landsandboat/scripts/commands/npchere.lua

50 lines
1.5 KiB
Lua

-----------------------------------
-- func: npchere <npcId>
-- desc: Spawns an NPC and then moves it to the current position, if in same zone.
-- Errors will despawn the NPC unless 'noDepop' was specified (any value works).
-----------------------------------
---@type TCommand
local commandObj = {}
commandObj.cmdprops =
{
permission = 1,
parameters = 'is'
}
local function error(player, msg)
player:printToPlayer(msg)
player:printToPlayer('!npchere (npcID) (noDepop)')
end
commandObj.onTrigger = function(player, npcId, noDepop)
-- validate npc
local targ
if npcId == nil then
targ = player:getCursorTarget()
if targ == nil or not targ:isNPC() then
error(player, 'You must either provide an npcID or target an NPC.')
return
end
else
targ = GetNPCByID(npcId)
if targ == nil then
error(player, 'Invalid npcID.')
return
end
end
if player:getZoneID() == targ:getZoneID() then
targ:setPos(player:getXPos(), player:getYPos(), player:getZPos(), player:getRotPos(), player:getZoneID())
targ:setStatus(xi.status.NORMAL)
else
if noDepop == nil or noDepop == 0 then
targ:setStatus(xi.status.DISAPPEAR)
player:printToPlayer('Despawned the NPC because of an error.')
end
player:printToPlayer('NPC could not be moved to current pos - you are probably in the wrong zone.')
end
end
return commandObj