159 lines
7.9 KiB
Lua
159 lines
7.9 KiB
Lua
-----------------------------------
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-- func: getstats
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-- desc: prints stats of cursor target into chatlog, for debugging.
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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local options =
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{
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[1] = 'base',
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[2] = 'defensive',
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[3] = 'offensive',
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[4] = 'elements',
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}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 's'
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}
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commandObj.onTrigger = function(player, option)
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local target = player:getCursorTarget()
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if target == nil then
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player:printToPlayer('Target something first.')
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return
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end
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local targetType = target:getObjType()
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if targetType == xi.objType.NPC then
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player:printToPlayer('Target something other than an NPC..They don\'t have stats!')
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return
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end
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-- map integer option to a name for easier reading in if/else for convenient use
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if
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options[tonumber(option)]
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then
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option = options[tonumber(option)]
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end
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player:printToPlayer('Stats for ' .. target:getName(), xi.msg.channel.SYSTEM_3)
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switch(option): caseof
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{
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['base'] = function()
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player:printToPlayer(string.format('MainJob(jID: %s) LV: %i / SubJob(jID: %s) LV: %i ',
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target:getMainJob(), target:getMainLvl(), target:getSubJob(), target:getSubLvl()), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('HP: %i/%i MP: %i/%i (current/max) ',
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target:getHP(), target:getMaxHP(), target:getMP(), target:getMaxMP()), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Total STR: %i ', target:getStat(xi.mod.STR)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Total DEX: %i ', target:getStat(xi.mod.DEX)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Total VIT: %i ', target:getStat(xi.mod.VIT)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Total AGI: %i ', target:getStat(xi.mod.AGI)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Total MND: %i ', target:getStat(xi.mod.MND)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Total INT: %i ', target:getStat(xi.mod.INT)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Total CHR: %i ', target:getStat(xi.mod.CHR)), xi.msg.channel.SYSTEM_3)
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if targetType == xi.objType.PC then
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player:printToPlayer(string.format('Total Subtle Blow: %i ', target:getMod(xi.mod.SUBTLE_BLOW)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Total Store TP: %i ', target:getMod(xi.mod.STORETP)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('%s\'s base Treasure Hunter with current equipment: %i', target:getName(), target:getMod(xi.mod.TREASURE_HUNTER)), xi.msg.channel.SYSTEM_3)
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elseif targetType == xi.objType.MOB then
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player:printToPlayer(string.format('Mob\'s current Treasure Hunter Tier: %i', target:getTHlevel()), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Battletime: %i ', target:getBattleTime()), xi.msg.channel.SYSTEM_3)
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end
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end,
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['offensive'] = function()
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player:printToPlayer(string.format('Food Accuracy%% bonus: %i ', target:getMod(xi.mod.FOOD_ACCP)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Accuracy Base: %i ', target:getMod(xi.mod.ACC)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Total Accuracy: %i ', target:getStat(xi.mod.ACC)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Attack Base: %i ', target:getMod(xi.mod.ATT)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Total Attack: %i ', target:getStat(xi.mod.ATT)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Main Weap Dmg: %i ', target:getWeaponDmg()), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('RAccuracy Base: %i ', target:getMod(xi.mod.RACC)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Total RAccuracy: %i ', target:getStat(xi.mod.RACC)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Ranged Weap Dmg: %i ', target:getRangedDmg()), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Magic Attack bonus: %i ', target:getMod(xi.mod.MATT)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Magic Accuracy bonus: %i ', target:getMod(xi.mod.MACC)), xi.msg.channel.SYSTEM_3)
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return
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end,
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['defensive'] = function()
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player:printToPlayer(string.format('EVA Base: %i ', target:getMod(xi.mod.EVA)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('EVA Total: %i ', target:getStat(xi.mod.EVA)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Magic EVA Base: %i ', target:getMod(xi.mod.MEVA)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Defense Base: %i ', target:getMod(xi.mod.DEF)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Total Defense: %i ', target:getStat(xi.mod.DEF)), xi.msg.channel.SYSTEM_3)
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player:printToPlayer(string.format('Magic Defense bonus: %i ', target:getMod(xi.mod.MDEF)), xi.msg.channel.SYSTEM_3)
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return
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end,
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['elements'] = function()
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local eleMessages = {}
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for k, v in pairs(xi.element) do
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if v > 0 then
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local message = k
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-- Right padding to line up lines (not perfect as the font )
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for i = 1, 8 do
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if string.len(k) < i then
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message = ' ' .. message .. ' '
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end
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end
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message = message .. ' SDT: ' .. target:getMod(xi.data.element.getElementalSDTModifier(v))
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message = message .. ' resRank: ' .. target:getMod(xi.data.element.getElementalResistanceRankModifier(v))
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message = message .. ' Null%: ' .. target:getMod(xi.data.element.getElementalNullificationModifier(v))
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message = message .. ' Absorb%: ' .. target:getMod(xi.data.element.getElementalAbsorptionModifier(v))
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message = message .. ' MEva: ' .. target:getMod(xi.data.element.getElementalMEVAModifier(v))
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eleMessages[v] = message
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end
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end
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-- Because pairs(xi.element) doesn't guarantee order
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for _, message in ipairs(eleMessages) do
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player:printToPlayer(message, xi.msg.channel.SYSTEM_3)
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end
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if targetType == xi.objType.MOB then
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-- Print immunities
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local printString = 'Immunities:'
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local hasImmunities = false
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for k, v in pairs(xi.immunity) do
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if v > 0 then
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if target:hasImmunity(v) then
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printString = printString .. ' ' .. k
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hasImmunities = true
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end
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end
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end
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if not hasImmunities then
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printString = printString .. ' None'
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end
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player:printToPlayer(printString, xi.msg.channel.SYSTEM_3)
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end
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return
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end,
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['default'] = function()
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-- Not found in switch statement, so we didn't match an option
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local printString = 'Please choose a report type:'
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for k, v in ipairs(options) do
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printString = printString .. ' ' .. v .. '-' .. k
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end
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player:printToPlayer(printString)
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player:printToPlayer('Example: !getstats base or !getstats 1')
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end,
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}
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end
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return commandObj
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