landsandboat/scripts/effects/bust.lua
claywar 7bba1bdc3a
[type] Add type annotations to Effect scripts
Fix delStatusEffect in atma.lua
2024-08-24 21:26:29 -04:00

46 lines
1.7 KiB
Lua

-----------------------------------
-- xi.effect.BUST
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
if effect:getSubType() == xi.mod.DMG then
target:addMod(xi.mod.DMG, effect:getPower())
else
if effect:getSubType() == xi.mod.ACC then
target:addMod(xi.mod.RACC, -effect:getPower())
elseif effect:getSubType() == xi.mod.ATTP then
target:addMod(xi.mod.RATTP, -effect:getPower())
-- Pets do not and should not get separate mod IDs. we use same mod as the player,
-- but using the pet as the base entity instead.
-- elseif effect:getSubType() == MOD_PET_MACC then
-- target:getPet():addMod(MOD_MATT, -effect:getPower())
end
target:addMod(effect:getSubType(), -effect:getPower())
end
end
effectObject.onEffectTick = function(target, effect)
end
effectObject.onEffectLose = function(target, effect)
if effect:getSubType() == xi.mod.DMG then
target:delMod(xi.mod.DMG, effect:getPower())
else
if effect:getSubType() == xi.mod.ACC then
target:delMod(xi.mod.RACC, -effect:getPower())
elseif effect:getSubType() == xi.mod.ATTP then
target:delMod(xi.mod.RATTP, -effect:getPower())
-- Pets do not and should not get separate mod IDs. we use same mod as the player,
-- but using the pet as the base entity instead.
-- elseif effect:getSubType() == MOD_PET_MACC then
-- target:getPet():delMod(MOD_MATT, -effect:getPower())
end
target:delMod(effect:getSubType(), -effect:getPower())
end
end
return effectObject