43 lines
1.1 KiB
Lua
43 lines
1.1 KiB
Lua
-----------------------------------
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-- func: setmentor <MentorMode> <target>
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-- desc: 0 = Not a mentor, 1 = Unlocked but inactive, 2 = Unlocked & flag on.
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'is'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!setmentor <mode> (player)')
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player:printToPlayer('mode: 0 = Not a mentor, 1 = Unlocked but inactive.')
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end
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commandObj.onTrigger = function(player, mentorMode, target)
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-- validate mode
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if mentorMode == nil or mentorMode < 0 or mentorMode > 1 then
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error(player, 'Invalid mode.')
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return
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end
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-- validate target
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local targ
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if target == nil then
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targ = player
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else
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targ = GetPlayerByName(target)
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if targ == nil then
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error(player, string.format('Player named "%s" not found!', target))
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return
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end
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end
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-- set mentor mode (bool)
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targ:setMentor(mentorMode > 0)
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end
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return commandObj
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