landsandboat/scripts/commands/petgodmode.lua
2026-02-20 18:42:33 -07:00

83 lines
3.1 KiB
Lua

-----------------------------------
-- func: petgodmode
-- desc: Toggles god mode on the player's pet, granting them several special abilities.
-----------------------------------
---@type TCommand
local commandObj = {}
commandObj.cmdprops =
{
permission = 1,
parameters = ''
}
commandObj.onTrigger = function(player)
local pet = player:getPet()
if not pet then
return
end
if pet:getLocalVar('GodMode') == 0 then
-- Toggle GodMode on..
pet:setLocalVar('GodMode', 1)
-- Add bonus effects to the pet..
pet:addStatusEffect(xi.effect.MAX_HP_BOOST, { power = 1000, origin = player })
pet:addStatusEffect(xi.effect.MAX_MP_BOOST, { power = 1000, origin = player })
pet:addStatusEffect(xi.effect.SENTINEL, { power = 100, origin = player })
pet:addStatusEffect(xi.effect.MIGHTY_STRIKES, { power = 1, origin = player })
pet:addStatusEffect(xi.effect.HUNDRED_FISTS, { power = 1, origin = player })
pet:addStatusEffect(xi.effect.CHAINSPELL, { power = 1, origin = player })
pet:addStatusEffect(xi.effect.PERFECT_DODGE, { power = 1, origin = player })
pet:addStatusEffect(xi.effect.INVINCIBLE, { power = 1, origin = player })
pet:addStatusEffect(xi.effect.MANAFONT, { power = 1, origin = player })
pet:addStatusEffect(xi.effect.REGAIN, { power = 150, origin = player, tick = 1 })
pet:addStatusEffect(xi.effect.REFRESH, { power = 99, origin = player })
pet:addStatusEffect(xi.effect.REGEN, { power = 99, origin = player })
-- Add bonus mods to the pet..
pet:addMod(xi.mod.RACC, 2500)
pet:addMod(xi.mod.RATT, 2500)
pet:addMod(xi.mod.ACC, 2500)
pet:addMod(xi.mod.ATT, 2500)
pet:addMod(xi.mod.MATT, 2500)
pet:addMod(xi.mod.MACC, 2500)
pet:addMod(xi.mod.RDEF, 2500)
pet:addMod(xi.mod.DEF, 2500)
pet:addMod(xi.mod.MDEF, 2500)
-- Heal the pet from the new buffs..
pet:addHP(50000)
pet:setMP(50000)
else
-- Toggle GodMode off..
pet:setLocalVar('GodMode', 0)
-- Remove bonus effects..
pet:delStatusEffect(xi.effect.MAX_HP_BOOST)
pet:delStatusEffect(xi.effect.MAX_MP_BOOST)
pet:delStatusEffect(xi.effect.SENTINEL)
pet:delStatusEffect(xi.effect.MIGHTY_STRIKES)
pet:delStatusEffect(xi.effect.HUNDRED_FISTS)
pet:delStatusEffect(xi.effect.CHAINSPELL)
pet:delStatusEffect(xi.effect.PERFECT_DODGE)
pet:delStatusEffect(xi.effect.INVINCIBLE)
pet:delStatusEffect(xi.effect.MANAFONT)
pet:delStatusEffect(xi.effect.REGAIN)
pet:delStatusEffect(xi.effect.REFRESH)
pet:delStatusEffect(xi.effect.REGEN)
-- Remove bonus mods..
pet:delMod(xi.mod.RACC, 2500)
pet:delMod(xi.mod.RATT, 2500)
pet:delMod(xi.mod.ACC, 2500)
pet:delMod(xi.mod.ATT, 2500)
pet:delMod(xi.mod.MATT, 2500)
pet:delMod(xi.mod.MACC, 2500)
pet:delMod(xi.mod.RDEF, 2500)
pet:delMod(xi.mod.DEF, 2500)
pet:delMod(xi.mod.MDEF, 2500)
end
end
return commandObj