94 lines
2.3 KiB
Lua
94 lines
2.3 KiB
Lua
-----------------------------------
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-- func: addeffect
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-- desc: Adds the given effect to the given player.
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'ssssss'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!addeffect (player) <effect> (power) (duration) (subid) (subPower)')
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end
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commandObj.onTrigger = function(player, arg1, arg2, arg3, arg4, arg5, arg6)
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local targ
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local id
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local power
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local duration
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local subId
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local subPower
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if arg1 == nil then
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error(player, 'Invalid effect.')
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return
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else
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targ = GetPlayerByName(arg1)
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if targ == nil then
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-- no valid target given. shift arguments by one.
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targ = player
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id = arg1
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power = tonumber(arg2) or 1
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duration = tonumber(arg3) or 60
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subId = tonumber(arg4) or 0
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subPower = tonumber(arg5) or 0
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else
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-- valid target found. assign arguments as usual
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id = arg2
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power = tonumber(arg3) or 1
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duration = tonumber(arg4) or 60
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subId = tonumber(arg5) or 0
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subPower = tonumber(arg6) or 0
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end
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end
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-- validate effect
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if id == nil then
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error(player, 'Invalid effect.')
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return
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else
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id = tonumber(id) or xi.effect[string.upper(id)]
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if id == nil then
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error(player, 'Invalid player or effect.')
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return
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end
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end
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-- validate power
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if power < 0 then
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error(player, 'Invalid power.')
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return
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end
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-- validate duration
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if duration < 0 then
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error(player, 'Invalid duration.')
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return
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end
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-- validate subId
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if subId < 0 then
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error(player, 'Invalid subId.')
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return
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end
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-- validate subPower
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if subPower < 0 then
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error(player, 'Invalid subPower.')
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return
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end
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-- add effect
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if targ:addStatusEffect(id, { power = power, duration = duration, origin = player, tick = 3, subType = subId, subPower = subPower }) then
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targ:messagePublic(280, targ, id, id)
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else
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targ:messagePublic(283, targ, id)
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end
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end
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return commandObj
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