73 lines
2.1 KiB
Lua
73 lines
2.1 KiB
Lua
-----------------------------------
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-- func: immortal <player>
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-- desc: Sets a target to be unkillable
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 's'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!immortal (player)')
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end
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commandObj.onTrigger = function(player, target)
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-- validate target
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local targ
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local cursorTarget = player:getCursorTarget()
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if target then
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targ = GetPlayerByName(target)
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if not targ then
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error(player, string.format('Player named "%s" not found!', target))
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return
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end
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elseif cursorTarget and not cursorTarget:isNPC() then
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targ = cursorTarget
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else
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targ = player
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end
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if not targ:isNPC() then
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if targ:isAlive() then
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local immortal = false
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if targ:isPC() then
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if targ:getCharVar('Immortal') == 1 then
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targ:delStatusEffectSilent(0)
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targ:setCharVar('Immortal', 0)
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else
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targ:addStatusEffect(xi.effect.NONE, { origin = player, icon = xi.effect.TRANSCENDENCY })
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targ:setCharVar('Immortal', 1)
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immortal = true
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end
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else
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if targ:getLocalVar('Immortal') == 1 then
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targ:setLocalVar('Immortal', 0)
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else
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targ:setLocalVar('Immortal', 1)
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immortal = true
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end
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end
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targ:setUnkillable(immortal)
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if immortal then
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player:printToPlayer(string.format('%s is now immortal!', targ:getName()))
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else
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player:printToPlayer(string.format('%s is mortal again.', targ:getName()))
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end
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else
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player:printToPlayer(string.format('%s is already dead.', targ:getName()))
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end
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else
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player:printToPlayer(string.format('%s is an NPC. You should not be attacking them.', targ:getName()))
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end
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end
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return commandObj
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