landsandboat/scripts/data/augments.lua
sruon 63287096f5 Enums for Mezzotinting exdata
Co-Authored-By: atom0s <atom0s@users.noreply.github.com>
2026-03-22 03:46:29 -06:00

5573 lines
365 KiB
Lua

-----------------------------------
-- Augments
-----------------------------------
xi = xi or {}
xi.data = xi.data or {}
xi.data.augments = xi.data.augments or {}
-- TODO: Not implemented, treat this as documentation and rework as needed
-- Evolith augment IDs ('Augment' in the evolith exdata) are 0 to 325
-- Source: FFXiMain.dll lookup table of 1024 entries with 20-byte records. Signature: 00 04 13 00 04 05 06 07 08 09 0A 0C 0C 0C 0C 0C 0C 0C 0C 0C
-- PPPP SSSS VV VV VV VV VV VV VV VV VV VV VV VV VV VV VV VV
-- PP = uint16 representing the prefix for the augment (i.e. Vs. beasts)
-- SS = uint16 representing the suffix for the augment (i.e. Attack+)
-- VV = 16 tiers of values (but Evoliths only really go up to tier 7)
-- Example: Evolith with augment ID 120 and bonus 3
-- -> Lookup table says prefix 1036 and suffix 20 and the 4th tier is '7'
-- -> 1036 and 20 are parsed from the main mnc2 augment DAT table (ROM/119/57.DAT)
-- -> 1036: Vs. dragons
-- -> 20: Rng. Acc.+
-- -> Complete augment: Vs. dragons: Rng. Acc.+7
-- Notes:
-- - Certain augments stored in the client cannot be produced server side.
-- - Enmity+ only exists for Katana weaponskills.
-- - There's no Lightning aligned enfeebling effects
-- - Certain augments have NO prefix
---@alias EvolithAugment { [1]: xi.evolith.prefix, [2]: xi.evolith.suffix, [3]: integer[] }
-- Table used to retrieve effects and power for a given evolith augment ID
---@type table<integer, EvolithAugment>
xi.data.augments.evolith =
{
[ 1] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 2] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[ 3] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 4] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[ 5] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 6] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 7] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[ 8] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 9] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 10] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 11] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 12] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[ 13] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 14] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[ 15] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 16] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 17] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[ 18] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 19] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 20] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 21] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 22] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[ 23] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 24] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[ 25] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 26] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 27] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[ 28] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 29] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 30] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 31] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 32] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[ 33] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 34] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[ 35] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 36] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 37] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[ 38] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 39] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 40] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 41] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 42] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[ 43] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 44] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[ 45] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 46] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 47] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[ 48] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 49] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 50] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 51] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 52] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[ 53] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 54] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[ 55] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 56] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 57] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[ 58] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 59] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 60] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 61] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 62] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[ 63] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 64] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[ 65] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 66] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 67] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[ 68] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 69] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 70] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 71] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 72] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[ 73] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 74] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[ 75] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 76] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 77] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[ 78] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 79] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 80] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 81] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 82] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[ 83] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 84] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[ 85] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 86] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 87] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[ 88] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 89] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 90] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 91] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[ 92] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[ 93] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 94] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[ 95] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 96] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[ 97] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[ 98] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[ 99] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[100] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[101] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[102] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[103] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[104] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[105] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[106] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[107] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[108] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[109] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[110] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[111] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[112] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[113] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[114] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[115] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[116] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[117] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[118] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[119] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[120] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[121] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[122] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[123] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[124] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[125] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[126] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[127] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[128] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[129] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[130] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[131] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[132] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
[133] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[134] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
[135] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[136] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[137] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
[138] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[139] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[140] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[141] = { xi.evolith.prefix.MIGHTY_STRIKES, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[142] = { xi.evolith.prefix.HUNDRED_FISTS, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[143] = { xi.evolith.prefix.BENEDICTION, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[144] = { xi.evolith.prefix.MANAFONT, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[145] = { xi.evolith.prefix.CHAINSPELL, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[146] = { xi.evolith.prefix.PERFECT_DODGE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[147] = { xi.evolith.prefix.INVINCIBLE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[148] = { xi.evolith.prefix.BLOOD_WEAPON, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[149] = { xi.evolith.prefix.FAMILIAR, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[150] = { xi.evolith.prefix.SOUL_VOICE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[151] = { xi.evolith.prefix.EAGLE_EYE_SHOT, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[152] = { xi.evolith.prefix.MEIKYO_SHISUI, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[153] = { xi.evolith.prefix.MIJIN_GAKURE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[154] = { xi.evolith.prefix.SPIRIT_SURGE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[155] = { xi.evolith.prefix.ASTRAL_FLOW, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[156] = { xi.evolith.prefix.AZURE_LORE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[157] = { xi.evolith.prefix.WILD_CARD, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[158] = { xi.evolith.prefix.OVERDRIVE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[159] = { xi.evolith.prefix.TRANCE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[160] = { xi.evolith.prefix.TABULA_RASA, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
[161] = { xi.evolith.prefix.HAND_TO_HAND_WS, xi.evolith.suffix.ENMITY, { 255, 255, 254, 253, 252, 251, 250, 248, 248, 248, 248, 248, 248, 248, 248, 248 } },
[162] = { xi.evolith.prefix.HAND_TO_HAND_WS, xi.evolith.suffix.TP_BONUS, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } },
[163] = { xi.evolith.prefix.DAGGER_WS, xi.evolith.suffix.ATTACK, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } },
[164] = { xi.evolith.prefix.DAGGER_WS, xi.evolith.suffix.TRIPLE_ATTACK, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[165] = { xi.evolith.prefix.SWORD_WS, xi.evolith.suffix.ATTACK, { 2, 4, 6, 8, 11, 14, 17, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
[166] = { xi.evolith.prefix.SWORD_WS, xi.evolith.suffix.CRITICAL_HIT_RATE, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
[167] = { xi.evolith.prefix.GREAT_SWORD_WS, xi.evolith.suffix.ACCURACY, { 1, 2, 4, 6, 8, 10, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[168] = { xi.evolith.prefix.GREAT_SWORD_WS, xi.evolith.suffix.DOUBLE_ATTACK, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[169] = { xi.evolith.prefix.AXE_WS, xi.evolith.suffix.ATTACK, { 2, 4, 6, 8, 11, 14, 17, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
[170] = { xi.evolith.prefix.AXE_WS, xi.evolith.suffix.DOUBLE_ATTACK, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
[171] = { xi.evolith.prefix.GREAT_AXE_WS, xi.evolith.suffix.ACCURACY, { 1, 2, 4, 6, 8, 10, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[172] = { xi.evolith.prefix.GREAT_AXE_WS, xi.evolith.suffix.TP_BONUS, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } },
[173] = { xi.evolith.prefix.SCYTHE_WS, xi.evolith.suffix.ENMITY, { 255, 254, 253, 252, 251, 250, 248, 246, 246, 246, 246, 246, 246, 246, 246, 246 } },
[174] = { xi.evolith.prefix.SCYTHE_WS, xi.evolith.suffix.SKILLCHAIN_DAMAGE, { 1, 2, 3, 4, 5, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
[175] = { xi.evolith.prefix.POLEARM_WS, xi.evolith.suffix.ACCURACY, { 1, 2, 4, 6, 8, 10, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[176] = { xi.evolith.prefix.POLEARM_WS, xi.evolith.suffix.CRITICAL_HIT_RATE, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[177] = { xi.evolith.prefix.KATANA_WS, xi.evolith.suffix.ENMITY, { 1, 2, 3, 4, 5, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
[178] = { xi.evolith.prefix.KATANA_WS, xi.evolith.suffix.CRITICAL_HIT_RATE, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
[179] = { xi.evolith.prefix.GREAT_KATANA_WS, xi.evolith.suffix.ACCURACY, { 1, 2, 4, 6, 8, 10, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[180] = { xi.evolith.prefix.GREAT_KATANA_WS, xi.evolith.suffix.SKILLCHAIN_DAMAGE, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
[181] = { xi.evolith.prefix.CLUB_WS, xi.evolith.suffix.ATTACK, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } },
[182] = { xi.evolith.prefix.CLUB_WS, xi.evolith.suffix.DOUBLE_ATTACK, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
[183] = { xi.evolith.prefix.STAFF_WS, xi.evolith.suffix.ENMITY, { 255, 254, 253, 252, 251, 250, 248, 246, 246, 246, 246, 246, 246, 246, 246, 246 } },
[184] = { xi.evolith.prefix.STAFF_WS, xi.evolith.suffix.TP_BONUS, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } },
[185] = { xi.evolith.prefix.ARCHERY_WS, xi.evolith.suffix.RANGED_ACCURACY, { 1, 2, 4, 6, 8, 10, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[186] = { xi.evolith.prefix.ARCHERY_WS, xi.evolith.suffix.TP_BONUS, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } },
[187] = { xi.evolith.prefix.MARKSMANSHIP_WS, xi.evolith.suffix.RANGED_ATTACK, { 1, 2, 4, 6, 8, 10, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[188] = { xi.evolith.prefix.MARKSMANSHIP_WS, xi.evolith.suffix.SKILLCHAIN_DAMAGE, { 1, 2, 3, 4, 5, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
[189] = { xi.evolith.prefix.DIVINE_MAGIC_LIGHT, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[190] = { xi.evolith.prefix.DIVINE_MAGIC_LIGHT, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[191] = { xi.evolith.prefix.HEALING_MAGIC_LIGHT, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[192] = { xi.evolith.prefix.HEALING_MAGIC_LIGHT, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[193] = { xi.evolith.prefix.ENHANCING_MAGIC_FIRE, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
[194] = { xi.evolith.prefix.ENHANCING_MAGIC_FIRE, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[195] = { xi.evolith.prefix.ENHANCING_MAGIC_ICE, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
[196] = { xi.evolith.prefix.ENHANCING_MAGIC_ICE, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[197] = { xi.evolith.prefix.ENHANCING_MAGIC_WIND, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
[198] = { xi.evolith.prefix.ENHANCING_MAGIC_WIND, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[199] = { xi.evolith.prefix.ENHANCING_MAGIC_EARTH, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
[200] = { xi.evolith.prefix.ENHANCING_MAGIC_EARTH, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[201] = { xi.evolith.prefix.ENHANCING_MAGIC_LIGHTNING, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
[202] = { xi.evolith.prefix.ENHANCING_MAGIC_LIGHTNING, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[203] = { xi.evolith.prefix.ENHANCING_MAGIC_WATER, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
[204] = { xi.evolith.prefix.ENHANCING_MAGIC_WATER, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[205] = { xi.evolith.prefix.ENHANCING_MAGIC_LIGHT, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
[206] = { xi.evolith.prefix.ENHANCING_MAGIC_LIGHT, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[207] = { xi.evolith.prefix.ENHANCING_MAGIC_DARK, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
[208] = { xi.evolith.prefix.ENHANCING_MAGIC_DARK, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[209] = { xi.evolith.prefix.ENFEEBLING_MAGIC_FIRE, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } },
[210] = { xi.evolith.prefix.ENFEEBLING_MAGIC_FIRE, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } },
[211] = { xi.evolith.prefix.ENFEEBLING_MAGIC_ICE, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[212] = { xi.evolith.prefix.ENFEEBLING_MAGIC_ICE, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[213] = { xi.evolith.prefix.ENFEEBLING_MAGIC_WIND, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[214] = { xi.evolith.prefix.ENFEEBLING_MAGIC_WIND, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[215] = { xi.evolith.prefix.ENFEEBLING_MAGIC_EARTH, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[216] = { xi.evolith.prefix.ENFEEBLING_MAGIC_EARTH, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[217] = { xi.evolith.prefix.ENFEEBLING_MAGIC_EARTH, xi.evolith.suffix.NONE, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } },
[218] = { xi.evolith.prefix.ENFEEBLING_MAGIC_EARTH, xi.evolith.suffix.NONE, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } },
[219] = { xi.evolith.prefix.ENFEEBLING_MAGIC_WATER, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[220] = { xi.evolith.prefix.ENFEEBLING_MAGIC_WATER, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[221] = { xi.evolith.prefix.ENFEEBLING_MAGIC_LIGHT, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[222] = { xi.evolith.prefix.ENFEEBLING_MAGIC_LIGHT, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[223] = { xi.evolith.prefix.ENFEEBLING_MAGIC_DARK, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[224] = { xi.evolith.prefix.ENFEEBLING_MAGIC_DARK, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[225] = { xi.evolith.prefix.ELEMENTAL_MAGIC_FIRE, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[226] = { xi.evolith.prefix.ELEMENTAL_MAGIC_FIRE, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[227] = { xi.evolith.prefix.ELEMENTAL_MAGIC_ICE, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[228] = { xi.evolith.prefix.ELEMENTAL_MAGIC_ICE, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[229] = { xi.evolith.prefix.ELEMENTAL_MAGIC_WIND, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[230] = { xi.evolith.prefix.ELEMENTAL_MAGIC_WIND, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[231] = { xi.evolith.prefix.ELEMENTAL_MAGIC_EARTH, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[232] = { xi.evolith.prefix.ELEMENTAL_MAGIC_EARTH, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[233] = { xi.evolith.prefix.ELEMENTAL_MAGIC_LIGHTNING, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[234] = { xi.evolith.prefix.ELEMENTAL_MAGIC_LIGHTNING, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[235] = { xi.evolith.prefix.ELEMENTAL_MAGIC_WATER, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[236] = { xi.evolith.prefix.ELEMENTAL_MAGIC_WATER, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[237] = { xi.evolith.prefix.ELEMENTAL_MAGIC_LIGHT, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[238] = { xi.evolith.prefix.ELEMENTAL_MAGIC_LIGHT, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[239] = { xi.evolith.prefix.ELEMENTAL_MAGIC_DARK, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[240] = { xi.evolith.prefix.ELEMENTAL_MAGIC_DARK, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[241] = { xi.evolith.prefix.DARK_MAGIC_DARK, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[242] = { xi.evolith.prefix.DARK_MAGIC_DARK, xi.evolith.suffix.RECAST_DELAY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[243] = { xi.evolith.prefix.SONGS_FIRE, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[244] = { xi.evolith.prefix.SONGS_FIRE, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[245] = { xi.evolith.prefix.SONGS_ICE, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[246] = { xi.evolith.prefix.SONGS_ICE, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[247] = { xi.evolith.prefix.SONGS_WIND, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[248] = { xi.evolith.prefix.SONGS_WIND, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[249] = { xi.evolith.prefix.SONGS_EARTH, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[250] = { xi.evolith.prefix.SONGS_EARTH, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[251] = { xi.evolith.prefix.SONGS_LIGHTNING, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[252] = { xi.evolith.prefix.SONGS_LIGHTNING, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[253] = { xi.evolith.prefix.SONGS_WATER, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[254] = { xi.evolith.prefix.SONGS_WATER, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[255] = { xi.evolith.prefix.SONGS_LIGHT, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[256] = { xi.evolith.prefix.SONGS_LIGHT, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[257] = { xi.evolith.prefix.SONGS_DARK, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } },
[258] = { xi.evolith.prefix.SONGS_DARK, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[259] = { xi.evolith.prefix.NINJUTSU_FIRE, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[260] = { xi.evolith.prefix.NINJUTSU_FIRE, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[261] = { xi.evolith.prefix.NINJUTSU_ICE, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[262] = { xi.evolith.prefix.NINJUTSU_ICE, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[263] = { xi.evolith.prefix.NINJUTSU_WIND, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[264] = { xi.evolith.prefix.NINJUTSU_WIND, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[265] = { xi.evolith.prefix.NINJUTSU_EARTH, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[266] = { xi.evolith.prefix.NINJUTSU_EARTH, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[267] = { xi.evolith.prefix.NINJUTSU_LIGHTNING, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[268] = { xi.evolith.prefix.NINJUTSU_LIGHTNING, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[269] = { xi.evolith.prefix.NINJUTSU_WATER, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[270] = { xi.evolith.prefix.NINJUTSU_WATER, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[271] = { xi.evolith.prefix.NINJUTSU_LIGHT, xi.evolith.suffix.ENMITY, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } },
[272] = { xi.evolith.prefix.NINJUTSU_LIGHT, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } },
[273] = { xi.evolith.prefix.NINJUTSU_DARK, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
[274] = { xi.evolith.prefix.NINJUTSU_DARK, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[275] = { xi.evolith.prefix.BLUE_MAGIC_FIRE, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[276] = { xi.evolith.prefix.BLUE_MAGIC_FIRE, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[277] = { xi.evolith.prefix.BLUE_MAGIC_ICE, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[278] = { xi.evolith.prefix.BLUE_MAGIC_ICE, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[279] = { xi.evolith.prefix.BLUE_MAGIC_WIND, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[280] = { xi.evolith.prefix.BLUE_MAGIC_WIND, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[281] = { xi.evolith.prefix.BLUE_MAGIC_EARTH, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[282] = { xi.evolith.prefix.BLUE_MAGIC_EARTH, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[283] = { xi.evolith.prefix.BLUE_MAGIC_LIGHTNING, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[284] = { xi.evolith.prefix.BLUE_MAGIC_LIGHTNING, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[285] = { xi.evolith.prefix.BLUE_MAGIC_WATER, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[286] = { xi.evolith.prefix.BLUE_MAGIC_WATER, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[287] = { xi.evolith.prefix.BLUE_MAGIC_LIGHT, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[288] = { xi.evolith.prefix.BLUE_MAGIC_LIGHT, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[289] = { xi.evolith.prefix.BLUE_MAGIC_DARK, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[290] = { xi.evolith.prefix.BLUE_MAGIC_DARK, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[291] = { xi.evolith.prefix.BLUE_MAGIC_PHYSICAL, xi.evolith.suffix.ATTACK, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[292] = { xi.evolith.prefix.BLUE_MAGIC_PHYSICAL, xi.evolith.suffix.ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[293] = { xi.evolith.prefix.WEATHER_FIRE, xi.evolith.suffix.ADDITIONAL_EFFECT_DISEASE, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
[294] = { xi.evolith.prefix.WEATHER_ICE, xi.evolith.suffix.ADDITIONAL_EFFECT_PARALYSIS, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
[295] = { xi.evolith.prefix.WEATHER_WIND, xi.evolith.suffix.ADDITIONAL_EFFECT_SILENCE, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
[296] = { xi.evolith.prefix.WEATHER_EARTH, xi.evolith.suffix.ADDITIONAL_EFFECT_SLOW, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
[297] = { xi.evolith.prefix.WEATHER_LIGHTNING, xi.evolith.suffix.ADDITIONAL_EFFECT_STUN, { 1, 1, 1, 2, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
[298] = { xi.evolith.prefix.WEATHER_WATER, xi.evolith.suffix.ADDITIONAL_EFFECT_POISON, { 1, 1, 1, 2, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
[299] = { xi.evolith.prefix.WEATHER_LIGHT, xi.evolith.suffix.ADDITIONAL_EFFECT_DEFENSE_DOWN, { 3, 4, 5, 6, 7, 8, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
[300] = { xi.evolith.prefix.WEATHER_DARK, xi.evolith.suffix.ADDITIONAL_EFFECT_SLEEP, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
[301] = { xi.evolith.prefix.WEATHER_FIRE, xi.evolith.suffix.ADDITIONAL_EFFECT_FIRE_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[302] = { xi.evolith.prefix.WEATHER_ICE, xi.evolith.suffix.ADDITIONAL_EFFECT_ICE_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[303] = { xi.evolith.prefix.WEATHER_WIND, xi.evolith.suffix.ADDITIONAL_EFFECT_WIND_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[304] = { xi.evolith.prefix.WEATHER_EARTH, xi.evolith.suffix.ADDITIONAL_EFFECT_EARTH_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[305] = { xi.evolith.prefix.WEATHER_LIGHTNING, xi.evolith.suffix.ADDITIONAL_EFFECT_LIGHTNING_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[306] = { xi.evolith.prefix.WEATHER_WATER, xi.evolith.suffix.ADDITIONAL_EFFECT_WATER_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[307] = { xi.evolith.prefix.WEATHER_LIGHT, xi.evolith.suffix.ADDITIONAL_EFFECT_LIGHT_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[308] = { xi.evolith.prefix.WEATHER_DARK, xi.evolith.suffix.ADDITIONAL_EFFECT_DARK_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[309] = { xi.evolith.prefix.NONE, xi.evolith.suffix.HP, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } },
[310] = { xi.evolith.prefix.NONE, xi.evolith.suffix.MP, { 2, 4, 6, 8, 11, 14, 17, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
[311] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_VIRUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[312] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_SLOW, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[313] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_SILENCE, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[314] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_PARALYZE, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[315] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_GRAVITY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[316] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_PETRIFY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[317] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_SLEEP, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[318] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_POISON, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[319] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_BIND, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
[320] = { xi.evolith.prefix.SKILLCHAIN_LIGHT, xi.evolith.suffix.SKILLCHAIN_DAMAGE, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
[321] = { xi.evolith.prefix.SKILLCHAIN_DARK, xi.evolith.suffix.SKILLCHAIN_DAMAGE, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
[322] = { xi.evolith.prefix.SKILLCHAIN_LIGHT, xi.evolith.suffix.SKILLCHAIN_ACCURACY, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[323] = { xi.evolith.prefix.SKILLCHAIN_DARK, xi.evolith.suffix.SKILLCHAIN_ACCURACY, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
[324] = { xi.evolith.prefix.SKILLCHAIN_LIGHT, xi.evolith.suffix.MAGIC_BURST_DAMAGE, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
[325] = { xi.evolith.prefix.SKILLCHAIN_DARK, xi.evolith.suffix.MAGIC_BURST_DAMAGE, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
}
-- Table used to look up the Evolith augment ID to assign to an Evolith at rewards time
---@type table<xi.evolith.prefix, table<xi.evolith.suffix, integer>>
xi.data.augments.evolithIndex =
{
[xi.evolith.prefix.VS_BEASTS] =
{
[xi.evolith.suffix.ATTACK ] = 1,
[xi.evolith.suffix.DEFENSE ] = 2,
[xi.evolith.suffix.ACCURACY ] = 3,
[xi.evolith.suffix.EVASION ] = 4,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 5,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 6,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 7,
[xi.evolith.suffix.MAGIC_EVASION ] = 8,
[xi.evolith.suffix.RANGED_ATTACK ] = 9,
[xi.evolith.suffix.RANGED_ACCURACY ] = 10,
},
[xi.evolith.prefix.VS_PLANTOIDS] =
{
[xi.evolith.suffix.ATTACK ] = 11,
[xi.evolith.suffix.DEFENSE ] = 12,
[xi.evolith.suffix.ACCURACY ] = 13,
[xi.evolith.suffix.EVASION ] = 14,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 15,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 16,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 17,
[xi.evolith.suffix.MAGIC_EVASION ] = 18,
[xi.evolith.suffix.RANGED_ATTACK ] = 19,
[xi.evolith.suffix.RANGED_ACCURACY ] = 20,
},
[xi.evolith.prefix.VS_VERMIN] =
{
[xi.evolith.suffix.ATTACK ] = 21,
[xi.evolith.suffix.DEFENSE ] = 22,
[xi.evolith.suffix.ACCURACY ] = 23,
[xi.evolith.suffix.EVASION ] = 24,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 25,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 26,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 27,
[xi.evolith.suffix.MAGIC_EVASION ] = 28,
[xi.evolith.suffix.RANGED_ATTACK ] = 29,
[xi.evolith.suffix.RANGED_ACCURACY ] = 30,
},
[xi.evolith.prefix.VS_LIZARDS] =
{
[xi.evolith.suffix.ATTACK ] = 31,
[xi.evolith.suffix.DEFENSE ] = 32,
[xi.evolith.suffix.ACCURACY ] = 33,
[xi.evolith.suffix.EVASION ] = 34,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 35,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 36,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 37,
[xi.evolith.suffix.MAGIC_EVASION ] = 38,
[xi.evolith.suffix.RANGED_ATTACK ] = 39,
[xi.evolith.suffix.RANGED_ACCURACY ] = 40,
},
[xi.evolith.prefix.VS_BIRDS] =
{
[xi.evolith.suffix.ATTACK ] = 41,
[xi.evolith.suffix.DEFENSE ] = 42,
[xi.evolith.suffix.ACCURACY ] = 43,
[xi.evolith.suffix.EVASION ] = 44,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 45,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 46,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 47,
[xi.evolith.suffix.MAGIC_EVASION ] = 48,
[xi.evolith.suffix.RANGED_ATTACK ] = 49,
[xi.evolith.suffix.RANGED_ACCURACY ] = 50,
},
[xi.evolith.prefix.VS_AMORPHS] =
{
[xi.evolith.suffix.ATTACK ] = 51,
[xi.evolith.suffix.DEFENSE ] = 52,
[xi.evolith.suffix.ACCURACY ] = 53,
[xi.evolith.suffix.EVASION ] = 54,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 55,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 56,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 57,
[xi.evolith.suffix.MAGIC_EVASION ] = 58,
[xi.evolith.suffix.RANGED_ATTACK ] = 59,
[xi.evolith.suffix.RANGED_ACCURACY ] = 60,
},
[xi.evolith.prefix.VS_AQUANS] =
{
[xi.evolith.suffix.ATTACK ] = 61,
[xi.evolith.suffix.DEFENSE ] = 62,
[xi.evolith.suffix.ACCURACY ] = 63,
[xi.evolith.suffix.EVASION ] = 64,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 65,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 66,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 67,
[xi.evolith.suffix.MAGIC_EVASION ] = 68,
[xi.evolith.suffix.RANGED_ATTACK ] = 69,
[xi.evolith.suffix.RANGED_ACCURACY ] = 70,
},
[xi.evolith.prefix.VS_UNDEAD] =
{
[xi.evolith.suffix.ATTACK ] = 71,
[xi.evolith.suffix.DEFENSE ] = 72,
[xi.evolith.suffix.ACCURACY ] = 73,
[xi.evolith.suffix.EVASION ] = 74,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 75,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 76,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 77,
[xi.evolith.suffix.MAGIC_EVASION ] = 78,
[xi.evolith.suffix.RANGED_ATTACK ] = 79,
[xi.evolith.suffix.RANGED_ACCURACY ] = 80,
},
[xi.evolith.prefix.VS_ELEMENTALS] =
{
[xi.evolith.suffix.ATTACK ] = 81,
[xi.evolith.suffix.DEFENSE ] = 82,
[xi.evolith.suffix.ACCURACY ] = 83,
[xi.evolith.suffix.EVASION ] = 84,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 85,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 86,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 87,
[xi.evolith.suffix.MAGIC_EVASION ] = 88,
[xi.evolith.suffix.RANGED_ATTACK ] = 89,
[xi.evolith.suffix.RANGED_ACCURACY ] = 90,
},
[xi.evolith.prefix.VS_ARCANA] =
{
[xi.evolith.suffix.ATTACK ] = 91,
[xi.evolith.suffix.DEFENSE ] = 92,
[xi.evolith.suffix.ACCURACY ] = 93,
[xi.evolith.suffix.EVASION ] = 94,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 95,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 96,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 97,
[xi.evolith.suffix.MAGIC_EVASION ] = 98,
[xi.evolith.suffix.RANGED_ATTACK ] = 99,
[xi.evolith.suffix.RANGED_ACCURACY ] = 100,
},
[xi.evolith.prefix.VS_DEMONS] =
{
[xi.evolith.suffix.ATTACK ] = 101,
[xi.evolith.suffix.DEFENSE ] = 102,
[xi.evolith.suffix.ACCURACY ] = 103,
[xi.evolith.suffix.EVASION ] = 104,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 105,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 106,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 107,
[xi.evolith.suffix.MAGIC_EVASION ] = 108,
[xi.evolith.suffix.RANGED_ATTACK ] = 109,
[xi.evolith.suffix.RANGED_ACCURACY ] = 110,
},
[xi.evolith.prefix.VS_DRAGONS] =
{
[xi.evolith.suffix.ATTACK ] = 111,
[xi.evolith.suffix.DEFENSE ] = 112,
[xi.evolith.suffix.ACCURACY ] = 113,
[xi.evolith.suffix.EVASION ] = 114,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 115,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 116,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 117,
[xi.evolith.suffix.MAGIC_EVASION ] = 118,
[xi.evolith.suffix.RANGED_ATTACK ] = 119,
[xi.evolith.suffix.RANGED_ACCURACY ] = 120,
},
[xi.evolith.prefix.VS_EMPTY] =
{
[xi.evolith.suffix.ATTACK ] = 121,
[xi.evolith.suffix.DEFENSE ] = 122,
[xi.evolith.suffix.ACCURACY ] = 123,
[xi.evolith.suffix.EVASION ] = 124,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 125,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 126,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 127,
[xi.evolith.suffix.MAGIC_EVASION ] = 128,
[xi.evolith.suffix.RANGED_ATTACK ] = 129,
[xi.evolith.suffix.RANGED_ACCURACY ] = 130,
},
[xi.evolith.prefix.VS_LUMINIANS] =
{
[xi.evolith.suffix.ATTACK ] = 131,
[xi.evolith.suffix.DEFENSE ] = 132,
[xi.evolith.suffix.ACCURACY ] = 133,
[xi.evolith.suffix.EVASION ] = 134,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 135,
[xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 136,
[xi.evolith.suffix.MAGIC_ACCURACY ] = 137,
[xi.evolith.suffix.MAGIC_EVASION ] = 138,
[xi.evolith.suffix.RANGED_ATTACK ] = 139,
[xi.evolith.suffix.RANGED_ACCURACY ] = 140,
},
[xi.evolith.prefix.MIGHTY_STRIKES] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 141,
},
[xi.evolith.prefix.HUNDRED_FISTS] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 142,
},
[xi.evolith.prefix.BENEDICTION] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 143,
},
[xi.evolith.prefix.MANAFONT] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 144,
},
[xi.evolith.prefix.CHAINSPELL] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 145,
},
[xi.evolith.prefix.PERFECT_DODGE] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 146,
},
[xi.evolith.prefix.INVINCIBLE] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 147,
},
[xi.evolith.prefix.BLOOD_WEAPON] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 148,
},
[xi.evolith.prefix.FAMILIAR] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 149,
},
[xi.evolith.prefix.SOUL_VOICE] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 150,
},
[xi.evolith.prefix.EAGLE_EYE_SHOT] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 151,
},
[xi.evolith.prefix.MEIKYO_SHISUI] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 152,
},
[xi.evolith.prefix.MIJIN_GAKURE] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 153,
},
[xi.evolith.prefix.SPIRIT_SURGE] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 154,
},
[xi.evolith.prefix.ASTRAL_FLOW] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 155,
},
[xi.evolith.prefix.AZURE_LORE] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 156,
},
[xi.evolith.prefix.WILD_CARD] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 157,
},
[xi.evolith.prefix.OVERDRIVE] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 158,
},
[xi.evolith.prefix.TRANCE] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 159,
},
[xi.evolith.prefix.TABULA_RASA] =
{
[xi.evolith.suffix.ABILITY_DELAY] = 160,
},
[xi.evolith.prefix.HAND_TO_HAND_WS] =
{
[xi.evolith.suffix.ENMITY ] = 161,
[xi.evolith.suffix.TP_BONUS] = 162,
},
[xi.evolith.prefix.DAGGER_WS] =
{
[xi.evolith.suffix.ATTACK ] = 163,
[xi.evolith.suffix.TRIPLE_ATTACK] = 164,
},
[xi.evolith.prefix.SWORD_WS] =
{
[xi.evolith.suffix.ATTACK ] = 165,
[xi.evolith.suffix.CRITICAL_HIT_RATE] = 166,
},
[xi.evolith.prefix.GREAT_SWORD_WS] =
{
[xi.evolith.suffix.ACCURACY ] = 167,
[xi.evolith.suffix.DOUBLE_ATTACK] = 168,
},
[xi.evolith.prefix.AXE_WS] =
{
[xi.evolith.suffix.ATTACK ] = 169,
[xi.evolith.suffix.DOUBLE_ATTACK] = 170,
},
[xi.evolith.prefix.GREAT_AXE_WS] =
{
[xi.evolith.suffix.ACCURACY] = 171,
[xi.evolith.suffix.TP_BONUS] = 172,
},
[xi.evolith.prefix.SCYTHE_WS] =
{
[xi.evolith.suffix.ENMITY ] = 173,
[xi.evolith.suffix.SKILLCHAIN_DAMAGE] = 174,
},
[xi.evolith.prefix.POLEARM_WS] =
{
[xi.evolith.suffix.ACCURACY ] = 175,
[xi.evolith.suffix.CRITICAL_HIT_RATE] = 176,
},
[xi.evolith.prefix.KATANA_WS] =
{
[xi.evolith.suffix.ENMITY ] = 177,
[xi.evolith.suffix.CRITICAL_HIT_RATE] = 178,
},
[xi.evolith.prefix.GREAT_KATANA_WS] =
{
[xi.evolith.suffix.ACCURACY ] = 179,
[xi.evolith.suffix.SKILLCHAIN_DAMAGE] = 180,
},
[xi.evolith.prefix.CLUB_WS] =
{
[xi.evolith.suffix.ATTACK ] = 181,
[xi.evolith.suffix.DOUBLE_ATTACK] = 182,
},
[xi.evolith.prefix.STAFF_WS] =
{
[xi.evolith.suffix.ENMITY ] = 183,
[xi.evolith.suffix.TP_BONUS] = 184,
},
[xi.evolith.prefix.ARCHERY_WS] =
{
[xi.evolith.suffix.RANGED_ACCURACY] = 185,
[xi.evolith.suffix.TP_BONUS ] = 186,
},
[xi.evolith.prefix.MARKSMANSHIP_WS] =
{
[xi.evolith.suffix.RANGED_ATTACK ] = 187,
[xi.evolith.suffix.SKILLCHAIN_DAMAGE] = 188,
},
[xi.evolith.prefix.DIVINE_MAGIC_LIGHT] =
{
[xi.evolith.suffix.MAGIC_ACCURACY] = 189,
[xi.evolith.suffix.RECAST_DELAY ] = 190,
},
[xi.evolith.prefix.HEALING_MAGIC_LIGHT] =
{
[xi.evolith.suffix.ENMITY ] = 191,
[xi.evolith.suffix.CASTING_TIME] = 192,
},
[xi.evolith.prefix.ENHANCING_MAGIC_FIRE] =
{
[xi.evolith.suffix.CONSERVE_MP ] = 193,
[xi.evolith.suffix.RECAST_DELAY] = 194,
},
[xi.evolith.prefix.ENHANCING_MAGIC_ICE] =
{
[xi.evolith.suffix.CONSERVE_MP ] = 195,
[xi.evolith.suffix.RECAST_DELAY] = 196,
},
[xi.evolith.prefix.ENHANCING_MAGIC_WIND] =
{
[xi.evolith.suffix.CONSERVE_MP ] = 197,
[xi.evolith.suffix.RECAST_DELAY] = 198,
},
[xi.evolith.prefix.ENHANCING_MAGIC_EARTH] =
{
[xi.evolith.suffix.CONSERVE_MP ] = 199,
[xi.evolith.suffix.RECAST_DELAY] = 200,
},
[xi.evolith.prefix.ENHANCING_MAGIC_LIGHTNING] =
{
[xi.evolith.suffix.CONSERVE_MP ] = 201,
[xi.evolith.suffix.RECAST_DELAY] = 202,
},
[xi.evolith.prefix.ENHANCING_MAGIC_WATER] =
{
[xi.evolith.suffix.CONSERVE_MP ] = 203,
[xi.evolith.suffix.RECAST_DELAY] = 204,
},
[xi.evolith.prefix.ENHANCING_MAGIC_LIGHT] =
{
[xi.evolith.suffix.CONSERVE_MP ] = 205,
[xi.evolith.suffix.RECAST_DELAY] = 206,
},
[xi.evolith.prefix.ENHANCING_MAGIC_DARK] =
{
[xi.evolith.suffix.CONSERVE_MP ] = 207,
[xi.evolith.suffix.RECAST_DELAY] = 208,
},
[xi.evolith.prefix.ENFEEBLING_MAGIC_FIRE] =
{
[xi.evolith.suffix.MAGIC_ACCURACY] = 209,
[xi.evolith.suffix.CASTING_TIME ] = 210,
},
[xi.evolith.prefix.ENFEEBLING_MAGIC_ICE] =
{
[xi.evolith.suffix.MAGIC_ACCURACY] = 211,
[xi.evolith.suffix.CASTING_TIME ] = 212,
},
[xi.evolith.prefix.ENFEEBLING_MAGIC_WIND] =
{
[xi.evolith.suffix.MAGIC_ACCURACY] = 213,
[xi.evolith.suffix.CASTING_TIME ] = 214,
},
[xi.evolith.prefix.ENFEEBLING_MAGIC_EARTH] =
{
[xi.evolith.suffix.MAGIC_ACCURACY] = 215,
[xi.evolith.suffix.CASTING_TIME ] = 216,
[xi.evolith.suffix.NONE ] = 217,
[xi.evolith.suffix.NONE ] = 218,
},
[xi.evolith.prefix.ENFEEBLING_MAGIC_WATER] =
{
[xi.evolith.suffix.MAGIC_ACCURACY] = 219,
[xi.evolith.suffix.CASTING_TIME ] = 220,
},
[xi.evolith.prefix.ENFEEBLING_MAGIC_LIGHT] =
{
[xi.evolith.suffix.MAGIC_ACCURACY] = 221,
[xi.evolith.suffix.CASTING_TIME ] = 222,
},
[xi.evolith.prefix.ENFEEBLING_MAGIC_DARK] =
{
[xi.evolith.suffix.MAGIC_ACCURACY] = 223,
[xi.evolith.suffix.CASTING_TIME ] = 224,
},
[xi.evolith.prefix.ELEMENTAL_MAGIC_FIRE] =
{
[xi.evolith.suffix.ENMITY ] = 225,
[xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 226,
},
[xi.evolith.prefix.ELEMENTAL_MAGIC_ICE] =
{
[xi.evolith.suffix.ENMITY ] = 227,
[xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 228,
},
[xi.evolith.prefix.ELEMENTAL_MAGIC_WIND] =
{
[xi.evolith.suffix.ENMITY ] = 229,
[xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 230,
},
[xi.evolith.prefix.ELEMENTAL_MAGIC_EARTH] =
{
[xi.evolith.suffix.ENMITY ] = 231,
[xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 232,
},
[xi.evolith.prefix.ELEMENTAL_MAGIC_LIGHTNING] =
{
[xi.evolith.suffix.ENMITY ] = 233,
[xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 234,
},
[xi.evolith.prefix.ELEMENTAL_MAGIC_WATER] =
{
[xi.evolith.suffix.ENMITY ] = 235,
[xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 236,
},
[xi.evolith.prefix.ELEMENTAL_MAGIC_LIGHT] =
{
[xi.evolith.suffix.ENMITY ] = 237,
[xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 238,
},
[xi.evolith.prefix.ELEMENTAL_MAGIC_DARK] =
{
[xi.evolith.suffix.ENMITY ] = 239,
[xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 240,
},
[xi.evolith.prefix.DARK_MAGIC_DARK] =
{
[xi.evolith.suffix.MAGIC_ACCURACY] = 241,
[xi.evolith.suffix.RECAST_DELAY ] = 242,
},
[xi.evolith.prefix.SONGS_FIRE] =
{
[xi.evolith.suffix.ENMITY ] = 243,
[xi.evolith.suffix.CASTING_TIME] = 244,
},
[xi.evolith.prefix.SONGS_ICE] =
{
[xi.evolith.suffix.ENMITY ] = 245,
[xi.evolith.suffix.CASTING_TIME] = 246,
},
[xi.evolith.prefix.SONGS_WIND] =
{
[xi.evolith.suffix.ENMITY ] = 247,
[xi.evolith.suffix.CASTING_TIME] = 248,
},
[xi.evolith.prefix.SONGS_EARTH] =
{
[xi.evolith.suffix.ENMITY ] = 249,
[xi.evolith.suffix.CASTING_TIME] = 250,
},
[xi.evolith.prefix.SONGS_LIGHTNING] =
{
[xi.evolith.suffix.ENMITY ] = 251,
[xi.evolith.suffix.CASTING_TIME] = 252,
},
[xi.evolith.prefix.SONGS_WATER] =
{
[xi.evolith.suffix.ENMITY ] = 253,
[xi.evolith.suffix.CASTING_TIME] = 254,
},
[xi.evolith.prefix.SONGS_LIGHT] =
{
[xi.evolith.suffix.ENMITY ] = 255,
[xi.evolith.suffix.CASTING_TIME] = 256,
},
[xi.evolith.prefix.SONGS_DARK] =
{
[xi.evolith.suffix.ENMITY ] = 257,
[xi.evolith.suffix.CASTING_TIME] = 258,
},
[xi.evolith.prefix.NINJUTSU_FIRE] =
{
[xi.evolith.suffix.ENMITY ] = 259,
[xi.evolith.suffix.MAGIC_ACCURACY] = 260,
},
[xi.evolith.prefix.NINJUTSU_ICE] =
{
[xi.evolith.suffix.ENMITY ] = 261,
[xi.evolith.suffix.MAGIC_ACCURACY] = 262,
},
[xi.evolith.prefix.NINJUTSU_WIND] =
{
[xi.evolith.suffix.ENMITY ] = 263,
[xi.evolith.suffix.MAGIC_ACCURACY] = 264,
},
[xi.evolith.prefix.NINJUTSU_EARTH] =
{
[xi.evolith.suffix.ENMITY ] = 265,
[xi.evolith.suffix.MAGIC_ACCURACY] = 266,
},
[xi.evolith.prefix.NINJUTSU_LIGHTNING] =
{
[xi.evolith.suffix.ENMITY ] = 267,
[xi.evolith.suffix.MAGIC_ACCURACY] = 268,
},
[xi.evolith.prefix.NINJUTSU_WATER] =
{
[xi.evolith.suffix.ENMITY ] = 269,
[xi.evolith.suffix.MAGIC_ACCURACY] = 270,
},
[xi.evolith.prefix.NINJUTSU_LIGHT] =
{
[xi.evolith.suffix.ENMITY ] = 271,
[xi.evolith.suffix.MAGIC_ACCURACY] = 272,
},
[xi.evolith.prefix.NINJUTSU_DARK] =
{
[xi.evolith.suffix.ENMITY ] = 273,
[xi.evolith.suffix.MAGIC_ACCURACY] = 274,
},
[xi.evolith.prefix.BLUE_MAGIC_FIRE] =
{
[xi.evolith.suffix.MAGIC_ACCURACY ] = 275,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 276,
},
[xi.evolith.prefix.BLUE_MAGIC_ICE] =
{
[xi.evolith.suffix.MAGIC_ACCURACY ] = 277,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 278,
},
[xi.evolith.prefix.BLUE_MAGIC_WIND] =
{
[xi.evolith.suffix.MAGIC_ACCURACY ] = 279,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 280,
},
[xi.evolith.prefix.BLUE_MAGIC_EARTH] =
{
[xi.evolith.suffix.MAGIC_ACCURACY ] = 281,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 282,
},
[xi.evolith.prefix.BLUE_MAGIC_LIGHTNING] =
{
[xi.evolith.suffix.MAGIC_ACCURACY ] = 283,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 284,
},
[xi.evolith.prefix.BLUE_MAGIC_WATER] =
{
[xi.evolith.suffix.MAGIC_ACCURACY ] = 285,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 286,
},
[xi.evolith.prefix.BLUE_MAGIC_LIGHT] =
{
[xi.evolith.suffix.MAGIC_ACCURACY ] = 287,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 288,
},
[xi.evolith.prefix.BLUE_MAGIC_DARK] =
{
[xi.evolith.suffix.MAGIC_ACCURACY ] = 289,
[xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 290,
},
[xi.evolith.prefix.BLUE_MAGIC_PHYSICAL] =
{
[xi.evolith.suffix.ATTACK ] = 291,
[xi.evolith.suffix.ACCURACY] = 292,
},
[xi.evolith.prefix.WEATHER_FIRE] =
{
[xi.evolith.suffix.ADDITIONAL_EFFECT_DISEASE ] = 293,
[xi.evolith.suffix.ADDITIONAL_EFFECT_FIRE_DAMAGE] = 301,
},
[xi.evolith.prefix.WEATHER_ICE] =
{
[xi.evolith.suffix.ADDITIONAL_EFFECT_PARALYSIS ] = 294,
[xi.evolith.suffix.ADDITIONAL_EFFECT_ICE_DAMAGE] = 302,
},
[xi.evolith.prefix.WEATHER_WIND] =
{
[xi.evolith.suffix.ADDITIONAL_EFFECT_SILENCE ] = 295,
[xi.evolith.suffix.ADDITIONAL_EFFECT_WIND_DAMAGE] = 303,
},
[xi.evolith.prefix.WEATHER_EARTH] =
{
[xi.evolith.suffix.ADDITIONAL_EFFECT_SLOW ] = 296,
[xi.evolith.suffix.ADDITIONAL_EFFECT_EARTH_DAMAGE] = 304,
},
[xi.evolith.prefix.WEATHER_LIGHTNING] =
{
[xi.evolith.suffix.ADDITIONAL_EFFECT_STUN ] = 297,
[xi.evolith.suffix.ADDITIONAL_EFFECT_LIGHTNING_DAMAGE] = 305,
},
[xi.evolith.prefix.WEATHER_WATER] =
{
[xi.evolith.suffix.ADDITIONAL_EFFECT_POISON ] = 298,
[xi.evolith.suffix.ADDITIONAL_EFFECT_WATER_DAMAGE] = 306,
},
[xi.evolith.prefix.WEATHER_LIGHT] =
{
[xi.evolith.suffix.ADDITIONAL_EFFECT_DEFENSE_DOWN] = 299,
[xi.evolith.suffix.ADDITIONAL_EFFECT_LIGHT_DAMAGE] = 307,
},
[xi.evolith.prefix.WEATHER_DARK] =
{
[xi.evolith.suffix.ADDITIONAL_EFFECT_SLEEP ] = 300,
[xi.evolith.suffix.ADDITIONAL_EFFECT_DARK_DAMAGE] = 308,
},
[xi.evolith.prefix.NONE] =
{
[xi.evolith.suffix.HP ] = 309,
[xi.evolith.suffix.MP ] = 310,
[xi.evolith.suffix.RESIST_VIRUS ] = 311,
[xi.evolith.suffix.RESIST_SLOW ] = 312,
[xi.evolith.suffix.RESIST_SILENCE ] = 313,
[xi.evolith.suffix.RESIST_PARALYZE] = 314,
[xi.evolith.suffix.RESIST_GRAVITY ] = 315,
[xi.evolith.suffix.RESIST_PETRIFY ] = 316,
[xi.evolith.suffix.RESIST_SLEEP ] = 317,
[xi.evolith.suffix.RESIST_POISON ] = 318,
[xi.evolith.suffix.RESIST_BIND ] = 319,
},
[xi.evolith.prefix.SKILLCHAIN_LIGHT] =
{
[xi.evolith.suffix.SKILLCHAIN_DAMAGE ] = 320,
[xi.evolith.suffix.SKILLCHAIN_ACCURACY] = 322,
[xi.evolith.suffix.MAGIC_BURST_DAMAGE ] = 324,
},
[xi.evolith.prefix.SKILLCHAIN_DARK] =
{
[xi.evolith.suffix.SKILLCHAIN_DAMAGE ] = 321,
[xi.evolith.suffix.SKILLCHAIN_ACCURACY] = 323,
[xi.evolith.suffix.MAGIC_BURST_DAMAGE ] = 325,
},
}
-- Bundle-type augments: Dynamis-D, Odyssey, Oboro
-- Source: Parsed from MNC2 data and client decomp
-- Augment index N has up to 6 slots read as uint16 at file offset 176 + 2 * (N * 6 + slot).
-- Each slot value is a record index; records are 76 bytes each starting at file offset 12464.
-- Usage:
-- Item exdata stores a single augment "bundle" ID
-- Bundle ID maps to several effects
-- First column is the DAT effect ID that will need to be mapped to a mod
-- Second column is the effect value for each rank (up to 30) - Not all items make use of all 30 ranks.
-- Note: Certain effects contain multiple parameters.
-- They can represent:
-- - A prefix denoting the entity on which the subsequent effect applies
-- - A bitmask representing which "sub-effects" are selected from a pooled effect (i.e. Acc and R.Acc but not Magic Acc)
-- - A weaponskill for which the DMG mod applies
xi.data.augments.bundles =
{
[1] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[2] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[3] =
{
-- HP+#
{ { 9 }, { 0, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 400, 400, 400, 400, 400 } },
-- "Chakra"+#
{ { 1600 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } },
},
[4] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[5] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[6] =
{
-- HP+#
{ { 9 }, { 0, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 400, 400, 400, 400, 400 } },
-- "Chakra"+#
{ { 1600 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } },
},
[7] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } },
},
[8] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } },
},
[9] =
{
-- HP+#
{ { 9 }, { 0, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 400, 400, 400, 400, 400 } },
-- "Chakra"+#
{ { 1600 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } },
},
[10] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[11] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[12] =
{
-- Weapon skill damage +#%
{ { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Automaton:Special attack damage+#%
{ { xi.augment.parametric.AUTOMATON, 1314 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[13] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[14] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[15] =
{
-- Weapon skill damage +#%
{ { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Automaton:Special attack damage+#%
{ { xi.augment.parametric.AUTOMATON, 1314 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[16] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } },
},
[17] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } },
},
[18] =
{
-- Weapon skill damage +#%
{ { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Automaton:Special attack damage+#%
{ { xi.augment.parametric.AUTOMATON, 1314 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } },
},
[19] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[20] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[21] =
{
-- Evasion+#
{ { 22 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } },
-- TP during evasion +#
{ { 1294 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } },
},
[22] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[23] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[24] =
{
-- Evasion+#
{ { 22 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } },
-- TP during evasion +#
{ { 1294 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } },
},
[25] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } },
},
[26] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } },
},
[27] =
{
-- Evasion+#
{ { 22 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } },
-- TP during evasion +#
{ { 1294 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } },
},
[28] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[29] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[30] =
{
-- Song spellcasting time -#%
{ { 322 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Song effects: "Double Attack"+#%
{ { 1295 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } },
},
[31] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[32] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[33] =
{
-- Song spellcasting time -#%
{ { 322 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Song effects: "Double Attack"+#%
{ { 1295 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } },
},
[34] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } },
},
[35] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } },
},
[36] =
{
-- Song spellcasting time -#%
{ { 322 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Song effects: "Double Attack"+#%
{ { 1295 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } },
},
[37] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[38] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[39] =
{
-- "Phantom Roll" effect duration +#
{ { 1608 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } },
-- "Phantom Roll 11": Recover HP & MP +#%
{ { 1610 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- "Phantom Roll"+#
{ { 1609 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } },
},
[40] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[41] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[42] =
{
-- "Phantom Roll" effect duration +#
{ { 1608 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } },
-- "Phantom Roll 11": Recover HP & MP +#%
{ { 1610 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- "Phantom Roll"+#
{ { 1609 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } },
},
[43] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } },
},
[44] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } },
},
[45] =
{
-- "Phantom Roll" effect duration +#
{ { 1608 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } },
-- "Phantom Roll 11": Recover HP & MP +#%
{ { 1610 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- "Phantom Roll"+#
{ { 1609 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } },
},
[46] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[47] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[48] =
{
-- "Flourish" recast time -#%
{ { 1611 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Step" duration +#
{ { 1612 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } },
},
[49] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[50] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[51] =
{
-- "Flourish" recast time -#%
{ { 1611 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Step" duration +#
{ { 1612 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } },
},
[52] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } },
},
[53] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } },
},
[54] =
{
-- "Flourish" recast time -#%
{ { 1611 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Step" duration +#
{ { 1612 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } },
},
[55] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[56] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[57] =
{
-- Sword enhancement spell damage +#%
{ { 515 }, { 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 500, 500, 500, 500, 500 } },
-- Elemental weapon skill damage +#%
{ { 1293 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } },
},
[58] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[59] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[60] =
{
-- Sword enhancement spell damage +#%
{ { 515 }, { 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 500, 500, 500, 500, 500 } },
-- Elemental weapon skill damage +#%
{ { 1293 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } },
},
[61] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[62] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[63] =
{
-- Sword enhancement spell damage +#%
{ { 515 }, { 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 500, 500, 500, 500, 500 } },
-- Elemental weapon skill damage +#%
{ { 1293 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[64] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[65] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[66] =
{
-- HP+#
{ { 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } },
-- "Cure" potency +#%
{ { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Refresh"+#
{ { 138 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } },
},
[67] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[68] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[69] =
{
-- HP+#
{ { 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } },
-- "Cure" potency +#%
{ { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Refresh"+#
{ { 138 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } },
},
[70] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[71] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[72] =
{
-- HP+#
{ { 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } },
-- "Cure" potency +#%
{ { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Refresh"+#
{ { 138 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } },
},
[73] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[74] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[75] =
{
-- "Chain Affinity" recast time -#%
{ { 1606 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Burst Affinity" recast time -#%
{ { 1607 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[76] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[77] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[78] =
{
-- "Chain Affinity" recast time -#%
{ { 1606 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Burst Affinity" recast time -#%
{ { 1607 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[79] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[80] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[81] =
{
-- "Chain Affinity" recast time -#%
{ { 1606 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Burst Affinity" recast time -#%
{ { 1607 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[82] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[83] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[84] =
{
-- Potency of "Regen" effect received +#
{ { 1282 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Vivacious Pulse" potency +#%
{ { 1310 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } },
},
[85] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[86] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[87] =
{
-- Potency of "Regen" effect received +#
{ { 1282 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Vivacious Pulse" potency +#%
{ { 1310 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } },
},
[88] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } },
},
[89] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } },
},
[90] =
{
-- Potency of "Regen" effect received +#
{ { 1282 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Vivacious Pulse" potency +#%
{ { 1310 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } },
},
[91] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[92] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[93] =
{
-- Damage taken -#%
{ { 55 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Pet:Damage taken +#%
{ { xi.augment.parametric.PET, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } },
},
[94] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[95] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[96] =
{
-- Damage taken -#%
{ { 55 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Pet:Damage taken +#%
{ { xi.augment.parametric.PET, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } },
},
[97] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } },
},
[98] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } },
},
[99] =
{
-- Damage taken -#%
{ { 55 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Pet:Damage taken +#%
{ { xi.augment.parametric.PET, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } },
},
[100] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[101] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[102] =
{
-- TP gained when landing critical hits +#
{ { 1283 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[103] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[104] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[105] =
{
-- TP gained when landing critical hits +#
{ { 1283 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[106] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } },
},
[107] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } },
},
[108] =
{
-- TP gained when landing critical hits +#
{ { 1283 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } },
},
[109] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[110] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[111] =
{
-- "Drain" potency +#%
{ { 1284 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Weapon skill damage +#%
{ { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[112] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[113] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[114] =
{
-- "Drain" potency +#%
{ { 1284 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Weapon skill damage +#%
{ { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[115] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[116] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[117] =
{
-- "Drain" potency +#%
{ { 1284 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Weapon skill damage +#%
{ { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[118] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[119] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[120] =
{
-- Wyvern:HP+#
{ { xi.augment.parametric.WYVERN, 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } },
-- Wyvern:Damage taken +#%
{ { xi.augment.parametric.WYVERN, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } },
},
[121] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[122] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[123] =
{
-- Wyvern:HP+#
{ { xi.augment.parametric.WYVERN, 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } },
-- Wyvern:Damage taken +#%
{ { xi.augment.parametric.WYVERN, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } },
},
[124] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } },
},
[125] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } },
},
[126] =
{
-- Wyvern:HP+#
{ { xi.augment.parametric.WYVERN, 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } },
-- Wyvern:Damage taken +#%
{ { xi.augment.parametric.WYVERN, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } },
},
[127] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[128] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[129] =
{
-- Ninjutsu recast time -#%
{ { 1301 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Enmity+# for each Utsusemi
{ { 379 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[130] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[131] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[132] =
{
-- Ninjutsu recast time -#%
{ { 1301 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Enmity+# for each Utsusemi
{ { 379 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[133] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[134] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[135] =
{
-- Ninjutsu recast time -#%
{ { 1301 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Enmity+# for each Utsusemi
{ { 379 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[136] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[137] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[138] =
{
-- "Sekkanoki" recast time -#%
{ { 1604 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Sekkanoki": Weapon skill damage +#%
{ { 1605 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } },
},
[139] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[140] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[141] =
{
-- "Sekkanoki" recast time -#%
{ { 1604 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Sekkanoki": Weapon skill damage +#%
{ { 1605 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } },
},
[142] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 8, 9, 9, 10, 11, 11, 12, 12, 13, 13, 13, 13, 13, 13 } },
},
[143] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 8, 9, 9, 10, 11, 11, 12, 12, 13, 13, 13, 13, 13, 13 } },
},
[144] =
{
-- "Sekkanoki" recast time -#%
{ { 1604 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Sekkanoki": Weapon skill damage +#%
{ { 1605 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 8, 9, 9, 10, 11, 11, 12, 12, 13, 13, 13, 13, 13, 13 } },
},
[145] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[146] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[147] =
{
-- "Afflatus Misery" stored +#%
{ { 1601 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } },
-- Healing magic recast time -#%
{ { 1300 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Damage taken -#%
{ { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[148] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[149] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[150] =
{
-- "Afflatus Misery" stored +#%
{ { 1601 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } },
-- Healing magic recast time -#%
{ { 1300 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Damage taken -#%
{ { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[151] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } },
},
[152] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } },
},
[153] =
{
-- "Afflatus Misery" stored +#%
{ { 1601 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } },
-- Healing magic recast time -#%
{ { 1300 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Damage taken -#%
{ { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[154] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[155] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[156] =
{
-- Magic burst damage II +#
{ { 1286 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
-- Magic burst accuracy+#
{ { 1287 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } },
-- "Drain" and "Aspir" potency +%d
{ { 343 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20 } },
},
[157] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[158] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[159] =
{
-- Magic burst damage II +#
{ { 1286 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
-- Magic burst accuracy+#
{ { 1287 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } },
-- "Drain" and "Aspir" potency +%d
{ { 343 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20 } },
},
[160] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } },
},
[161] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } },
},
[162] =
{
-- Magic burst damage II +#
{ { 1286 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
-- Magic burst accuracy+#
{ { 1287 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } },
-- "Drain" and "Aspir" potency +%d
{ { 343 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20 } },
},
[163] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[164] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[165] =
{
-- MP+#
{ { 10 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } },
-- "Mana Wall"+#%
{ { 1304 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Damage taken -#%
{ { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[166] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[167] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[168] =
{
-- MP+#
{ { 10 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } },
-- "Mana Wall"+#%
{ { 1304 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Damage taken -#%
{ { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[169] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } },
},
[170] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } },
},
[171] =
{
-- MP+#
{ { 10 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } },
-- "Mana Wall"+#%
{ { 1304 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Damage taken -#%
{ { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[172] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[173] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[174] =
{
-- Pet:Chance of double damage +#%
{ { xi.augment.parametric.PET, 1296 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } },
-- Chance of doubling "Blood Pact" status +#%
{ { 1308 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Blood Pact" damage +#
{ { 369 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[175] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[176] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[177] =
{
-- Pet:Chance of double damage +#%
{ { xi.augment.parametric.PET, 1296 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } },
-- Chance of doubling "Blood Pact" status +#%
{ { 1308 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Blood Pact" damage +#
{ { 369 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[178] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } },
},
[179] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } },
},
[180] =
{
-- Pet:Chance of double damage +#%
{ { xi.augment.parametric.PET, 1296 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } },
-- Chance of doubling "Blood Pact" status +#%
{ { 1308 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Blood Pact" damage +#
{ { 369 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
},
[181] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[182] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[183] =
{
-- "Regen" potency +#
{ { 371 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Cure" potency +#%
{ { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Fast Cast"+#%
{ { 140 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[184] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[185] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[186] =
{
-- "Regen" potency +#
{ { 371 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Cure" potency +#%
{ { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Fast Cast"+#%
{ { 140 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[187] =
{
-- Chance of double damage +#%
{ { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } },
},
[188] =
{
-- Chance of follow-up attack +#%
{ { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } },
},
[189] =
{
-- "Regen" potency +#
{ { 371 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Cure" potency +#%
{ { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Fast Cast"+#%
{ { 140 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[190] =
{
-- Chance of double ranged damage +#%
{ { 1297 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[191] =
{
-- Chance of ranged follow-up attack +#%
{ { 1299 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[192] =
{
-- Additional ammo damage +#%
{ { 1288 }, { 0, 10, 25, 40, 55, 70, 85, 100, 115, 130, 145, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 300, 300, 300, 300, 300 } },
-- Additional ammo accuracy +#
{ { 1289 }, { 0, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 70, 80, 90, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 150, 150, 150, 150, 150 } },
},
[193] =
{
-- Chance of double ranged damage +#%
{ { 1297 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[194] =
{
-- Chance of ranged follow-up attack +#%
{ { 1299 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[195] =
{
-- Additional ammo damage +#%
{ { 1288 }, { 0, 10, 25, 40, 55, 70, 85, 100, 115, 130, 145, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 300, 300, 300, 300, 300 } },
-- Additional ammo accuracy +#
{ { 1289 }, { 0, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 70, 80, 90, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 150, 150, 150, 150, 150 } },
},
[196] =
{
-- Chance of double ranged damage +#%
{ { 1297 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6 } },
},
[197] =
{
-- Chance of ranged follow-up attack +#%
{ { 1299 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6 } },
},
[198] =
{
-- Additional ammo damage +#%
{ { 1288 }, { 0, 10, 25, 40, 55, 70, 85, 100, 115, 130, 145, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 300, 300, 300, 300, 300 } },
-- Additional ammo accuracy +#
{ { 1289 }, { 0, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 70, 80, 90, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 150, 150, 150, 150, 150 } },
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6 } },
},
[199] =
{
-- HP+#
{ { 9 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } },
-- STR DEX +#
{ { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[200] =
{
-- DEX MND +#
{ { xi.augment.parametric.STAT_COMBO, 0x0022 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- "Kick Attacks"+#
{ { 194 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[201] =
{
-- INT MND +#
{ { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Enmity+#
{ { 29 }, { 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -11, -12, -13, -14, -15, -16, -17, -18, -19, -20, -21, -22, -23, -24, -25, -25, -25, -25, -25, -25 } },
-- "Fast Cast"+#%
{ { 140 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[202] =
{
-- INT MND +#
{ { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Magic burst damage +#
{ { 1285 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
-- Magic burst accuracy+#
{ { 1287 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[203] =
{
-- INT MND +#
{ { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Enhancing magic effect duration +#%
{ { 1248 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Enfeebling magic effect duration +#%
{ { 1251 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[204] =
{
-- DEX AGI +#
{ { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Evasion+#
{ { 22 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } },
},
[205] =
{
-- HP+#
{ { 9 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60, 60, 60, 60, 60, 60 } },
-- VIT MND +#
{ { xi.augment.parametric.STAT_COMBO, 0x0024 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Damage taken -#%
{ { 55 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[206] =
{
-- STR+#
{ { 11 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[207] =
{
-- STR DEX +#
{ { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
-- Pet:"Double Attack"+#%
{ { xi.augment.parametric.PET, 143 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[208] =
{
-- DEX CHR +#
{ { xi.augment.parametric.STAT_COMBO, 0x0042 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[209] =
{
-- AGI+#
{ { 14 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[210] =
{
-- STR+#
{ { 11 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[211] =
{
-- DEX AGI +#
{ { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- "Daken"+#
{ { 251 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[212] =
{
-- STR VIT +#
{ { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
-- Wyvern:Damage taken +#%
{ { xi.augment.parametric.WYVERN, 41 }, { 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -11, -12, -13, -14, -15, -16, -17, -18, -19, -20, -21, -22, -23, -24, -25, -25, -25, -25, -25, -25 } },
},
[213] =
{
-- MP+#
{ { 10 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- Avatar:All Attr.+#
{ { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Blood Pact" damage +#
{ { 369 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[214] =
{
-- STR DEX +#
{ { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } },
},
[215] =
{
-- STR AGI +#
{ { xi.augment.parametric.STAT_COMBO, 0x0009 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Magic Damage+#
{ { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[216] =
{
-- DEX AGI +#
{ { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
-- Automaton:"Mag. Atk. Bns."+#
{ { xi.augment.parametric.AUTOMATON, 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
},
[217] =
{
-- DEX CHR +#
{ { xi.augment.parametric.STAT_COMBO, 0x0042 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[218] =
{
-- INT MND +#
{ { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Magic Damage+#
{ { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Helix eff. dur. +#%
{ { 1249 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[219] =
{
-- MP+#
{ { 10 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } },
-- Luopan duration +#%
{ { 1309 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } },
-- Luopan:Absorbs damage taken +#%
{ { xi.augment.parametric.LUOPAN, 1313 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } },
},
[220] =
{
-- HP+#
{ { 9 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60, 60, 60, 60, 60, 60 } },
-- STR MND +#
{ { xi.augment.parametric.STAT_COMBO, 0x0021 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } },
-- Damage taken -#%
{ { 55 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } },
},
[221] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 } },
-- "Final Heaven": DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.FINAL_HEAVEN }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- "Counter" damage +#%
{ { 1303 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[222] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29 } },
-- Ascetic's Fury: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.ASCETICS_FURY }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[223] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 } },
-- Stringing Pummel: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.STRINGING_PUMMEL }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[224] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Victory Smite: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.VICTORY_SMITE }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- STR DEX +#
{ { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[225] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
-- Mercy Stroke: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.MERCY_STROKE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- "Triple Attack" damage +#%
{ { 1305 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[226] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
-- Pyrrhic Kleos: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.PYRRHIC_KLEOS }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[227] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Mandalic Stab: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.MANDALIC_STAB }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[228] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 } },
-- Mordant Rime: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.MORDANT_RIME }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[229] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
-- Rudra's Storm: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.RUDRAS_STORM }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- DEX AGI +#
{ { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[230] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
-- Knights of Round: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.KNIGHTS_OF_ROUND }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Chance of successful block +#
{ { 363 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[231] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } },
-- Death Blossom: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.DEATH_BLOSSOM }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[232] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- "Atonement" enmity+#
{ { 1292 }, { 0, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 70, 80, 90, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[233] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
-- Expiacion: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.EXPIACION }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[234] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
-- Chant du Cygne: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CHANT_DU_CYGNE }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- DEX MND +#
{ { xi.augment.parametric.STAT_COMBO, 0x0022 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[235] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
-- Randgrith: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.RANDGRITH }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- "Cure" potency +#%
{ { 329 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[236] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } },
-- Mystic Boon: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.MYSTIC_BOON }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[237] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
-- "Dagan" potency +#%
{ { 1290 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- AGI+# MND+# CHR+#
{ { xi.augment.parametric.BASE_STATS, 0x01A0 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[238] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 18, 20, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22 } },
-- Exudation: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.EXUDATION }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[239] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } },
-- Scourge: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.SCOURGE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Critical hit damage +#%
{ { 328 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[240] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 } },
-- Torcleaver: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TORCLEAVER }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- STR VIT +#
{ { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[241] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 3, 5, 7, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39 } },
-- Dimidiation: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.DIMIDIATION }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[242] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
-- Onslaught: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.ONSLAUGHT }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Pet:"Double Attack"+#%
{ { xi.augment.parametric.PET, 143 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[243] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Primal Rend: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.PRIMAL_REND }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[244] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
-- Cloudsplitter: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CLOUDSPLITTER }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- STR DEX MND CHR +#
{ { xi.augment.parametric.STAT_COMBO, 0x0063 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
},
[245] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Metatron Torment: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.METATRON_TORMENT }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- "Double Attack" damage +#%
{ { 1302 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[246] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 26, 29, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 } },
-- King's Justice: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.KINGS_JUSTICE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[247] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
-- Ukko's Fury: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.UKKOS_FURY }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- STR DEX +#
{ { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[248] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 13, 15, 17, 19, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21 } },
-- Catastrophe: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CATASTROPHE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- "Drain" potency +#%
{ { 1284 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[249] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 22, 25, 28, 31, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34 } },
-- Insurgency: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.INSURGENCY }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[250] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13 } },
-- Quietus: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.QUIETUS }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- STR DEX INT MND +#
{ { xi.augment.parametric.STAT_COMBO, 0x0033 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
},
[251] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Geirskogul: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.GEIRSKOGUL }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- All Jumps: Damage+#%
{ { 1311 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
},
[252] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 26, 29, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 } },
-- Drakesbane: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.DRAKESBANE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[253] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
-- Camlann's Torment: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CAMLANNS_TORMENT }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- STR VIT +#
{ { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[254] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
-- Blade: Metsu: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.BLADE_METSU }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Ninjutsu casting time -#%
{ { 1307 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[255] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 } },
-- Blade: Kamu: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.BLADE_KAMU }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[256] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
-- Blade: Hi: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.BLADE_HI }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- DEX AGI +#
{ { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[257] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18 } },
-- Tachi: Kaiten: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TACHI_KAITEN }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Skillchain dmg. +#%
{ { 332 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[258] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29 } },
-- Tachi: Rana: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TACHI_RANA }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[259] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 } },
-- Tachi: Fudo: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TACHI_FUDO }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- STR AGI +#
{ { xi.augment.parametric.STAT_COMBO, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[260] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
-- Gate of Tartarus: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.GATE_OF_TARTARUS }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Enmity+#
{ { 29 }, { 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -12, -14, -16, -18, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20 } },
},
[261] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26 } },
-- Omniscience: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.OMNISCIENCE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[262] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26 } },
-- Vidohunir: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.VIDOHUNIR }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[263] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26 } },
-- Garland of Bliss: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.GARLAND_OF_BLISS }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Avatar:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.AVATAR, 100 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[264] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- "Myrkr" potency +#%
{ { 1291 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- MP+#
{ { 10 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[265] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 7 } },
-- Namas Arrow: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.NAMAS_ARROW }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[266] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
-- Jishnu's Radiance: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.JISHNUS_RADIANCE }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- STR DEX +#
{ { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[267] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
-- Trueflight: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TRUEFLIGHT }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[268] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } },
-- Coronach: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CORONACH }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[269] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
-- Leaden Salute: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.LEADEN_SALUTE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[270] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
-- Wildfire: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.WILDFIRE }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- STR AGI +#
{ { xi.augment.parametric.STAT_COMBO, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[271] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 } },
-- Shijin Spiral: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.SHIJIN_SPIRAL }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[272] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
-- Exenterator: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.EXENTERATOR }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[273] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
-- Requiescat: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.REQUIESCAT }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[274] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
-- Upheaval: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.UPHEAVAL }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[275] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } },
-- Entropy: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.ENTROPY }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[276] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Stardiver: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.STARDIVER }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[277] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
-- Blade: Shun: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.BLADE_SHUN }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[278] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Tachi: Shoha: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TACHI_SHOHA }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[279] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
-- Realmrazer: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.REALMRAZER }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[280] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26 } },
-- Shattersoul: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.SHATTERSOUL }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[281] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } },
-- Resolution: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.RESOLUTION }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[282] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
-- Ruinator: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.RUINATOR }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[283] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } },
-- Apex Arrow: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.APEX_ARROW }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[284] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
-- Last Stand: DMG:+#%
{ { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.LAST_STAND }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[285] =
{
-- Healing magic skill +#
{ { 288 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Enha. mag. skill +#
{ { 289 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[286] =
{
-- Accuracy+#
{ { 18 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35 } },
-- Mag. Evasion+#
{ { 25 }, { 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[287] =
{
-- Mag. Evasion+#
{ { 25 }, { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75 } },
-- Occ. inc. resist. to stat. ailments +#
{ { 50 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[288] =
{
-- Accuracy+#
{ { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Evasion+#
{ { 22 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[289] =
{
-- Avatar:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.AVATAR, 100 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35 } },
-- Avatar:All Attr.+#
{ { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- MP+#
{ { 10 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[290] =
{
-- "Resist Silence"+#
{ { 180 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Spell interruption rate down %d%%
{ { 36 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[291] =
{
-- Attack+#
{ { 19 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[292] =
{
-- STR+#
{ { 11 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[293] =
{
-- DMG:+#
{ { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } },
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[294] =
{
-- "Conserve MP"+#
{ { 141 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- "Fast Cast"+#%
{ { 140 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[295] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- INT+#
{ { 15 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[296] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- CHR+#
{ { 17 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[297] =
{
-- Evasion+#
{ { 22 }, { 0, 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90 } },
-- Mag. Evasion+#
{ { 25 }, { 0, 0, 0, 0, 0, 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[298] =
{
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Accuracy+#
{ { 18 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[299] =
{
-- DMG:+#
{ { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } },
},
[300] =
{
-- HP+#
{ { 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150 } },
-- Shield skill +#
{ { 285 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[301] =
{
-- "Snapshot"+#
{ { 211 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- DMG:+#
{ { 30 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Rng. Acc.+#
{ { 20 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[302] =
{
-- "Resist Sleep"+#
{ { 176 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- "Resist Charm"+#
{ { 188 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 7, 9, 11, 13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
},
[303] =
{
-- DMG:+#
{ { 30 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[304] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- Damage taken -#%
{ { 55 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[305] =
{
-- DEF+#
{ { 23 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- HP+#
{ { 9 }, { 0, 0, 0, 0, 0, 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200 } },
},
[306] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- INT MND CHR +#
{ { xi.augment.parametric.STAT_COMBO, 0x0070 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[307] =
{
-- TP Bonus +#
{ { 353 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 34, 38, 42, 46, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- STR+#
{ { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[308] =
{
-- Accuracy+#
{ { 18 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[309] =
{
-- "Resist Bind"+#
{ { 185 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- Evasion+#
{ { 22 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[310] =
{
-- DEF+#
{ { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- "Mag. Def. Bns."+#
{ { 134 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[311] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } },
-- Spell interruption rate down %d%%
{ { 36 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[312] =
{
-- DEF+#
{ { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- STR DEX VIT INT +#
{ { xi.augment.parametric.STAT_COMBO, 0x0017 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
},
[313] =
{
-- DEF+#
{ { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Parrying skill +#
{ { 286 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[314] =
{
-- Attack+#
{ { 19 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } },
-- "Store TP"+#
{ { 142 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[315] =
{
-- DMG:+#
{ { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[316] =
{
-- VIT+#
{ { 13 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- HP+#
{ { 9 }, { 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } },
},
[317] =
{
-- DEX AGI +#
{ { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Mag. Evasion+#
{ { 25 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[318] =
{
-- DMG:+#
{ { 30 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Weapon skill damage +#%
{ { 327 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
},
[319] =
{
-- DMG:+#
{ { 30 }, { 0, 3, 6, 9, 12, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Quadruple Attack +#%
{ { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } },
},
[320] =
{
-- Accuracy+#
{ { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- DEX+#
{ { 12 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[321] =
{
-- Healing magic skill +#
{ { 288 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Enha. mag. skill +#
{ { 289 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Damage taken -#%
{ { 55 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[322] =
{
-- DMG:+#
{ { 30 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 26, 28, 30, 32, 34, 36, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Sword enhancement spell damage +#%
{ { 515 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 60, 90, 120, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150 } },
},
[323] =
{
-- Evasion+#
{ { 22 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Accuracy+#
{ { 18 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[324] =
{
-- Skillchain dmg. +#%
{ { 332 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Magic burst damage +#
{ { 1285 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[325] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- Attack+#
{ { 19 }, { 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[326] =
{
-- Accuracy+#
{ { 18 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[327] =
{
-- Attack+#
{ { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- STR+#
{ { 11 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
},
[328] =
{
-- Avatar:TP Bonus +#
{ { xi.augment.parametric.AVATAR, 53 }, { 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 } },
-- Avatar:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.AVATAR, 100 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Avatar:All Attr.+#
{ { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[329] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[330] =
{
-- DMG:+#
{ { 30 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[331] =
{
-- Attack+#
{ { 19 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[332] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Evasion+#
{ { 22 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[333] =
{
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 32, 34, 36, 38, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- INT MND +#
{ { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[334] =
{
-- DMG:+#
{ { 30 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 47, 50, 53, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[335] =
{
-- "Cure" potency +#%
{ { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Healing magic skill +#
{ { 288 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[336] =
{
-- DMG:+#
{ { 30 }, { 0, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Weapon skill damage +#%
{ { 327 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[337] =
{
-- "Conserve MP"+#
{ { 141 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- INT+#
{ { 15 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[338] =
{
-- DMG:+#
{ { 30 }, { 0, 5, 10, 15, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- "Store TP"+#
{ { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } },
},
[339] =
{
-- Chance of successful block +#
{ { 363 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Enh. Mag. received dur. +#%
{ { 374 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[340] =
{
-- Rng. Atk.+#
{ { 21 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- "Snapshot"+#
{ { 211 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[341] =
{
-- Phys. dmg. taken +#%
{ { 37 }, { 0, -1, -2, -3, -4, -5, -5, -6, -6, -7, -7, -8, -8, -9, -9, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10 } },
-- Pet:Damage taken +#%
{ { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[342] =
{
-- DMG:+#
{ { 30 }, { 0, 4, 8, 12, 16, 20, 24, 27, 30, 33, 36, 39, 42, 45, 48, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- "Fast Cast"+#%
{ { 140 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[343] =
{
-- Magic Damage+#
{ { 362 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- INT+#
{ { 15 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[344] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } },
-- Quadruple Attack +#%
{ { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } },
},
[345] =
{
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Evasion+#
{ { 22 }, { 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } },
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } },
},
[346] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- "Regen"+#
{ { 137 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[347] =
{
-- DMG:+#
{ { 30 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 35, 38, 41, 44, 47, 50, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Haste+#%
{ { 32 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[348] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Shield skill +#
{ { 285 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[349] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 } },
-- Rng. Acc.+#
{ { 20 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- "Rapid Shot"+#
{ { 139 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
},
[350] =
{
-- Evasion+#
{ { 22 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- "Counter"+#
{ { 145 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[351] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- DEX+#
{ { 12 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Sword enhancement spell damage +#%
{ { 515 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } },
},
[352] =
{
-- MP+#
{ { 10 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- Avatar:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.AVATAR, 100 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Avatar:Magic burst damage +#
{ { xi.augment.parametric.AVATAR, 1285 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[353] =
{
-- Avatar:All Attr.+#
{ { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Avatar:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.AVATAR, 100 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- "Avatar perpetuation cost" -%d
{ { 321 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[354] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 10, 20, 30, 40, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[355] =
{
-- STR+#
{ { 11 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- DEX+#
{ { 12 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[356] =
{
-- DMG:+#
{ { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 19, 20, 21, 22, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } },
},
[357] =
{
-- HP+#
{ { 9 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- Chance of successful block +#
{ { 363 }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } },
},
[358] =
{
-- DEX+#
{ { 12 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- AGI+#
{ { 14 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[359] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- STR DEX +#
{ { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } },
},
[360] =
{
-- "Fast Cast"+#%
{ { 140 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Spell interruption rate down %d%%
{ { 36 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[361] =
{
-- DMG:+#
{ { 30 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- "Mag. Def. Bns."+#
{ { 134 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[362] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Skillchain dmg. +#%
{ { 332 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
},
[363] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } },
-- INT MND +#
{ { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 17, 19, 21, 23, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } },
},
[364] =
{
-- STR+#
{ { 11 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Haste+#%
{ { 32 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[365] =
{
-- DMG:+#
{ { 30 }, { 0, 3, 6, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Weapon skill damage +#%
{ { 327 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[366] =
{
-- Accuracy+#
{ { 18 }, { 0, 4, 8, 12, 16, 20, 24, 27, 30, 33, 36, 39, 42, 45, 47, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } },
-- Haste+#%
{ { 32 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[367] =
{
-- DEF+#
{ { 23 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- Damage taken -#%
{ { 55 }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } },
},
[368] =
{
-- Rng. Atk.+#
{ { 21 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Enmity+#
{ { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5 } },
},
[369] =
{
-- DMG:+#
{ { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 27, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Pot. of "Cure" effect rec. +#%
{ { 356 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[370] =
{
-- DMG:+#
{ { 30 }, { 0, 3, 6, 9, 12, 15, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } },
},
[371] =
{
-- DMG:+#
{ { 30 }, { 0, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } },
-- Rng. Acc.+#
{ { 20 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- "Snapshot"+#
{ { 211 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[372] =
{
-- DEF+#
{ { 23 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- Spell interruption rate down %d%%
{ { 36 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[373] =
{
-- Mag. Evasion+#
{ { 25 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } },
},
[374] =
{
-- Accuracy+#
{ { 18 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- DEX+#
{ { 12 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } },
},
[375] =
{
-- DMG:+#
{ { 30 }, { 0, 3, 6, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Dark magic skill +#
{ { 292 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[376] =
{
-- Enmity+#
{ { 29 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Damage taken -#%
{ { 55 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[377] =
{
-- DMG:+#
{ { 30 }, { 0, 2, 4, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- "Store TP"+#
{ { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[378] =
{
-- Rng. Atk.+#
{ { 21 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- DMG:+#
{ { 30 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[379] =
{
-- Accuracy+#
{ { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Mag. Acc.+#
{ { 24 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Enha. mag. skill +#
{ { 289 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[380] =
{
-- Mag. Evasion+#
{ { 25 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } },
-- Enmity+#
{ { 29 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[381] =
{
-- DMG:+#
{ { 30 }, { 0, 2, 4, 6, 8, 10, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- STR DEX CHR +#
{ { xi.augment.parametric.STAT_COMBO, 0x0043 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 32, 34, 36, 38, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
},
[382] =
{
-- Accuracy+#
{ { 18 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } },
},
[383] =
{
-- Accuracy+#
{ { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- "Store TP"+#
{ { 142 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[384] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Attack+#
{ { 19 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 16, 24, 32, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
},
[385] =
{
-- DMG:+#
{ { 30 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- HP+#
{ { 9 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 40, 60, 80, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } },
},
[386] =
{
-- Accuracy+#
{ { 18 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } },
},
[387] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- Damage taken -#%
{ { 55 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[388] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 12, 18, 24, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
},
[389] =
{
-- Accuracy+#
{ { 18 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 32, 34, 36, 38, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 } },
},
[390] =
{
-- DEX+#
{ { 12 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
-- "Store TP"+#
{ { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 32, 34, 36, 38, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } },
},
[391] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 54, 58, 62, 66, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70 } },
-- Enfb. mag. skill +#
{ { 290 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } },
-- MND+#
{ { 16 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
},
[392] =
{
-- Accuracy+#
{ { 18 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } },
},
[393] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 19, 20 } },
-- Attack+#
{ { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Skillchain dmg. +#%
{ { 332 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[394] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 11 } },
-- Attack+#
{ { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[395] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13 } },
-- Attack+#
{ { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Refresh"+#
{ { 138 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } },
},
[396] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26 } },
-- Attack+#
{ { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Counter"+#
{ { 145 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[397] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 14, 15 } },
-- Attack+#
{ { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- TP Bonus +#
{ { 353 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 20, 20, 30, 30, 40, 40, 50, 50 } },
},
[398] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 14, 15 } },
-- Attack+#
{ { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Skillchain dmg. +#%
{ { 332 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[399] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 24, 25, 25, 26, 26, 27 } },
-- Attack+#
{ { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- STR VIT +#
{ { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[400] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 26, 27, 27, 28 } },
-- Attack+#
{ { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Damage taken -#%
{ { 55 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[401] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26 } },
-- Attack+#
{ { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Regen"+#
{ { 137 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } },
},
[402] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 11, 12 } },
-- Attack+#
{ { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Daken"+#
{ { 251 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[403] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24 } },
-- Attack+#
{ { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- STR+#
{ { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[404] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 11 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Enmity+#
{ { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } },
},
[405] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 16, 16, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 21 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- INT MND +#
{ { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[406] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 9 } },
-- Rng. Atk.+#
{ { 21 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Snapshot"+#
{ { 211 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[407] =
{
-- DMG:+#
{ { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 16, 16, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 21 } },
-- Rng. Atk.+#
{ { 21 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Recycle"+#
{ { 212 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[408] =
{
-- Rng. Atk.+#
{ { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Subtle Blow II"+#
{ { 1536 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[409] =
{
-- Rng. Atk.+#
{ { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- TP Bonus +#
{ { 353 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 19, 19, 20 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[410] =
{
-- Rng. Atk.+#
{ { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Subtle Blow"+#
{ { 195 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Recycle"+#
{ { 212 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[411] =
{
-- Rng. Atk.+#
{ { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Damage taken -#%
{ { 55 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- STR+#
{ { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[412] =
{
-- Rng. Atk.+#
{ { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "True Shot"+#
{ { 232 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } },
-- Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- AGI+#
{ { 14 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[413] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Counter"+#
{ { 145 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Regen"+#
{ { 137 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } },
},
[414] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Occ. inc. resist. to stat. ailments +#
{ { 50 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[415] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- DEX+#
{ { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[416] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Subtle Blow"+#
{ { 195 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[417] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Evasion+#
{ { 22 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- STR+#
{ { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[418] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Double Attack" damage +#%
{ { 1302 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Cure" potency +#%
{ { 329 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[419] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Occ. inc. resist. to stat. ailments +#
{ { 50 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[420] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- VIT+#
{ { 13 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[421] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Skillchain dmg. +#%
{ { 332 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- STR+#
{ { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[422] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Subtle Blow"+#
{ { 195 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Chance of successful block +#
{ { 363 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[423] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Skillchain dmg. +#%
{ { 332 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[424] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Regen"+#
{ { 137 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } },
},
[425] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Triple Attack" damage +#%
{ { 1305 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- DEX+#
{ { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[426] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Mag. Evasion+#
{ { 25 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[427] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- AGI+#
{ { 14 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[428] =
{
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } },
-- Magic Damage+#
{ { 362 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Enmity+#
{ { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } },
},
[429] =
{
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } },
-- Enmity+#
{ { 29 }, { 0, -1, -1, -1, -1, -2, -2, -2, -2, -3, -3, -3, -3, -4, -4, -4, -4, -5, -5, -5, -5, -6, -6, -6, -6, -7, -7, -7, -7, -8, -8 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Magic Damage+#
{ { 362 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[430] =
{
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } },
-- Magic burst damage II +#
{ { 1286 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- MND+#
{ { 16 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[431] =
{
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } },
-- Damage taken -#%
{ { 55 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- INT+#
{ { 15 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[432] =
{
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } },
-- "Drain" and "Aspir" potency +%d
{ { 343 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Spell interruption rate down %d%%
{ { 36 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[433] =
{
-- Attack+# Magic Damage+#
{ { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Quadruple Attack +#%
{ { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } },
},
[434] =
{
-- Attack+# Magic Damage+#
{ { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- DEX+#
{ { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[435] =
{
-- Attack+# Magic Damage+#
{ { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Magic burst damage II +#
{ { 1286 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- MND+#
{ { 16 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[436] =
{
-- Attack+# Magic Damage+#
{ { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Blood Pact" damage +#
{ { 369 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Pet:Damage taken +#%
{ { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } },
},
[437] =
{
-- Attack+# Magic Damage+#
{ { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Regen" potency +#
{ { 371 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } },
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Avatar:All Attr.+#
{ { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[438] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[439] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7 } },
-- DEX AGI +#
{ { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[440] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 13, 14, 14, 14 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } },
-- DEX+#
{ { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } },
},
[441] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 7, 8, 9, 10, 11, 12, 13 } },
},
[442] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } },
-- AGI+#
{ { 14 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } },
},
[443] =
{
-- Attack+# Rng. Atk.+#
{ { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } },
-- Weapon skill damage +#%
{ { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } },
-- Accuracy+# Rng. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0003 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[444] =
{
-- Attack+# Rng. Atk.+#
{ { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } },
-- Weapon skill damage +#%
{ { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7 } },
-- STR VIT +#
{ { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[445] =
{
-- Attack+# Rng. Atk.+#
{ { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } },
-- Weapon skill damage +#%
{ { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } },
-- VIT+#
{ { 13 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } },
},
[446] =
{
-- Attack+# Rng. Atk.+#
{ { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } },
-- Weapon skill damage +#%
{ { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6 } },
-- STR+#
{ { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } },
},
[447] =
{
-- Attack+# Rng. Atk.+#
{ { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } },
-- Weapon skill damage +#%
{ { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } },
-- Accuracy+# Rng. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0003 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 7, 8, 9, 10, 11, 12, 13 } },
},
[448] =
{
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } },
-- Magic Damage+#
{ { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Magic burst damage II +#
{ { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } },
-- Mag. Acc.+#
{ { 24 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[449] =
{
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } },
-- Magic Damage+#
{ { 362 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 } },
-- Magic burst damage II +#
{ { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7 } },
-- INT MND CHR +#
{ { xi.augment.parametric.STAT_COMBO, 0x0070 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[450] =
{
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } },
-- Magic Damage+#
{ { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Magic burst damage II +#
{ { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } },
-- MND+#
{ { 16 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } },
},
[451] =
{
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } },
-- Magic Damage+#
{ { 362 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } },
-- Magic burst damage II +#
{ { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } },
-- INT+#
{ { 15 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } },
},
[452] =
{
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } },
-- Magic Damage+#
{ { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Magic burst damage II +#
{ { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } },
-- CHR+#
{ { 17 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } },
},
[453] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Pet:All Attr.+#
{ { xi.augment.parametric.PET, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Pet:Damage taken +#%
{ { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -6, -7, -7, -8 } },
},
[454] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Pet:DMG:+#%
{ { xi.augment.parametric.PET, 47 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11 } },
-- Pet:Damage taken +#%
{ { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10 } },
},
[455] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Pet:All Attr.+#
{ { xi.augment.parametric.PET, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Pet:Damage taken +#%
{ { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -6, -7, -7, -8 } },
},
[456] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Pet:DMG:+#%
{ { xi.augment.parametric.PET, 47 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10 } },
-- Pet:Damage taken +#%
{ { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -7, -8, -8, -9 } },
},
[457] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Pet:All Attr.+#
{ { xi.augment.parametric.PET, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Pet:Damage taken +#%
{ { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -6, -7, -7, -8 } },
},
[458] =
{
-- Pet:Attack+#
{ { xi.augment.parametric.PET, 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Attack+#
{ { 19 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Pet:All Attr.+#
{ { xi.augment.parametric.PET, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[459] =
{
-- Attack+#
{ { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- STR+#
{ { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10 } },
-- DEX+#
{ { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[460] =
{
-- Avatar:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.AVATAR, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Avatar:All Attr.+#
{ { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Avatar:Enmity+#
{ { xi.augment.parametric.AVATAR, 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[461] =
{
-- Automaton:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.AUTOMATON, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Automaton:HP+#
{ { xi.augment.parametric.AUTOMATON, 9 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60 } },
-- Automaton:Special attack damage+#%
{ { xi.augment.parametric.AUTOMATON, 1314 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[462] =
{
-- DEF+#
{ { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Waltz" potency +#%
{ { 330 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10 } },
-- "Mag. Def. Bns."+#
{ { 134 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[463] =
{
-- DEF+#
{ { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Daken"+#
{ { 251 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10 } },
-- Mag. Evasion+#
{ { 25 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } },
},
[464] =
{
-- Accuracy+#
{ { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Attack+#
{ { 19 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- "Store TP"+#
{ { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[465] =
{
-- Weapon Skill Acc.+#
{ { 326 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Attack+#
{ { 19 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Skillchain dmg. +#%
{ { 332 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } },
},
[466] =
{
-- Rng. Acc.+#
{ { 20 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Rng. Atk.+#
{ { 21 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Enmity+#
{ { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } },
},
[467] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Enfb. mag. skill +#
{ { 290 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Enmity+#
{ { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } },
},
[468] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- All Attr.+#
{ { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10 } },
-- "Store TP"+#
{ { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5 } },
},
[469] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } },
-- Evasion+# Mag. Evasion+#
{ { xi.augment.parametric.DEFENSE, 0x000C }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10 } },
-- Critical hit rate +#%
{ { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5 } },
},
[470] =
{
-- Accuracy+# Rng. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25 } },
-- Attack+# Rng. Atk.+#
{ { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 } },
-- STR DEX +#
{ { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Enmity+#
{ { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10 } },
},
[471] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25 } },
-- Magic Damage+#
{ { 362 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 } },
-- INT+#
{ { 15 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } },
-- Enmity+#
{ { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10 } },
},
[472] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 } },
},
[473] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7 } },
},
[474] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } },
},
[475] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 } },
},
[476] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Double Attack"+#%
{ { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } },
-- Physical damage limit +#%
{ { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } },
},
[477] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[478] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[479] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[480] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[481] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Store TP"+#
{ { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[482] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 25, 26, 27, 28 } },
-- "Blood Pact" damage +#
{ { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[483] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32 } },
-- "Blood Pact" damage +#
{ { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[484] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 29, 30 } },
-- "Blood Pact" damage +#
{ { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[485] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 25, 26, 27, 28 } },
-- "Blood Pact" damage +#
{ { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[486] =
{
-- Mag. Acc.+#
{ { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Mag. Atk. Bns."+#
{ { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 29, 30 } },
-- "Blood Pact" damage +#
{ { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[487] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } },
-- "Phalanx" received +#
{ { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } },
},
[488] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8 } },
-- "Phalanx" received +#
{ { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 } },
},
[489] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } },
-- "Phalanx" received +#
{ { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } },
},
[490] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } },
-- "Phalanx" received +#
{ { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } },
},
[491] =
{
-- Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- "Triple Attack"+#%
{ { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } },
-- "Phalanx" received +#
{ { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } },
},
[492] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Enmity+#
{ { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7, -7, -8 } },
-- Quadruple Attack +#%
{ { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[493] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Enmity+#
{ { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -6, -7, -7, -8, -8, -8, -9, -9, -9, -10 } },
-- Quadruple Attack +#%
{ { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[494] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Enmity+#
{ { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7, -8, -8, -9 } },
-- Quadruple Attack +#%
{ { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[495] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Enmity+#
{ { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7, -7, -8 } },
-- Quadruple Attack +#%
{ { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
[496] =
{
-- Accuracy+# Rng. Acc.+# Mag. Acc.+#
{ { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
-- Enmity+#
{ { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7, -8, -8, -9 } },
-- Quadruple Attack +#%
{ { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } },
-- Pet:Accuracy+# Mag. Acc.+#
{ { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } },
},
}
-- Reinforcement point per rank for bundled and mezzotint augments
-- Bundled augments store TOTAL accumulated value. Mezzotint stores CURRENT RANK value.
-- Client uses below tables to calculate RP to next rank.
-- Sources:
-- - Bundled augments: ROM/118/114.DAT (mnc2, 48 bytes after header)
-- - Mezzotint: FFXiMain.dll signature C1 E8 02 83 E0 1F 33 D2 66 8B 14 45 ?? ?? ?? ?? 33 C0 66 8B 41 04 2B D0
xi.data.augments.rpCurves =
{
[xi.augment.rpCurve.A] =
{
[ 0] = 30,
[ 1] = 50,
[ 2] = 80,
[ 3] = 120,
[ 4] = 170,
[ 5] = 220,
[ 6] = 280,
[ 7] = 340,
[ 8] = 410,
[ 9] = 480,
[10] = 560,
[11] = 650,
[12] = 750,
[13] = 860,
[14] = 980,
[15] = 1110,
[16] = 1250,
[17] = 1410,
[18] = 1580,
[19] = 1760,
[20] = 1960,
[21] = 2170,
[22] = 2400,
[23] = 2650,
[24] = 2910,
[25] = 3180,
[26] = 3460,
[27] = 3760,
[28] = 4070,
[29] = 4400,
[30] = 4750,
},
[xi.augment.rpCurve.B] =
{
[ 0] = 750,
[ 1] = 1600,
[ 2] = 2500,
[ 3] = 3400,
[ 4] = 4400,
[ 5] = 5400,
[ 6] = 6500,
[ 7] = 7600,
[ 8] = 8800,
[ 9] = 10000,
[10] = 11300,
[11] = 12700,
[12] = 14100,
[13] = 15600,
[14] = 17200,
[15] = 18800,
[16] = 20500,
[17] = 22300,
[18] = 24200,
[19] = 26200,
[20] = 28300,
[21] = 30500,
[22] = 32800,
[23] = 35200,
[24] = 37700,
[25] = 40400,
[26] = 43200,
[27] = 46100,
[28] = 49200,
[29] = 52400,
[30] = 55800,
},
[xi.augment.rpCurve.MEZZOTINT] = -- Effectively a copy of curve A, duplicated for clarity.
{
[ 0] = 30,
[ 1] = 50,
[ 2] = 80,
[ 3] = 120,
[ 4] = 170,
[ 5] = 220,
[ 6] = 280,
[ 7] = 340,
[ 8] = 410,
[ 9] = 480,
[10] = 560,
[11] = 650,
[12] = 750,
[13] = 860,
[14] = 980,
},
}