'require'
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then
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player:printToPlayer('Trying to access forbidden global!')
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return nil
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end
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-- Otherwise, let them through
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return _G[key]
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end
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})
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local scriptObj, compileErr = loadstring(str)
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if not scriptObj then
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player:printToPlayer(fmt('Failed to load string: {}', tostring(compileErr)))
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return
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end
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-- Bind the sandboxed environment to the compiled function.
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setfenv(scriptObj, safeEnv)
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local success, execErr = pcall(scriptObj)
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if not success then
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player:printToPlayer(fmt('Error executing: {}', tostring(execErr)))
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end
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end
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return commandObj
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