56 lines
1.4 KiB
Lua
56 lines
1.4 KiB
Lua
-----------------------------------
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-- func: hp <amount> <player>
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-- desc: Sets the GM or target players health.
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'is'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!hp <amount> (player)')
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end
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commandObj.onTrigger = function(player, hp, target)
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-- validate target
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local targ
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local cursorTarget = player:getCursorTarget()
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if target then
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targ = GetPlayerByName(target)
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if not targ then
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error(player, string.format('Player named "%s" not found!', target))
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return
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end
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elseif cursorTarget and not cursorTarget:isNPC() then
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targ = cursorTarget
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else
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targ = player
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end
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-- validate amount
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if hp == nil or tonumber(hp) == nil then
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error(player, 'You must provide an amount.')
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return
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elseif hp < 0 then
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error(player, 'Invalid amount.')
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return
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end
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-- set hp
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if targ:isAlive() then
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targ:setHP(hp)
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if targ:getID() ~= player:getID() then
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player:printToPlayer(string.format('Set %s\'s HP to %i.', targ:getName(), targ:getHP()))
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end
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else
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player:printToPlayer(string.format('%s is currently dead.', targ:getName()))
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end
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end
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return commandObj
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