landsandboat/scripts/effects/berserk.lua

29 lines
901 B
Lua

-----------------------------------
-- xi.effect.BERSERK
-- Notes:
-- DEFP penalty reduction from Warrior's Calligae NQ/+1/+2 handled by latent effect
-- CRITHITRATE & DOUBLE_ATTACK bonuses from Conqueror (all forms) handled by latent effect
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
local power = effect:getPower()
local jpEffect = target:getJobPointLevel(xi.jp.BERSERK_EFFECT) * 2
effect:addMod(xi.mod.ATTP, power)
effect:addMod(xi.mod.RATTP, power)
effect:addMod(xi.mod.DEFP, -25) -- TODO: This is supposed to mirror power in most cases
-- Job Point Bonuses
effect:addMod(xi.mod.ATT, jpEffect)
effect:addMod(xi.mod.RATT, jpEffect)
end
effectObject.onEffectTick = function(target, effect)
end
effectObject.onEffectLose = function(target, effect)
end
return effectObject