61 lines
1.8 KiB
Lua
61 lines
1.8 KiB
Lua
-----------------------------------
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-- ID: 4298
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-- Item: serving_of_red_curry
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-- Food Effect: 3 hours, All Races
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-- Group Effects -- https://wiki.ffo.jp/html/4903.html
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-----------------------------------
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-- HP +25
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-- Strength +7
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-- Agility +1
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-- Intelligence -2
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-- HP recovered while healing +2
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-- MP recovered while healing +1
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-- Attack +23% (Cap: 150@652 Base Attack)
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-- Ranged Attack +23% (Cap: 150@652 Base Ranged Attack)
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-- Demon Killer +4
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-- Resist Sleep +3
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-----------------------------------
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---@type TItemFood
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local itemObject = {}
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itemObject.onItemCheck = function(target, item, caster)
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return xi.itemUtils.foodOnItemCheck(target, xi.foodType.BASIC)
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end
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itemObject.onItemUse = function(target, user, item, action)
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target:addStatusEffect(xi.effect.FOOD, { duration = 10800, origin = user, sourceType = xi.effectSourceType.FOOD, sourceTypeParam = item:getID() })
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end
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local dataTable =
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{
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[ 1] = { xi.mod.FOOD_HP, 35, 25 },
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[ 2] = { xi.mod.STR, 7, 7 },
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[ 3] = { xi.mod.AGI, 3, 1 },
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[ 4] = { xi.mod.INT, 0, -2 },
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[ 5] = { xi.mod.HPHEAL, 6, 2 },
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[ 6] = { xi.mod.MPHEAL, 3, 1 },
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[ 7] = { xi.mod.FOOD_ATTP, 25, 23 },
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[ 8] = { xi.mod.FOOD_ATT_CAP, 150, 150 },
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[ 9] = { xi.mod.FOOD_RATTP, 25, 23 },
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[10] = { xi.mod.FOOD_RATT_CAP, 150, 150 },
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[11] = { xi.mod.DEMON_KILLER, 4, 4 },
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[12] = { xi.mod.SLEEPRES, 3, 3 }
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}
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itemObject.onEffectGain = function(target, effect)
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for i = 1, #dataTable do
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-- Get party factor.
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local partySize = target:getPartySize()
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local column = 3
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if partySize >= 4 then
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column = 2
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end
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effect:addMod(dataTable[i][1], dataTable[i][column])
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end
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end
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itemObject.onEffectLose = function(target, effect)
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end
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return itemObject
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