301 lines
17 KiB
Lua
301 lines
17 KiB
Lua
-----------------------------------
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-- Job Points Global
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-----------------------------------
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xi = xi or {}
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-----------------------------------
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-- Job Points
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-----------------------------------
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local jpCategory =
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{
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WAR = 0x020,
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MNK = 0x040,
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WHM = 0x060,
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BLM = 0x080,
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RDM = 0x0A0,
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THF = 0x0C0,
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PLD = 0x0E0,
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DRK = 0x100,
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BST = 0x120,
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BRD = 0x140,
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RNG = 0x160,
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SAM = 0x180,
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NIN = 0x1A0,
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DRG = 0x1C0,
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SMN = 0x1E0,
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BLU = 0x200,
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COR = 0x220,
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PUP = 0x240,
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DNC = 0x260,
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SCH = 0x280,
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GEO = 0x2A0,
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RUN = 0x2C0,
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}
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xi.jp =
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{
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--WAR
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MIGHTY_STRIKES_EFFECT = jpCategory.WAR + 0x00, --+ Physical Accuracy +2
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BRAZEN_RUSH_EFFECT = jpCategory.WAR + 0x02, --+ Physical Attack +4
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BERSERK_EFFECT = jpCategory.WAR + 0x01, --+ Physical Attack +2
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DEFENDER_EFFECT = jpCategory.WAR + 0x03, --+ Physical Defense +3
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WARCRY_EFFECT = jpCategory.WAR + 0x04, --+ Physical Attack +3
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AGGRESSOR_EFFECT = jpCategory.WAR + 0x05, --+ Physical Accuracy +1
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RETALIATION_EFFECT = jpCategory.WAR + 0x06, --X retaliation chance +1
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RESTRAINT_EFFECT = jpCategory.WAR + 0x07, --X time to max ws bonus -2%
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BLOOD_RAGE_EFFECT = jpCategory.WAR + 0x08, --X crit. hit rate +1
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DOUBLE_ATTACK_EFFECT = jpCategory.WAR + 0x09, --X double attack p.atk +1
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--MNK
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HUNDRED_FISTS_EFFECT = jpCategory.MNK + 0x00, --+ Physical Accuracy +2
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INNER_STRENGTH_EFFECT = jpCategory.MNK + 0x02, --X hp recovered +2%
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DODGE_EFFECT = jpCategory.MNK + 0x01, --+ Evasion +2
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FOCUS_EFFECT = jpCategory.MNK + 0x03, --+ Accuracy +1
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CHAKRA_EFFECT = jpCategory.MNK + 0x04, --+ HP Recovered +10
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COUNTERSTANCE_EFFECT = jpCategory.MNK + 0x05, --+ Counter Attack Bonus (2% DEX)
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FOOTWORK_EFFECT = jpCategory.MNK + 0x06, --+ Kick Attack Damage +1
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PERFECT_COUNTER_EFFECT = jpCategory.MNK + 0x07, --X VIT bonus +1
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IMPETUS_EFFECT = jpCategory.MNK + 0x08, --X maximum p.atk +2
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KICK_ATTACKS_EFFECT = jpCategory.MNK + 0x09, --X kick attacks atk +2 acc +1
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--WHM
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BENEDICTION_EFFECT = jpCategory.WHM + 0x00, --X mp recovered +1%
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ASYLUM_EFFECT = jpCategory.WHM + 0x02, --X m.eva +4
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DIVINE_SEAL_EFFECT = jpCategory.WHM + 0x01, --X reduce emnity from use +3
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WHM_MAGIC_ACC_BONUS = jpCategory.WHM + 0x03, --+ m.acc +1
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AFFLATUS_SOLACE_EFFECT = jpCategory.WHM + 0x04, --X cure potency +2 (not %) ||||I DON'T KNOW WHAT THIS MEANS||||
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AFFLATUS_MISERY_EFFECT = jpCategory.WHM + 0x05, --X banish +2 m.dmg, miss => acc +1 dmg +1
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DIVINE_CARESS_DURATION = jpCategory.WHM + 0x06, --X dur. +2 sec
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SACROSANCTITY_EFFECT = jpCategory.WHM + 0x07, --X minimum DEF +1
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REGEN_DURATION = jpCategory.WHM + 0x08, --+ dur. +3 sec
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BAR_SPELL_EFFECT = jpCategory.WHM + 0x09, --+ resistance +2
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--BLM
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MANAFONT_EFFECT = jpCategory.BLM + 0x00, --+ elemental m.dmg +2
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SUBTLE_SORCERY_EFFECT = jpCategory.BLM + 0x02, --+ spellcasting time -1%
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ELEMENTAL_SEAL_EFFECT = jpCategory.BLM + 0x01, --X elemental magic emnity -3
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MAGIC_BURST_DMG_BONUS = jpCategory.BLM + 0x03, --+ magic burst dmg +1%
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MANA_WALL_EFFECT = jpCategory.BLM + 0x04, --X mp consumed -1%
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BLM_MAGIC_ACC_BONUS = jpCategory.BLM + 0x05, --+ m.acc +1
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EMNITY_DOUSE_RECAST = jpCategory.BLM + 0x06, --X recast -3sec
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MANAWELL_EFFECT = jpCategory.BLM + 0x07, --+ m.dmg +1
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MAGIC_BURST_EMNITY_BONUS = jpCategory.BLM + 0x08, --X emnity -1
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MAGIC_DMG_BONUS = jpCategory.BLM + 0x09, --+ m.dmg +1
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--RDM
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CHAINSPELL_EFFECT = jpCategory.RDM + 0x00, --+ elem. m.dmg +2
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STYMIE_EFFECT = jpCategory.RDM + 0x02, --+ effect dur. +1s
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CONVERT_EFFECT = jpCategory.RDM + 0x01, --+ HP consumed -1%
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RDM_MAGIC_ACC_BONUS = jpCategory.RDM + 0x03, --+ m.acc +1
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COMPOSURE_EFFECT = jpCategory.RDM + 0x04, --+ p.acc +1
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RDM_MAGIC_ATK_BONUS = jpCategory.RDM + 0x05, --+ MAB +1
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SABOTEUR_EFFECT = jpCategory.RDM + 0x06, --+ enfeeble m.acc +2
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ENFEEBLE_DURATION = jpCategory.RDM + 0x07, --+ enfeeble dur. +1s
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QUICK_MAGIC_EFFECT = jpCategory.RDM + 0x08, --X MP consumption -2%
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ENHANCING_DURATION = jpCategory.RDM + 0x09, --+ dur. +1s
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--THF
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PERFECT_DODGE_EFFECT = jpCategory.THF + 0x00, --+ m.eva +3
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LARCENY_EFFECT = jpCategory.THF + 0x02, --X dur. +1s
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SNEAK_ATTACK_EFFECT = jpCategory.THF + 0x01, --+ DEX bonus +1%
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TRICK_ATTACK_EFFECT = jpCategory.THF + 0x03, --+ AGI bonus +1%
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STEAL_RECAST = jpCategory.THF + 0x04, --+ recast -2s
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MUG_EFFECT = jpCategory.THF + 0x05, --+ drain HP == 5% (DEX + AGI)
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DESPOIL_EFFECT = jpCategory.THF + 0x06, --+ drain 2% tp
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CONSPIRATOR_EFFECT = jpCategory.THF + 0x07, --+ p.acc +1
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BULLY_EFFECT = jpCategory.THF + 0x08, --+ intimidation chance +1%
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TRIPLE_ATTACK_EFFECT = jpCategory.THF + 0x09, --X p.atk +1
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--PLD
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INVINCIBLE_EFFECT = jpCategory.PLD + 0x00, --+ emnity +100
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INTERVENE_EFFECT = jpCategory.PLD + 0x02, --X dmg +2%
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HOLY_CIRCLE_EFFECT = jpCategory.PLD + 0x01, --X dmg taken -1
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SENTINEL_EFFECT = jpCategory.PLD + 0x03, --X emnity +1
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SHIELD_BASH_EFFECT = jpCategory.PLD + 0x04, --+ dmg +10
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COVER_DURATION = jpCategory.PLD + 0x05, --+ dur. +1s
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DIVINE_EMBLEM_EFFECT = jpCategory.PLD + 0x06, --X m.dmg +2
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SEPULCHER_DURATION = jpCategory.PLD + 0x07, --X dur. +1s
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PALISADE_EFFECT = jpCategory.PLD + 0x08, --X block chance +1%
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ENLIGHT_EFFECT = jpCategory.PLD + 0x09, --+ enlight dmg +1 p.acc +1
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--DRK
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BLOOD_WEAPON_EFFECT = jpCategory.DRK + 0x00, --+ hp absorb +2%
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SOUL_ENSLAVEMENT_EFFECT = jpCategory.DRK + 0x02, --X tp absorb +1%
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ARCANE_CIRCLE_EFFECT = jpCategory.DRK + 0x01, --X dmg taken -1
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LAST_RESORT_EFFECT = jpCategory.DRK + 0x03, --+ p.atk +2
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SOULEATER_DURATION = jpCategory.DRK + 0x04, --+ dur. +1s
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WEAPON_BASH_EFFECT = jpCategory.DRK + 0x05, --+ dmg +10
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NETHER_VOID_EFFECT = jpCategory.DRK + 0x06, --X absorb +2% abs-attri status +1/10
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ARCANE_CREST_DURATION = jpCategory.DRK + 0x07, --X dur. +1s
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SCARLET_DELIRIUM_DURATION = jpCategory.DRK + 0x08, --X dur. +1s
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ENDARK_EFFECT = jpCategory.DRK + 0x09, --+ enspell dmg, p.atk, p.acc +1
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--BST
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FAMILIAR_EFFECT = jpCategory.BST + 0x00, --X all pet attr. +3
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UNLEASH_EFFECT = jpCategory.BST + 0x02, --X sp.atk dmg +2%
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PET_ACC_BONUS = jpCategory.BST + 0x01, --X pet p.acc +1
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CHARM_SUCCESS_RATE = jpCategory.BST + 0x03, --X success rate +1%
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REWARD_EFFECT = jpCategory.BST + 0x04, --X pet hp recov. +1%
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PET_ATK_SPD_BONUS = jpCategory.BST + 0x05, --X pet atk spd +1%
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READY_EFFECT = jpCategory.BST + 0x06, --X pet sp.ability dmg +1%
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SPUR_EFFECT = jpCategory.BST + 0x07, --X pet p.atk +3
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RUN_WILD_DURATION = jpCategory.BST + 0x08, --X dur. +2s
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PET_EMNITY_BONUS = jpCategory.BST + 0x09, --X emnity +1
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--BRD
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SOUL_VOICE_EFFECT = jpCategory.BRD + 0x00, --+ casting time -2%
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CLARION_CALL_EFFECT = jpCategory.BRD + 0x02, --X effect dur. +2s
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MINNE_EFFECT = jpCategory.BRD + 0x01, --+ p.def +1
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MINUET_EFFECT = jpCategory.BRD + 0x03, --+ p.atk +1
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PIANISSIMO_EFFECT = jpCategory.BRD + 0x04, --+ casting time -2%
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SONG_ACC_BONUS = jpCategory.BRD + 0x05, --X song acc +1
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TENUTO_EFFECT = jpCategory.BRD + 0x06, --X song dur. +1s
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LULLABY_DURATION = jpCategory.BRD + 0x07, --+ lullaby dur. +1
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MARCATO_EFFECT = jpCategory.BRD + 0x08, --X song dur. +1s
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REQUIEM_EFFECT = jpCategory.BRD + 0x09, --+ dot dmg +3
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--RNG
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EAGLE_EYE_SHOT_EFFECT = jpCategory.RNG + 0x00, --+ dmg +3%
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OVERKILL_EFFECT = jpCategory.RNG + 0x02, --X emnity -1
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SHARPSHOT_EFFECT = jpCategory.RNG + 0x01, --+ r.atk +2
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CAMOUFLAGE_EFFECT = jpCategory.RNG + 0x03, --+ crit. hit rate +1%
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BARRAGE_EFFECT = jpCategory.RNG + 0x04, --+ r.atk +3
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SHADOWBIND_DURATION = jpCategory.RNG + 0x05, --+ dur. +1s
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VELOCITY_SHOT_EFFECT = jpCategory.RNG + 0x06, --+ r.atk +2
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DOUBLE_SHOT_EFFECT = jpCategory.RNG + 0x07, --+ chance +1%
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DECOY_SHOT_EFFECT = jpCategory.RNG + 0x08, --X max emnity vol. +15, cum. +5
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UNLIMITED_SHOT_EFFECT = jpCategory.RNG + 0x09, --+ emnity -2
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--SAM
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MEIKYO_SHISUI_EFFECT = jpCategory.SAM + 0x00, --+ sc dmg +2%
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YAEGASUMI_EFFECT = jpCategory.SAM + 0x02, --X tp bonus +30
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WARDING_CIRCLE_EFFECT = jpCategory.SAM + 0x01, --+ dmg taken -1
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HASSO_EFFECT = jpCategory.SAM + 0x03, --+ STR +1
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MEDITATE_EFFECT = jpCategory.SAM + 0x04, --+ tp +5 per tick
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SEIGAN_EFFECT = jpCategory.SAM + 0x05, --+ p.def +3
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KONZEN_ITTAI_EFFECT = jpCategory.SAM + 0x06, --X sc dmg +1%
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HAMANOHA_DURATION = jpCategory.SAM + 0x07, --+ dur. +1s
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HAGAKURE_EFFECT = jpCategory.SAM + 0x08, --+ tp bonus +10
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ZANSHIN_EFFECT = jpCategory.SAM + 0x09, --X zanshin follow-ups p.atk +2
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--NIN
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MIJIN_GAKURE_EFFECT = jpCategory.NIN + 0x00, --+ dmg +3%
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MIKAGE_EFFECT = jpCategory.NIN + 0x02, --+ p.atk +3
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YONIN_EFFECT = jpCategory.NIN + 0x01, --+ p.eva +2
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INNIN_EFFECT = jpCategory.NIN + 0x03, --+ p.acc +1
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NINJITSU_ACC_BONUS = jpCategory.NIN + 0x04, --+ ninjitsu acc +1
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NINJITSU_CAST_TIME_BONUS = jpCategory.NIN + 0x05, --+ casting time -1%
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FUTAE_EFFECT = jpCategory.NIN + 0x06, --+ m.dmg +5
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ELEM_NINJITSU_EFFECT = jpCategory.NIN + 0x07, --+ m.dmg +2
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ISSEKIGAN_EFFECT = jpCategory.NIN + 0x08, --+ vol. emnity +10
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TACTICAL_PARRY_EFFECT = jpCategory.NIN + 0x09, --X counter when parry +1%
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--DRG
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SPIRIT_SURGE_EFFECT = jpCategory.DRG + 0x00, --+ Weapon DMG +1
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FLY_HIGH_EFFECT = jpCategory.DRG + 0x02, --X all jump p.atk +5
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ANCIENT_CIRCLE_EFFECT = jpCategory.DRG + 0x01, --+ dmg taken -1
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JUMP_EFFECT = jpCategory.DRG + 0x03, --X jump/spirit jump p.atk +3
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SPIRIT_LINK_EFFECT = jpCategory.DRG + 0x04, --O hp consumption -1%
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WYVERN_MAX_HP_BONUS = jpCategory.DRG + 0x05, --O wyvern max hp +10
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DRAGON_BREAKER_DURATION = jpCategory.DRG + 0x06, --X dur. +1s
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WYVERN_BREATH_EFFECT = jpCategory.DRG + 0x07, --X breath effect +10
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HIGH_JUMP_EFFECT = jpCategory.DRG + 0x08, --O high jump/soul jump atk +3
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WYVERN_ATTR_BONUS = jpCategory.DRG + 0x09, --X player p.atk/p.def +2 when wyvern boosted
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--SMN
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ASTRAL_FLOW_EFFECT = jpCategory.SMN + 0x00, --O all pet attr. +5
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ASTRAL_CONDUIT_EFFECT = jpCategory.SMN + 0x02, --X BPR: dmg +1% BPW: duration +1%
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SUMMON_ACC_BONUS = jpCategory.SMN + 0x01, --+ pet p.acc +1
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SUMMON_MAGIC_ACC_BONUS = jpCategory.SMN + 0x03, --+ pet m.acc +1
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ELEMENTAL_SIPHON_EFFECT = jpCategory.SMN + 0x04, --O mp recov. +3
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SUMMON_PHYS_ATK_BONUS = jpCategory.SMN + 0x05, --+ pet p.atk +2
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MANA_CEDE_EFFECT = jpCategory.SMN + 0x06, --X pet tp +50
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AVATARS_FAVOR_EFFECT = jpCategory.SMN + 0x07, --X favor +3s dur. bonus
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SUMMON_MAGIC_DMG_BONUS = jpCategory.SMN + 0x08, --+ pet m.dmg +5
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BLOOD_PACT_DMG_BONUS = jpCategory.SMN + 0x09, --+ BPR/BPW dmg +5
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--BLU
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AZURE_LORE_EFFECT = jpCategory.BLU + 0x00, --O dmg +1 --needs verification
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UNBRIDLED_WISDOM_EFFECT = jpCategory.BLU + 0x02, --+ conserve mp +3
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BLUE_MAGIC_POINT_BONUS = jpCategory.BLU + 0x01, --+ blue magic points +1
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BURST_AFFINITY_BONUS = jpCategory.BLU + 0x03, --X dmg +2
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CHAIN_AFFINITY_EFFECT = jpCategory.BLU + 0x04, --X sc dmg +1%
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BLUE_PHYS_AE_ACC_BONUS = jpCategory.BLU + 0x05, --X phys. add. effect acc +1
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UNBRIDLED_LRN_EFFECT = jpCategory.BLU + 0x06, --X dmg +1%
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UNBRIDLED_LRN_EFFECT_II = jpCategory.BLU + 0x07, --X party enhancing dur. +1%
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EFFLUX_EFFECT = jpCategory.BLU + 0x08, --X tp bonus +10
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BLU_MAGIC_ACC_BONUS = jpCategory.BLU + 0x09, --X m.acc +1
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--COR
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WILD_CARD_EFFECT = jpCategory.COR + 0x00, --X probability of reset +1%
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CUTTING_CARDS_EFFECT = jpCategory.COR + 0x02, --X recast of party abil. -1%
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PHANTOM_ROLL_DURATION = jpCategory.COR + 0x01, --+ dur. +2s
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BUST_EVASION = jpCategory.COR + 0x03, --X bust chance -1%
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QUICK_DRAW_EFFECT = jpCategory.COR + 0x04, --+ m.dmg +2
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AMMO_CONSUMPTION = jpCategory.COR + 0x05, --X no ammo chance +1%
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RANDOM_DEAL_EFFECT = jpCategory.COR + 0x06, --X 2 abil random deal +2%
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COR_RANGED_ACC_BONUS = jpCategory.COR + 0x07, --X r.acc +1
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TRIPLE_SHOT_EFFECT = jpCategory.COR + 0x08, --+ triple shot chance +1%
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OPTIMAL_RANGE_BONUS = jpCategory.COR + 0x09, --X sweet spot dmg +1
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--PUP
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OVERDRIVE_EFFECT = jpCategory.PUP + 0x00, --+ all pet attr. +5
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HEADY_ARTIFICE_EFFECT = jpCategory.PUP + 0x02, --X increase head effects (see wiki)
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AUTOMATON_HP_MP_BONUS = jpCategory.PUP + 0x01, --+ pet hp+10, mp+5
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ACTIVATE_EFFECT = jpCategory.PUP + 0x03, --+ burden -1
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REPAIR_EFFECT = jpCategory.PUP + 0x04, --O mp hot based on oil (see wiki)
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DEUS_EX_AUTOMATA_RECAST = jpCategory.PUP + 0x05, --+ recast -1s
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TACTICAL_SWITCH_BONUS = jpCategory.PUP + 0x06, --X tp +20
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COOLDOWN_EFFECT = jpCategory.PUP + 0x07, --O burden -1
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DEACTIVATE_EFFECT = jpCategory.PUP + 0x08, --X hp require. -1%
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PUP_MARTIAL_ARTS_EFFECT = jpCategory.PUP + 0x09, --X delay -2
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--DNC
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TRANCE_EFFECT = jpCategory.DNC + 0x00, --+ tp +100
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GRAND_PAS_EFFECT = jpCategory.DNC + 0x02, --X dmg +1
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STEP_DURATION = jpCategory.DNC + 0x01, --X dur. +1s
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SAMBA_DURATION = jpCategory.DNC + 0x03, --X dur. +2s
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WALTZ_POTENCY_BONUS = jpCategory.DNC + 0x04, --X waltz potency +2 (not %)
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JIG_DURATION = jpCategory.DNC + 0x05, --+ dur. +1s
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FLOURISH_I_EFFECT = jpCategory.DNC + 0x06, --X effect bonuses (see wiki)
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FLOURISH_II_EFFECT = jpCategory.DNC + 0x07, --X effect bonuses (see wiki)
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FLOURISH_III_EFFECT = jpCategory.DNC + 0x08, --X CHR bonus +1%
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CONTRADANCE_EFFECT = jpCategory.DNC + 0x09, --X waltz tp -3%
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--SCH
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TABULA_RASA_EFFECT = jpCategory.SCH + 0x00, --+ mp recov. +2%
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CAPER_EMMISSARIUS_EFFECT = jpCategory.SCH + 0x02, --X hp recov. +2%
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LIGHT_ARTS_EFFECT = jpCategory.SCH + 0x01, --O dur. +3s
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DARK_ARTS_EFFECT = jpCategory.SCH + 0x03, --+ dur. +3s
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STRATEGEM_EFFECT_I = jpCategory.SCH + 0x04, --+ m.acc +1
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STRATEGEM_EFFECT_II = jpCategory.SCH + 0x05, --+ cast time -1%
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STRATEGEM_EFFECT_III = jpCategory.SCH + 0x06, --O m.dmg +2
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STRATEGEM_EFFECT_IV = jpCategory.SCH + 0x07, --O recast -2%
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MODUS_VERITAS_EFFECT = jpCategory.SCH + 0x08, --+ dot +3
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SUBLIMATION_EFFECT = jpCategory.SCH + 0x09, --+ sublimation mp +3%
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--GEO
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BOLSTER_EFFECT = jpCategory.GEO + 0x00, --X luopan hp +3% perp. -1mp
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WIDENED_COMPASS_EFFECT = jpCategory.GEO + 0x02, --X cast time -3%
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LIFE_CYCLE_EFFECT = jpCategory.GEO + 0x01, --X luopan hp recov. +1%
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BLAZE_OF_GLORY_EFFECT = jpCategory.GEO + 0x03, --X luopan init. hp +1%
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GEO_MAGIC_ATK_BONUS = jpCategory.GEO + 0x04, --+ m.att bonus +1
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GEO_MAGIC_ACC_BONUS = jpCategory.GEO + 0x05, --X m.acc +1
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DEMATERIALIZE_DURATION = jpCategory.GEO + 0x06, --X dur. +1s
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THEURGIC_FOCUS_EFFECT = jpCategory.GEO + 0x07, --X m.dmg +3
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CONCENTRIC_PULSE_EFFECT = jpCategory.GEO + 0x08, --X dmg +1%
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INDI_SPELL_DURATION = jpCategory.GEO + 0x09, --X indi dur. +2s
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--RUN
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ELEMENTAL_SFORZO_EFFECT = jpCategory.RUN + 0x00, --X dmg absorb +2%
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ODYLLIC_SUBTER_EFFECT = jpCategory.RUN + 0x02, --X enemy m.att bonus -2
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RUNE_ENCHANTMENT_EFFECT = jpCategory.RUN + 0x01, --X rune resist +1
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VALLATION_DURATION = jpCategory.RUN + 0x03, --X dur. +1s
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SWORDPLAY_EFFECT = jpCategory.RUN + 0x04, --X max p.acc/p.eva +2
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SWIPE_EFFECT = jpCategory.RUN + 0x05, --X swipe/lunge dmg (skill) +1%
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EMBOLDEN_EFFECT = jpCategory.RUN + 0x06, --X enhanc. mag effect +1
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VIVACIOUS_PULSE_EFFECT = jpCategory.RUN + 0x07, --X viv. pulse => hp +1%
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ONE_FOR_ALL_DURATION = jpCategory.RUN + 0x08, --X dur. +1s
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GAMBIT_DURATION = jpCategory.RUN + 0x09, --X dur +1s
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}
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