51 lines
1.4 KiB
Lua
51 lines
1.4 KiB
Lua
-----------------------------------
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-- func: addcurrency <currency type> <amount> <target player>
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-- desc: Adds the specified currency to the player
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'sis'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!addcurrency <currency type> <amount> (player)')
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end
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commandObj.onTrigger = function(player, currency, amount, target)
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-- validate target
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local targ
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if target == nil then
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targ = player
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else
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targ = GetPlayerByName(target)
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if targ == nil then
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error(player, string.format('Player named "%s" not found!', target))
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return
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end
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end
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-- validate currency
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-- note: getCurrency does not ever return nil at the moment. will work on this in future update.
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if currency == nil or targ:getCurrency(currency) == nil then
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error(player, 'Invalid currency type.')
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return
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end
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-- validate amount
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if amount == nil or amount < 1 then
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error(player, 'Invalid amount.')
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return
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end
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-- add currency
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targ:addCurrency(currency, amount)
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local newAmount = targ:getCurrency(currency)
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player:printToPlayer(string.format('%s was given %i %s, for a total of %i.', targ:getName(), amount, currency, newAmount))
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end
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return commandObj
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