landsandboat/scripts/effects/holy_circle.lua
Xaver-DaRed 1218a14533 Implement ecosystem damage multipliers
Circle effects. Blue spell ecosystem properties, etc...
2026-07-05 00:59:26 +02:00

21 lines
640 B
Lua

-----------------------------------
-- xi.effect.HOLY_CIRCLE
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
local jpValue = target:getJobPointLevel(xi.jp.HOLY_CIRCLE_EFFECT) -- Only affects damage recieved.
effect:addMod(xi.mod.UNDEAD_KILLER, effect:getPower())
effect:addMod(xi.mod.UNDEAD_DMG_MULTIPLIER, effect:getPower())
effect:addMod(xi.mod.UNDEAD_RES_MULTIPLIER, effect:getPower() + jpValue)
end
effectObject.onEffectTick = function(target, effect)
end
effectObject.onEffectLose = function(target, effect)
end
return effectObject