76 lines
2 KiB
Lua
76 lines
2 KiB
Lua
-----------------------------------
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-- func: setskill <skill name or ID> <skill level> <target>
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-- desc: sets target's level of specified skill
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'sis'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!setskill <skill name or ID> <skill level> (player)')
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end
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commandObj.onTrigger = function(player, skillName, skillLV, target)
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if skillName == nil then
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error(player, 'You must specify a skill to set!')
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return
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end
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if skillLV == nil then
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error(player, 'You must specify the new skill level to set.')
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return
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end
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local skillID = tonumber(skillName) or xi.skill[string.upper(skillName)]
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local targ
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if
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skillID == nil or
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skillID == 0 or
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(skillID > 12 and skillID < 25) or
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skillID == 46 or
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skillID == 47 or
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skillID > 57
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then
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error(player, 'You must specify a valid skill.')
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return
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end
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if target == nil then
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if player:getCursorTarget() == nil then
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targ = player
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else
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if player:getCursorTarget():isPC() then
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targ = player:getCursorTarget()
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else
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error(player, 'You must target a player or specify a name.')
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return
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end
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end
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else
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targ = GetPlayerByName(target)
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if targ == nil then
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player:printToPlayer(string.format('Player named "%s" not found!', target))
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return
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end
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end
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if not targ then
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return
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end
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targ:setSkillLevel(skillID, skillLV * 10)
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targ:messageBasic(xi.msg.basic.SKILL_REACHES_LEVEL, skillID, skillLV)
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if targ ~= player then
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player:printToPlayer(string.format('%s\'s new skillID \'%s\' Skill: %s', targ:getName(), skillName, (targ:getCharSkillLevel(skillID) / 10)..'.0'))
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end
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end
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return commandObj
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